Contests and Games Revolution
18.3K views | +0 today
Follow
Contests and Games Revolution
Contests and Games Online and Mobile Revolution.
Your new post is loading...
Your new post is loading...
Scooped by Martin (Marty) Smith
Scoop.it!

Is Google+ The Ultimate Game? A: Yes

Is Google+ The Ultimate Game? A: Yes | Contests and Games Revolution | Scoop.it
Business 2 Community How to Effectively Incorporate Google+ Into Your Brand's Content Strategy Business 2 Community Last year, the integration of Google Plus with YouTube (forcing YouTube users to have a Google Plus account) artificially added...
Martin (Marty) Smith's insight:

Great tips here for using the most disruptive tools out there to create disruption in your biz vertical.

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Hedge fund Pressures Nintendo To Make Mobile Games

Hedge fund Pressures Nintendo To Make Mobile Games | Contests and Games Revolution | Scoop.it
A Hong Kong hedge fund manager wants Nintendo Co. to develop and sell mobile games--a sign of growing dissent among Nintendo shareholders.
Martin (Marty) Smith's insight:

Can't believe it takes PRESSURE to get Nintendo to join the mobile games revolution. Heck I've thought about creating a mobile games company (lol).

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Winter Olympics Brand Marketing Gold Medals Go To...

Winter Olympics Brand Marketing Gold Medals Go To... | Contests and Games Revolution | Scoop.it
Three campaigns creatively stood out by leveraging smart insights around conversations that would be happening at the Games (Gotta love how these biz's marketed the games - @Airbnb "@globeandmail: brands deserve medal for the Winter Olympics
Martin (Marty) Smith's insight:

Frankly I could care less about the winter Olympics, but sports create the most valuable NOW content on the planet and this post explains some brands deserve GOLD from the games in Russia.

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Zynga Winning Stock Game: Rumors of KING Takeover Levels Up Share Price - via MarketWatch

Zynga Winning Stock Game: Rumors of KING Takeover Levels Up Share Price - via MarketWatch | Contests and Games Revolution | Scoop.it
IPO Pumps Zynga's Share Price In Volatile Online Game Niche
MarketWatch
It is also developing new role-playing games, which have a longer lifespan that social games, by introducing such games as Battlezone.
Martin (Marty) Smith's insight:

Expected consolidation in game space has lassoed an unexpected Zynga.

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Beat Gartner's Odds, Use Game On! Lab's (@gamkt) Gamification Canvas

Beat Gartner's Odds, Use Game On! Lab's (@gamkt) Gamification Canvas | Contests and Games Revolution | Scoop.it

Game On! Lab is the hub of reference to break down the game design into understandable elements and apply them to the professional environment in order to design, evaluate and solve engagement problems.

Marty Note
Sergio Jimenez (@gamkt) has done Internet marketers a great service. His http://www.gameonlab.com/ has a "gamification canvas" that walks Internet marketers through the steps needed to add successful gamificaiton.

Gartner's famous report saying 80% of gamification installations would fail sets the table. Never mind 80% of all Internet marketing fails, use of Sergio's gamification canvas may just turn odds in your favor.

Important to turn odds in your favor since gamfication, done well, increases engagement, sharing and User Generated Content (UGC) all things every website needs these days. 


more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Generation Like – FRONTLINE Reveals Gamification Driving Social Media Marketing [video]

Generation Like – FRONTLINE Reveals Gamification Driving Social Media Marketing [video] | Contests and Games Revolution | Scoop.it
FRONTLINE explores how the perennial teen quest for identity and connection has migrated to social media – and how big brands are increasingly co-opting young consumers’ digital
Martin (Marty) Smith's insight:

Fascinating look "behind the curtain" of celebrity and social media. The power of the like isn't discussed from its serendipitous condition roots more from the cultural phenomenon. This "new fame" gets bestowed to the lucky few (as always). 

The collaborative nature of success is an underlying theme. Note the comment by the skateboarder who gets more hits when he skates with his friend the social media star than based on his talent alone.

The strange randomness of this new fame is probably neither strange or random. There are probably old core values driving things despite the new generation of content creators. The Frontline piece does show how brands and branding are changing and becoming more apparently democratic.

Do brands really LISTEN more or simply ape what is necessary to sell more sugared water now? Time will tell.  

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

CrowdFunde Partner Contest Extended to 10 Beta Partners

CrowdFunde Partner Contest Extended to 10 Beta Partners | Contests and Games Revolution | Scoop.it

We reached our goal of 5 Beta CrowdFunde partners:

Moon Audio
MetabolismMagic
Curatti
MaximumRealEstateExposure
Lowryeye


These are great partners for CrowdFunde. We would like to find 5 more partners in these categories:

* Lawyers (especially ones who work with startups).
* B2C ecommerce websites.
* Doctors and Dentists.
* B2B agencies or other relationship sellers.
* Sports sites.
* Travel sites.

* Gift or other product sites.

Learn more about the CrowdFunde Partner Search:
http://crowdfunde.com/crowdfunde-partner-contest/


more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Toys Are Dying, And It's All Video Games' Fault

Toys Are Dying, And It's All Video Games' Fault | Contests and Games Revolution | Scoop.it
That's the gist of a great piece in The New Yorker, which looks at falling profits at both Mattel and Hasbro and knows exactly where to point the finger.
Martin (Marty) Smith's insight:

The Death of Toys, Blame The Web
I agree with the premise of this post about the death of toys. I would go further. I've noticed my consuming habits have changed from physical to virtual goods.

There was a time I cared about what car I drove, books I read and cool Swatches I could find. Not so much anymore. Now I stream videos, buy books on Kindle and check the time on my iPhone. Physical goods feel lime more PAIN than VALUE.

Pain because a physical good has to be moved when I move, a physical good takes up SPACE and needs maintenance (dusting at least) and physical goods must be disposed of at the end of their lifecycle.

Virtual goods don't need as much curation, they are in the cloud (at most) so there is no need to move them and their entry costs are often lower (because they didn't need expensive shipment). I think this trend is more pervasive than ME (lol).

And the trend to "virtual goods" is killing the sale of physical goods such as books, movies and toys.  

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Best Leaderboard In Gamification? @Scoopit MyCommunity

Best Leaderboard In Gamification?  @Scoopit MyCommunity | Contests and Games Revolution | Scoop.it

Problem With Leaderboards SOLVED
Yesterday in one of the best #gamification posts I've read by @gamificationco they pointed out the problem with leaderboard is done WRONG they kill incentive.

I know all about having incentive killed. Scoop.it started with a single leaderboard. Each day I would STRUGGLE to get 10 or 20 views as the pro curators at the top of the stack like Robin Good or Anna-Cristina Pratas racked up hundreds in the same time. OUCH.

One-Day Scoop.it flipped a switch and their leaderboard changed. Instead of seeing the top of the stack and feeling the opposite of incentive. Their new board floated my account in the middle of curators in the same horse race I was in.

Like many people I'm one of those horses that runs faster to catch horses with a lead. The key is making daily progress. I worked on "Winning The Day" or achieving the most views of any curator I could see.

Winning the day taught me what worked, provided a sense of accomplishment and helped me learn in a sequence that wasn't overwhelming. Reminds me of riding a bicycle across America.

In the summer of 2010 I rode a bicycle across America. If I thought of riding 3,300 miles in rain, heat and pain never would have left home. When I broke the BIG mission into smaller 50 and 60 mile rides over 60 days the same goal FELT achievable.

Remember to FLOAT your leaderboard the way Scoop. It’s brilliant creators learned to do and you will keep engagement HIGH and help your players achieve the most important goal for any game designer - to keep playing. The ultimate goal of any GREAT game is...more game pay :).

 

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

The Business of Gamification | Infographic via Visual.ly

The Business of Gamification | Infographic via Visual.ly | Contests and Games Revolution | Scoop.it

Gamification has quickly become a super trend in marketing, customer retention and employee engagement. Check out this new infographic: The Business of Gamification.

Marty Note
Not sure why this is an infographic, but information is helpful and well presented. Gamification WORKS online. Don't be turned off by the famous Forrester report saying 80% of all gamification will fail. Duh, 80% of anything online fails. Gamification connects visitors to your content or THEIR content on YOUR website (even better). Gamification rocks online marketing.  

more...
Carlos Bisbal's curator insight, February 6, 2014 9:43 AM

Martin W. Smith dice que la Gamificación se ha convertido rápidamente en un super tendencia de marketing, la retención de clientes y el engagement. 

 

Pin de la infografía:

http://www.pinterest.com/pin/338121884495850190/

Scooped by Martin (Marty) Smith
Scoop.it!

GSN Games Hiring Thanks To Hit Online Games

GSN Games Hiring Thanks To Hit Online Games | Contests and Games Revolution | Scoop.it
GSN Games, the Waltham, Mass.-based game development arm of the Game Show Networ...
Martin (Marty) Smith's insight:

Why every game company isn't exploding right now is a mystery to me. 

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Open Source Rules: Gaijin Games Allows Customers To Riff Videos For Money

Open Source Rules: Gaijin Games Allows Customers To Riff Videos For Money | Contests and Games Revolution | Scoop.it

ATTENTION YOUTUBERS: We grant you full permission to post videos of our games, and to monetize said ...

Marty Note
Loved this note from Gijin Games granting permission to its users to riff videos on YouTube and make money from them. The world is moving open source and every product is a series of services waiting to happen.

By granting users the right to do what they were doing anyway Gaijin looks like a hero and they can mine the videos created by their users to learn how to tune their game. Brilliant example of being open to the new age instead of clinging to old memes like copyright and intellectual property.

More on GPlus
https://plus.google.com/102639884404823294558/posts/Fk3HNP68oG8

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Cloud Gaming Benefits, Games as a Service (GaaS) & Future of...Everything | via @CloudTweaks

Cloud Gaming Benefits, Games as a Service (GaaS) & Future of...Everything | via @CloudTweaks | Contests and Games Revolution | Scoop.it
Cloud gaming is gaining considerable momentum for a number of reasons and is positioning itself as the future of how games will be played
Martin (Marty) Smith's insight:

GaaS despite its funny initials could provide a peek into the future of....well everything. We've already seen a MONSTER TREND toward appification (smaller code updated more frequently) and along comes "cloud gaming".

Benefits of "cloud gaming" include:

* More room on your hard drive (some games can take 14 gigs).
* Games are saved in the cloud so hard drive crash = no worries.

* Better Game Play (thanks to way memory is handled).
* More efficiency will change game development (eventually).

Love this paragraph despite only partially understanding it:

"With recent breakthroughs in hybrid streaming, such as what CiiNOW has done by streaming video and graphics primitives at the same time, it’s much easier to send complex information to mobile devices, tablets and computers at lower bandwidth. Some games are provided through file streaming, a method in which a small percentage of the game is initially installed on a graphics-capable device to allow immediate play.

During play, the remainder of the game continues to download. For movie, TV or less graphic intensive games, video streaming- or video on demand- eliminates the necessity of a game console. Although game consoles or PCs will probably continue to be prevalent, cloud gaming will likely continue to gain popularity as a way to experience new games without having to buy entire game systems."

What I can understand from those points is something we found with CureCancerStarter.org. Use of cloud services allows for "larger" pages to load faster. The impact on web and game design of building in cloud benefits is hard to over estimate.

 

more...
No comment yet.
Rescooped by Martin (Marty) Smith from Selling your technologies around the world
Scoop.it!

EA Founder Trip Hawkins Raises $6.5m for "If You Can" Learning Games

EA Founder Trip Hawkins Raises $6.5m for "If You Can" Learning Games | Contests and Games Revolution | Scoop.it

Big-bucks Silicon Valley VC backing for company whose first iPad game, IF, launched earlier in the week. By Stuart Dredge.

Ronald Bannon M.B.A., Adm.A., F.C.M.C.'s insight:

Games industry veteran Trip Hawkins has raised $6.5m of venture capital funding for his latest startup, educational games maker If You Can Company. The firm, whose development team is based in London, released its first iPad game earlier in the week. The game – IF... – aims to teach children social and emotional skills through play.

Marty
Educational mobile games is a MAJOR trend. Won;'t be the last money raised here. Good insight by @Ronald Bannon MBA, C.Adm., FCMC


Via Ronald Bannon MBA, C.Adm., FCMC
more...
Ronald Bannon MBA, C.Adm., FCMC's curator insight, February 26, 2014 7:49 AM

Games industry veteran Trip Hawkins has raised $6.5m of venture capital funding for his latest startup, educational games maker If You Can Company. The firm, whose development team is based in London, released its first iPad game earlier in the week. The game – IF... – aims to teach children social and emotional skills through play.

Scooped by Martin (Marty) Smith
Scoop.it!

Games Lead Mobile Downloads, But Can't The Ads Get Better? OBJE Says Yes!

Games Lead Mobile Downloads, But Can't The Ads Get Better? OBJE Says Yes! | Contests and Games Revolution | Scoop.it
SARASOTA, Fla. – As the global marketplace for mobile gaming apps continues to grow, Obscene Interactive, the gaming division of OBJ Enterprises (OTCBB: OBJE) is working to boost revenues by replacing in-game banner ...
Martin (Marty) Smith's insight:

Cool idea to make games more engaging by improving their ads. What we've known as "ads" are dying fast. Soon I'm not sure we are going to know when an "ad" is playing.or where the line between game and ad is.

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

16% Of Gamers Play Downloaded Games Exclusively - Forbes

16% Of Gamers Play Downloaded Games Exclusively - Forbes | Contests and Games Revolution | Scoop.it
Forbes There's A Reason Only 16% Of Gamers Play Downloaded Games Exclusively Forbes There's a new report out from the NPD Group called “Exploring Digital Gaming” which says that 16% of American gamers download their games exclusively, favoring...
Martin (Marty) Smith's insight:

This post explains that the 16% who limit their game play to downloads limit their play in critical ways because discs and distribution via GameStop-like stores where players return games for a substantial credit against the next purchase.

Hmmmmmmm.....

Post also points out prices don't reflect the savings of downloads...yet. CDs used to be like that too, not so much anymore. We know we are moving to a "download everything" future, but the cloud version of our disc economy is hardly mature.

Going to mature faster than e think and open source game development has some interesting angle that could maintain the collectors aspect of gaming.

Game developers, much like content marketers, need to think PLATFORM and less "disc based" economy since the one has a future and the other is already dead man walking.

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

23 "No-Fail" Social Media Engagement Tips [infographic + post]

23 "No-Fail" Social Media Engagement Tips [infographic + post] | Contests and Games Revolution | Scoop.it

Marty Note
Great post along with a hard to decipher infographic. Great tips such as make your first sentence Hook-y.

more...
Luigina Sgarro's curator insight, February 22, 2014 11:01 AM

Tips for building self-made marketing tools.

Scooped by Martin (Marty) Smith
Scoop.it!

First TCG Based Anime Story With RPG Elements Taking Game To Heart of MMO Gameplay via Kickstarter

The first TCG based on fantasy anime story, taking the TCG game into the heart of MMO game play with RPG elements.
Martin (Marty) Smith's insight:

I don't begin to understand much of this Kickstarter project created by Totally Awesome Games in Oklahoma, but creating games from anime with RPG elements (whatever they are) sounds cool. 

Great lesson here for startups. When you pitch ideas GO SLOW. Remember not everyone viewing your Kickstarter campaign will know what RPG elements are. Over explain especially when asking for money.

I like the video once we are out of the car. Shooting someone talking in a car isn't something I would advise. Its distracting and worrisome (will he crash lol).

Where is the physical space where these game designers work? If they don't work in a cool space together I would have shot at least part of the video in a space that looks like a game design company. I'm not saying be inauthentic, but when asking for $75K best to create confidence.

Investor confidence is based on a number of factors including:

* What you say.
* How you say it.
* What others say.
* How others say what they say.

The problem here is we step directly into the middle of a conversation I only half understand. I plan to give $100 because I'm intrigued, but there is a real ART to marketing especially crowdfunding marketing that is mostly missed here.

Hope these guys make it despite the confusion and will make my usual offer to TAG, Inc. If they would like help with their marketing contact me and I will be glad to contribute ideas Free.  

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Video Games May improve Dyslexia & Your Internet Marketing [study]

Video Games May improve Dyslexia & Your Internet Marketing  [study] | Contests and Games Revolution | Scoop.it
For people with dyslexia, playing action video games may help them better manage shifting attention between audio and visual cues, new research reveals.
Martin (Marty) Smith's insight:

There are several things I like about this study including how it shifts thinking about games as superfluous and moves them to important and educational - a point Steven Johnson makes in Everything Bad Is Good For You.

As a dyslexic who spent many hours with his hand under his chin spelling words phonetically. The learning about sound was fascinating. Researchers think if they can control sound and visual stimulation, like in a video game, dyslexics may learn better (faster).

This is what I remember about dyslexia - learning was so HARD, so inefficient. The other kids could write and spell. I struggled with those outward manifestations of "learning", yet my mind was capable of grasping complex concepts (for a ten year old).

I could DISCUSS those concepts too, but I couldn't WRITE IT DOWN at least not in a way anyone but me could understand it. There is another lesson in this post - don't limit your thinking about how to solve a problem to a narrow band.

How can you add some "video game dyslexia study" into your marketing. Can you make your marketing a game? If you think about it getting people to know and love you online is a bit like teaching a dyslexic, a dyslexic in a hurry.


more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Teens Create Video Trailers for Books - Modesto Bee

Teens Create Video Trailers for Books - Modesto Bee | Contests and Games Revolution | Scoop.it

Library contest has teens create video trailers for books.
Spring is a great time for creativity and imagination. The Stanislaus County Library is holding a video contest for all teens, ages 13 to 18.

Marty Note
STEALTHIS idea from the librarians! If you are a brand marketer ask customers to create trailers for your brand. Trailers are so ubiquitous and such a defined paradigm sparking customers imagination wouldn't be hard. The creative content and social shares such a contest would generate would bring real benefit to any website / brand.

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Threes A Mobile Game & "Design Marvel" Worth Your Play - CNET

Threes A Mobile Game & "Design Marvel" Worth Your Play - CNET | Contests and Games Revolution | Scoop.it

The image of the emblematic smartphone game has not been held in high regard of late. Certainly not with titles like Flappy Bird seemingly taking over the world, earning $50,000 a day off our meaningless compulsions and further cementing the well of condescension "hardcore" gamers have for the mobile platform and its capacity.


That's where Threes comes in. Released Wednesday as a universal iPhone and iPad app, the $1.99 title -- a simple math-based puzzler with gorgeous design and catchy music -- is what a overtly refreshing, downright fantastic mobile game should be.

Martin (Marty) Smith's insight:

Beautiful and a little crazy (lol). M

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Gamification Mythbusters: 3 Myths Calmly & Well Explained via @gamificationco

Gamification Mythbusters: 3 Myths Calmly & Well Explained via @gamificationco | Contests and Games Revolution | Scoop.it
There's a lot of misinformation on how gamification is supposed to work and I'm going to dispel some of those ideas.
Martin (Marty) Smith's insight:

This is the best article I’ve read about why the Gartner all gamification will fail post is stupid AND gamification is harder than you realize.

 

The post takes 3 myths and patiently and completely explains the TRUTH of gamification - that is highly effective but neither easy or plug and play.


Myth 1:

Points, badges and leaderboards encourage competition and enhance performance

Marty - I agree. Leaderboards managed badly become disincentives. This is why Scoop. Its "horse race leaderboard" called MyCommunity is so brilliant as it only shows the horses running immediately behind and in front of me.


Myth 2:

Gamification is simple – assign points and badges, and you are done!


Marty - If you think about what we are doing you know "simple" doesn't apply. We are applying game theory to web marketing. Simple? Not at all, but what Internet marketing ever starts as "simple"? None that I've ever come across.


Myth 3:

Gamification increases participation and productivity of employees in boring, mechanical tasks


"Boring mechanical tasks are boring. Visiting a website is rarely either boring or mechanical, so I don't see this issue as important as it is for those attempting to adopt gamification for HR and other team building applications.

 

more...
Mikko Hakala's curator insight, February 6, 2014 4:40 AM

From conclusion: "Gamification holds tremendous promise .... but an over-simplified engagement strategy focusing only on points, badges and leaderboards, can do tremendous harm to the organization."

Scooped by Martin (Marty) Smith
Scoop.it!

12 Facebook Contest Ideas [Infographic + 5 From ScentTrail Ideas]

12 Facebook Contest Ideas [Infographic + 5 From ScentTrail Ideas] | Contests and Games Revolution | Scoop.it
12 Ideas for Facebook Contests (12 Ideas for Facebook Contests http://t.co/R4nUAcDBNR)
Martin (Marty) Smith's insight:

Had higher hopes for this infographic. Granted focusing on KNOWN holidays is always smart retailing, but wanted cool ideas such as:

* Facebook Friends Contests - Can you get your Facebook friends to do some good? 
* Facebook LIVE - Stream content live to Facebook and hold a contest to see who does this best / has most interesting stream. 
* Facebook Picture Contest - adaptable to any business vertical and idea since Facebook is about pictures primarily. 
* Facebook Question Contest - every business can use this one too. 
* Best Parents / Grandparents / Kids on Facebook contest - not sure what the judging criteria would be here but love the social media generation. 

Make sure rewards are more SOCIAL than material and read Pink's book Drive for why. No matter what be sure to pull links back to owned properties or you just make FB richer and they don't need your money (you do :). 

 

more...
No comment yet.
Scooped by Martin (Marty) Smith
Scoop.it!

Video Gaming Becoming A Spectator Sport - CBS

Video Gaming Becoming A Spectator Sport - CBS | Contests and Games Revolution | Scoop.it
Video Gaming Becoming A Spectator Sport
CBS Local
MIAMI (CBSMiami) – Video games have become more popular than ever but now people have turned to watching others play for entertainment.
Martin (Marty) Smith's insight:

The nice thing about having a strong tribe of content consumers and creators is new revenue options fall from the trees. Video gaming becoming a spectator sport isn't a surprise. 

Why not? With social media watching can be as engaging as playing. Once again video game creators can teach Internet marketing about how to create and monetize content.  

more...
Renzogracie academy's curator insight, February 13, 2014 5:35 AM

Enjoy personalized fighting programs such as Muay Thai, MMA, and Jiu Jitsu,Judo, Wresteling classes that no other training facility offers in Brooklyn,New York. http://renzogracieacademy.com/about-us-2/

Rescooped by Martin (Marty) Smith from Society Crowdfunding Gamification Business Security HumanRight
Scoop.it!

What is Gamification?

This presentation highlights areas of gamification and looks at some examples from professional organizations and the accounting field.

Via PuertoTICs, luigi vico
Martin (Marty) Smith's insight:

This deck loses something in translation. Sure it was more dynamic when presented (and am going to look for notes). I wanted to Scoop.it to rant about Gartner. 

Gartner is playing both sides of the #gamification trend. They promote it on the one hand saying everyone is doing it and then tear it down with their famous 80% will fail study. 

Newsflash Gartner 80% of all Internet marketing fails. How do I know this? 7 Years as a Director of Ecommerce taught me the immutable truth of Pareto's distribution otherwise known as the 80/20 rule. 

On any website 20% of anything will control 80% of anything (sales, clicks, shares, whatever). Congratulations Gartner your study discovered the 80/20 rule and then presented it as if was news (hey whatever it takes I guess). 

Don't be fooled by idiots, Internet marketing is a gamification engine. Even if you use very LOW LEVEL gamification such as a simple loyalty program or a contest or a game (with a leaderboard) you know games work online and don't let anyone tell you different.  

 

more...
Valeria&Giorgia's curator insight, March 10, 2014 10:12 AM

Ma cos'è la gamification? Lo spiega tramite una serie di slide Karl Kapp, insegnante, scrittore ed esperto della convergenza dell'insegnamento, della tecnologia e delle operazioni di business, professore di "Instructional technology" e "Instructional Game Design" all'università di Bloomsburg. Ha scritto "The Gamification of learning and Instruction".

Lionel Reichardt / le Pharmageek's curator insight, March 16, 2014 6:36 AM

Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS


INSCRIVEZ VOUS