You are the content you publish.
Sign up with Facebook
Sign up with Twitter
I don't have a Facebook or a Twitter account
Start a free trial of Scoop.it Business
VentureBeatRovio, DreamWorks to Launch 'The Croods' Mobile Game March 14PC MagazineHey, mobile gamers — get ready for a trip back in time ... to the Stone Age.
Amazing partnership here could ovecome my initial reaction to anything called The Croods. My initial reaction? Well let's say it doesn't feel like a new Great Gatsby (lol). Perfectly tuned to this time? Perhaps
Are you sure you want to delete this scoop?
Top 10 Contests & Games Revolution Scoopshttp://sco.lt/8oUphR Graphic + Post - Complete Gamification Framework | via @yukaichou
http://sco.lt/8nXAgb Book Review, Graphic - 3 MOST Important Words In Internet Marketing? Games, Gamification and Gamify http://sco.lt/6Ca6VN Blog Post - Six Cool eCommerce Gamification Exampleshttp://sco.lt/7pDYXJ White Paper - Gamification: Winning Hearts, Minds and Loyalty Online
http://sco.lt/5rXzaz Infographic - Enterprise Gamificationhttp://sco.lt/8gvVXl Scoopit Post - Big Data and Gamification's Big Banghttp://sco.lt/8Nyf9V Blog Post - Google Making Mobile Games More Socialhttp://sco.lt/6FbuyH Video Game Review - Hemp Tycoon Is Brilliant, Instructive, Addictive Fun
http://sco.lt/6IuABF Blog Post - Tale of the Tape: Kickstarter vs. Indigogo crowdfunding websites Learn more about the Scoopit Top 10 Conversion Study: http://sco.lt/69HeAj
Siliconrepublic.comVine introduces monitoring of loops to trend popularitySiliconrepublic.comThe team also hopes the app will soon become a way for users to create popularity contests and rank themselves highest in terms of vine loops.
Not sure I understand this. Going to read again in the am. M
Our unique and powerful CrowdFunding preview platform helps, acquires,incubates, and accelerates CrowdFunding at its early stage.
Gamification, contests and games go hand in hand with the "new marketing". Contests and games makes content FUN and MOBILE> Gamification helps keep customers engaged. Crowdfunding is like what email used to be - content so interesting we WANT to share and support it. Willing to check out any platform that might help with all of these key "new marketing" dimensions and ideas.
Top 5 Android Games: May 2014Droid LifeHere we find ourselves on the eve of a brand new month. Let us commemorate the achievement of the passing of another 31 days with a list of the best Android games from last month.
Mobile Games are eating the planet.
Macworld UKThe 78 best iPad & iPhone gamesMacworld UKLooking for the most brilliant games for the iPad, iPhone and iPod touch? With reviews, videos and download links, read on for the 78 best games ever released for the iPad & iPhone.
Mobile games are beyond hot and this excellent Macworld post shares good, bad and ugly of phone and pad video games.
How Facebook is helping to pair up mobile developers with its 375 million gamersVentureBeatWhen I need to make friends, I just go on Facebook and start spamming random people.
Cool BI in the ultra hot mobile games space.
Haiku Deck demonstrates elements needed for successful SaaS model.
You are playing a game. Once more than one person is involved games have begun. Online communities must disrupt and gamify to win.
Mobile EntertainmentInside Kabam: Building Berlin and buying British businessesMobile EntertainmentBuilding a team with its own dedicated budget to look at not just mobile media, but integrated media, such as television.
Cool interview with Kabam's President Andrew Sheppard. Just once I want to be able to say this:
"Yeah, our revenues rose 100 per cent in 2013 to almost double our forecast for the year.
We ended 2013 with a ton of great momentum. Internally, there's a general excitement and enthusiasm about where we're going, how we're doing it and increasingly why we're doing it – people are pretty fired up.The core of Kabam is a bunch of people who love hardcore games, that are excited about free-to-play, and it's a company that takes its time to think through, plan and attack big market opportunities, whether that's moving to Facebook with a core game, moving to mobile or expanding into Berlin."Amazing.
How Gamification Uncovers Nuance In The Learning Process by Terry Heick Gamification is simply the application of “game” mechanics to non-game entities.Marty NoteLove this:The current issue around the idea is less about definition, and more about tone. Reducing the process of “gamification” to something whimsical, silly, or juvenile represents a fundamental misunderstanding of gamification as a process.
For years, classrooms have been gamified. Letter grades are indeed first subjective evaluations of knowledge proficiency, but once they are passed to the hands of the students, they become game components, passed around as proof of the completion of some task, or the achievement of some desired goal (mastering a standard, fulfilling the requirements of an assignment, etc. Here, rubrics become instructions to task completion.###Once game dynamics are in place the tribe is changed. Adoption of game mechanics to explain social interaction is a clear signal of a successful application of game theory to students or customers. Does anyone DOUBT the impact of a well tuned game? "Well tuned" in this context means easy to play and understand, sufficiently motivating and fun to obscure or marginalize a "rebel" minority.
8 Great Tips From A Trusted Gamification Guru. Gabe Zicherman
Most addictive mobile gamesEdmonton SunThe Bejeweled-like candy-matching title Candy Crush Saga is one of the most popular mobile games around.
Oh good something NEW to be addicted to :).M
If you can doodle, you can win.
Tweet Your Summer HiFi Setup Pics to @Moon_AudioWhat are you listening to this summer? Share pics of your gear and you might win a custom Black Dragon V2 headphone cable!Entering is easy!1. Take a picture of your hifi music set up.2. Tweet your setup pic to @Moon_Audio.3. Our expert panel will review submissions and select their favorites.4. Our expert panel’s favorite will win a customized 5′ Black Dragon V2 headphone cable – valued at up to $299Enter & Vote Now! | Fostex TH-900 + Fiio X5, Portable HiFi Studio - Buenos Aires, Denon 2000 & Westone W3 In Ear Monitor, @Audeze LCD-X & @ChordAudio Hugo. Lovely!, Phil's #Summersetup #lowfi, Sennheiser HD 700 with Black Dragon V2 headphone cable, and Silver Dragon V1 IEM + JH Audio JH-16 + Sony PHA-1
Just entered my music setup in Moon Audio's Summer Setup Contest. Some great pictures coming in of music gear from around the world.
Apple has begun to crack down on tools that app developers use to monetize and grow their applications, including incentivized video viewing and rewarded..
Predictable but limiting. Ultimately iOS is THEIR platform not YOURS as Apple is reminding developers once again.
Marty NoteYu-Kai Chou has more than just the colest name I can't pronounce, Chou's got GAME. You want game to, trust me you do, then follow @youkaichou on the bird and find his great Gamification Daily Paper.li here: paper.li/yukaichou/cool-peeps
Have You Won Prizes from Twitter Parties?About - News & IssuesI've heard a lot of buzz about Twitter parties, so I decided it was time to look into them. I tried one hosted by Hotels.com yesterday, and it was actually a lot of fun.
Interesting new trend.
Creating online scale is the hardest job you will ever love. This Haiku Deck shares tips learned from $30,000,000 in online sales and scaling CureCancerStarter.org, a new website to help crowdfund cancer research.
Mobile Games Are HOT and Getting HotterChina's 11.24 billion yuan ($1.86 billion) online game industry is scrambling to devise games that appeal to a generation of players who spend more time on mobile devices than consoles or computers.
Wow, mobile games are HOT. There is something about destroying what remains of our "free" time that is too good for smart phone enabled gamers to pass up. Maybe instead of SoLoMo (Social Local Mobile) we should be thinking of MoSoGa (Mobile Social Games). If you are an IMer you would do well to THINK of ways to transform your CONTENT into a MoSoGa :).
Use these tips to crowdsource your product ideas through social media contests. Let your customers give input that lets you deliver products they love.
Great suggestions and close to what we are creating with http://www.crowdfunde.com.
Virtual Reality - So which technology do we look to, which will allow us this needed increase in reactive response? Two words: virtual reality.
How can we adapt "cloud gamiing" to business? Can we use the cloud to store WHO and WHERE information to "match the hatch" of where you are and what you are doing and then make a game out of all of it?
Given that true virtual reality hardware is pretty much non-existent at this point, current games are extremely limited.
VR is coming, prepare yourselves... FOR THE FUTURE.
Disney's purchase of the YouTube game channel with hundreds of millions of subscribers for half a billion may be a starting gun for other similar mergers if the rest of Hollywood is listening. Is YouTube the new Hollywood. Disney is hedging their bets either way.
This is funny:But it’s probably best known for channels like PewDiePie, a Swedish “bro” who makes silly videos about video games like the one below. PewDiePie alone accounts for 25.5 million of Maker’s subscribers. Now he’s part of the Disney family.Funny to think Disnney has taken some of the stuffing out to pay big bucks for something that feels so unlike them.
Gamification may appear to be a new trend, but its history stretches back to the 1800s. See the most important moments in its technological evolution.
The future of gamification is bright because it works. I've read the Gartner report saying 80% will fail and I agree, Failure is a big part of being an Internet marketer. Helpful to see the scope of gamifications' timeline in this infographic.