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Visualization & Interface Design Innovation | #dataviz #SNA

Visualization & Interface Design Innovation | #dataviz #SNA | Contemporary Learning Design | Scoop.it

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Via luiy, juandoming
James J. Goldsmith's insight:

A bit off topic for this site, but fascinating stuff.

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luiy's curator insight, February 20, 2014 3:00 PM

Project Mission

 

Social networks are visual in nature. Visualization techniques have been applied in social analysis since the field began. We aim to develop interactive visual analytic tools for complex social networks.

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Proposal 12 for ICANN: Enhance Learning by Encouraging Games - The Governance Lab @ NYU

Proposal 12 for ICANN: Enhance Learning by Encouraging Games - The Governance Lab @ NYU | Contemporary Learning Design | Scoop.it
This is the twelfth of a series of 16 draft proposals developed by the ICANN Strategy Panel on Multistakeholder Innovation in conjunction with the Governance Lab @ NYU  for how to design an effective, legitimate and evolving 21st century Internet ...
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138 Influences Related To Achievement - Hattie effect size list

138 Influences Related To Achievement - Hattie effect size list | Contemporary Learning Design | Scoop.it
Hattie effect size list of 138 influences across all areas related to student achievement.
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Bloom’s Rooms | Content Development | Training Industry

Bloom’s Rooms | Content Development | Training Industry | Contemporary Learning Design | Scoop.it
Training Industry is your complete resource for training companies, products, services, and technologies for IT, Sales, Leadership, Finance, Healthcare, and On Line Colleges and Universities.
James J. Goldsmith's insight:

Not sure I agree with all the points made, but you might find something of value here.

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Duolingo Gamifies Language-Learning, Targets Asia Next

Duolingo Gamifies Language-Learning, Targets Asia Next | Contemporary Learning Design | Scoop.it
Language-learning platform Duolingo wants to be a game, which suits its next target: Asia.
James J. Goldsmith's insight:

Gamification in action.

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Quality Learning is about Culture First, then Design | David Kelly

Quality Learning is about Culture First, then Design | David Kelly | Contemporary Learning Design | Scoop.it
Quality Learning is about Culture First, then Design http://t.co/WNCc41yjhE via @feedly - a clear message
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Rescooped by James J. Goldsmith from 21st Century Teaching and Learning Resources
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10 Ways Teacher Planning Should Adjust To The Google Generation | TeachThought

10 Ways Teacher Planning Should Adjust To The Google Generation | TeachThought | Contemporary Learning Design | Scoop.it
10 Ways Teacher Planning Should Adjust To The Google Generation

 

For the Google Generation, information isn’t scarce, and knowing has the illusion of only being a search away.

 

I’ve written before about how Google impacts the way students think. This post is less about students, and more about how planning resources like standards and curriculum maps might respond accordingly.

 

Curriculum maps are helpful little documents that standardize learning. That is, they clarify the content to be learned, and offer a shared pathway and schedule to deliver that content to students. Curriculum maps function as a kind of overview of learning content, and can also provide a common ground for the reform of planned learning activities based on assessment data (O’Malley, 1982).


Via Rob Hatfield, M.Ed.
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Rob Hatfield, M.Ed.'s curator insight, February 21, 2014 8:44 PM

I do wish in Google Education, that Google would bring back the Google Wonder Wheel and Time line.  This was very useful in teaching with English Language Learners.

Kirsten Macaulay's curator insight, February 21, 2014 11:43 PM

10 Ways Teacher Planning Should Adjust To The Google Generation & The Age Of Information

1. Make the work Google-proof

2. Force them to grapple with big questions without answers

3. Actually make social networks and media channels part of curriculum

4. Focus on learning strategies 

5. Create curriculum and lessons that absorb data seamlessly

6. Anticipate student needs

7. Focus less on “understanding”

8. Use spiraling by design

9. Discourage use of traditional units

10. Illuminate the nuance of the world

and bonus!

11. Promote discovery and curiosity and self-direction over coverage and compliance

 

The Age of Information is characterized by discovery, curiosity, whimsy, and connectivity–all which necessitate self-monitoring and self-direction.

Christy P.Novack's curator insight, February 23, 2014 11:36 AM

A nicely written article with strong points on what is beneficial for students. However, the reality of implementing some of the tips is beyond just the teacher in the classroom and exposes other challenges. #edtech #instructionaldesign

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The Key Differences Between Summative And Formative Assessments - Edudemic

The Key Differences Between Summative And Formative Assessments - Edudemic | Contemporary Learning Design | Scoop.it
Assessments are a part of every classroom, regardless of subject matter or grade level. They come in all shapes and sizes, and they can be used for a number of reasons.
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Create a Simple E-Learning Game - E-Learning Heroes

Create a Simple E-Learning Game - E-Learning Heroes | Contemporary Learning Design | Scoop.it
E-Learning Heroes: Step-by-step tutorials for building better courses, fast answers to your e-learning questions, free downloads for your e-learning projects.

Via Ana Cristina Pratas, Dennis T OConnor
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Sieg Holle's curator insight, February 28, 2014 10:09 AM

Will try to use this to make a government cancer treatment game.

 

Alison Hewett's curator insight, February 28, 2014 3:51 PM

Interesting ideas for presenting questions in a board game format.

Anju Patel's curator insight, September 22, 2014 4:31 AM

These templates are really good.

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Learning Technologies 2014: Eight key trends for learning and development | Personnel Today

Learning Technologies 2014: Eight key trends for learning and development | Personnel Today | Contemporary Learning Design | Scoop.it
Anyone attending last week’s Learning Technologies exhibition will have been encouraged by the buzz surrounding the event. Martin Couzins returns from Lond
James J. Goldsmith's insight:

Interesting that eLearning is not a trend.  Do you agree with this list?

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Guiding Students to Think Critically Using Case Studies

Guiding Students to Think Critically Using Case Studies | Contemporary Learning Design | Scoop.it
One of the best practices in teaching and learning is the use of a three-part case study, or a scenario-based story, to help students deepen their understanding of a concept.
James J. Goldsmith's insight:

Some useful guidelines, though the working definition of a case is somewhat broader what may be typically thought of as a case.

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Inspiring Research Questions with Library of Congress Primary Sources | Teaching with the Library of Congress

Inspiring Research Questions with Library of Congress Primary Sources | Teaching with the Library of Congress | Contemporary Learning Design | Scoop.it
Inspiring Research Questions with Library of Congress Primary Sources. A blog post at "Teaching with the Library of Congress" on 2014-02-20.
James J. Goldsmith's insight:

From the article:  "Primary sources from the Library of Congress are powerful tools for engaging students and fostering natural curiosity. You can help students learn to harness that curiosity in ways that will focus and direct research."  A great resource.

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(3) Three Types of Learning Flow « Learning in the Social Workplace

(3) Three Types of Learning Flow « Learning in the Social Workplace | Contemporary Learning Design | Scoop.it
In previous posts in this series I talked about the concept of a Learning Flow, as a continuous stream of social micro-learning activities, and explained how the user experience differs from being on a course or learning from the ...
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Hattie's Index Of Teaching & Learning Strategies: 39 Effect Sizes In Ascending Order

Hattie's Index Of Teaching & Learning Strategies: 39 Effect Sizes In Ascending Order | Contemporary Learning Design | Scoop.it
Hattie's Index Of Teaching & Learning Strategies: 39 Effect Sizes In Ascending Order (RT @tysonkimberly: Hattie’s Index Of Teaching & Learning Strategies: 39 Effect Sizes In Ascending Order: http://t.co/C5BjikP0Ex...
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Ivon Prefontaine's curator insight, February 25, 2014 1:47 PM

What is interesting is that computers are essentially neutral which suggest the contextual and relational aspects of choosing the right tools for the learner or learners involved.

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How Technology Wires the Learning Brain

How Technology Wires the Learning Brain | Contemporary Learning Design | Scoop.it
Kids between the ages of 8 and 18 spend 11.5 hours a day using technology -- whether that’s computers, television, mobile phones, or video games –
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Deep Learning: Teaching Computers To Tell Things Apart - NPR (blog)

Deep Learning: Teaching Computers To Tell Things Apart - NPR (blog) | Contemporary Learning Design | Scoop.it
Deep Learning: Teaching Computers To Tell Things Apart
NPR (blog)
Google and as of last week, Netflix, are all getting into a new kind of AI known as deep learning.
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3 things to help you start Decentralised Teaching

3 things to help you start Decentralised Teaching | Contemporary Learning Design | Scoop.it
In this post I give a general overview of the last 12 weeks, share some of the learner's comments and encourage you to decentralise your teaching too! Background I started teaching this particular ...
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Learning Technology 2014 impressions | The Edynco blog

Learning Technology 2014 impressions | The Edynco blog | Contemporary Learning Design | Scoop.it
Learning Technology 2014 impressions http://t.co/B4miTS6UoP
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Designing Instruction for Speed: Qualitative Insights Into Instructional Design for Accelerated Online Graduate Coursework

Designing Instruction for Speed: Qualitative Insights Into Instructional Design for Accelerated Online Graduate Coursework | Contemporary Learning Design | Scoop.it
James J. Goldsmith's insight:

From the article:  "The purpose of this exploratory case study was to explore instructional design strategies and characteristics of online, asynchronous accelerated courses and students' choices of deep or surface learning approaches within this environment."  An in-depth analysis written by two learning academics.

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14 E-Learning statistics you need to know for 2014 | TrainingZone.co.uk

14 E-Learning statistics you need to know for 2014 | TrainingZone.co.uk | Contemporary Learning Design | Scoop.it
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Why The Future Of Technology Is All Too Human

Why The Future Of Technology Is All Too Human | Contemporary Learning Design | Scoop.it
While the past favored those who could retain and process information efficiently, the future belongs to those who can imagine a better world and work with others to make it happen.
James J. Goldsmith's insight:

From the article:  "...if computers are doing the work of humans, what are all the people going to do?  We work, after all, not just for bread, but for dignity and purpose.  The automation of labor is nothing less than the great social dilemma of our generation."  Of course, this has implications for learning.  Worth reading.

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The Learning Flow and the User Experience

The Learning Flow and the User Experience | Contemporary Learning Design | Scoop.it
In my last post I described the concept of a Learning Flow as  a continuous steady stream of social micro-learning activities, and explained how this new learning framework lies between the instruc...
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How To Think Like An Instructional Designer for Your Nonprofit Trainings

How To Think Like An Instructional Designer for Your Nonprofit Trainings | Contemporary Learning Design | Scoop.it
 
Join me for a FREE Webinar: Training Tips that Work for Nonprofits on Jan.29th at 1:00 PM EST/10:00 AM PST. I’ll be sharing my best tips and secrets for designing and delivering training for nonprofit professionals that get results.
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Steal These 5 Social Media Tricks to Engage Your Learners

Steal These 5 Social Media Tricks to Engage Your Learners | Contemporary Learning Design | Scoop.it
Social media is now the top Internet activity, according to Business Insider. Americans alone spend 114 billion minutes a month on Facebook, plus even more time on Twitter, Pinterest, Instagram and more. So, why is social media so engaging?
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