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K-12 Connected Learning
An auto-generated e-zine about education and education reform with an eye towards personalized learning within a blended educational environment.
Curated by Al Post
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Why games are good for learning?

Why games are good for learning? | K-12 Connected Learning | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by Al Post from Video Games and Learning
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Inforgraphic: How Video Games Are Changing Education

Inforgraphic: How Video Games Are Changing Education | K-12 Connected Learning | Scoop.it

Infographic summarizing various skills that can be gained by playing video games and providing an overview of some of the games we've had in the past and what disciplines they're related to. Games mentioned include Carmen Sandiego, Orgeon Trail, M.U.L.E., Angry Birds, Sims, Quest Atlantis, Incredible Machine, etc. Interesting.


Via Randall Case
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