K-12 Connected Learning
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K-12 Connected Learning
An auto-generated e-zine about education and education reform with an eye towards personalized learning within a blended educational environment.
Curated by Al Post
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50 Of The Best Video Games For Learning

50 Of The Best Video Games For Learning | K-12 Connected Learning | Scoop.it
50 Of The Best Video Games For Learning in 2015
by TeachThought Staff
We’ve discussed the merits and utility of video games in the classroom before, so we won’t beleaguer the point.

Via Cátedra UNESCO EaD
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Silvan Pan Morel's curator insight, March 19, 2015 1:05 PM

añada su visión ...

Juan Antonio Castán's curator insight, March 20, 2015 4:28 AM

Videojuegos para aprender

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Game On: Physics Teacher Creates World of Classcraft

Game On: Physics Teacher Creates World of Classcraft | K-12 Connected Learning | Scoop.it
In creating World of Classcraft, a not-so-subtle nod to the world's most popular online role-playing game, Quebec-based physics teacher Shawn Young has turned
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Inforgraphic: How Video Games Are Changing Education

Inforgraphic: How Video Games Are Changing Education | K-12 Connected Learning | Scoop.it

Infographic summarizing various skills that can be gained by playing video games and providing an overview of some of the games we've had in the past and what disciplines they're related to. Games mentioned include Carmen Sandiego, Orgeon Trail, M.U.L.E., Angry Birds, Sims, Quest Atlantis, Incredible Machine, etc. Interesting.


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Beyond Grades: Do Games Have a Future As Assessment Tools?

Beyond Grades: Do Games Have a Future As Assessment Tools? | K-12 Connected Learning | Scoop.it
Research looking at how games could be used to assess the process of learning is pushing test makers to question what's important to test and how to most fairly evaluate students.
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Teachers enlivening classrooms with free role-playing game

Teachers enlivening classrooms with free role-playing game | K-12 Connected Learning | Scoop.it

Young people naturally gravitate towards games, but how can teachers gamify learning without making a huge commitment? The team behind hit RPG Classcraft have an innovative solution to this problem.


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Adriane Caldeira Silva's curator insight, November 13, 2014 6:31 AM

For oral practicing, for socialization, for changing the boring aspect of expository lessons, for improving your classes…

Ness Crouch's curator insight, July 6, 2015 2:06 AM

Online role playing is becoming a popular way of engaging students. Role playing allows students to step into a situation and work through solutions.