For all the diversity of the contemporary media ecology - network, broadcast, games, mobile - one technical form is entirely dominant. Screens are everywhere, at every scale, in every context. As well as the archetypal "big" and "small" screens of cinema and television we are now familiar with pocket- and book-sized screens, public screens as advertising or signage, urban screens at architectural scales. As satirical news site The Onion observes, we "spend the vast majority of each day staring at, interacting with, and deriving satisfaction from glowing rectangles."
By Jennifer GabrysJussi Parikka's recent book Insect Media simultaneously expands the field of media theory and the purview of biopolitics by thinking about the more-than-human development of communication environments.
The scope of Parikka's analysis spans from the 19th century to the cybernetic zoology of post-war experiments with computational organisms to software objects and clones that organise, reproduce and interact within insect-informed topologies. The book's seven chapters chart the enfolding of animality into modern technics, and make a specific case for insects as contributing to a decentred and distributed understanding of media. Parikka begins his analysis in the 19th century with the modern and materialist rise of Darwinian biology and an interest in the coupling of organisms and environments, followed by the emergence of technical media that capture and reproduce sensations often beyond human sense, and an increasing interest in insects as creatures that inhabit distinct perceptual worlds (here informed by the work of Jacob von Uexküll). With these events in mind, Parikka describes insects as creatures that have informed modern technics. But this development has to do with more than a metaphorical inspiration, since insects can be seen as ‘carriers of affects' (a phrase drawn from Uexküll). Insects describe vectors of becoming that are bound up with distinct relations and modes of communicating within and between bodies and environments. Yet these modes of becoming are multiply located, since the swarms, distributions and machine-oriented analyses of insects as automata emerge as much through situated human observations as conjectures about the specific sensory and relational worlds of insects.
In recent years, Power to the Pixel (London 11-14 October 2011) has become Europe’s major transmedia event. Bringing together professionals from film, TV and interactive media, the forum is a unique opportunity to discover the vast array of new formats and innovative techniques available to today’s directors and producers.
Sequel to the award winning GOLDEN AGE - THE SIMULATION, 'SOMEWHERE' attempts to visualise the notion of a 'downloaded architecture'. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever.
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