DIY, Maker and Hacker: Concepts and Trends related to Video Game Design
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FDA Games Design: Archetypes in Video Games and the Hero's ...

FDA Games Design: Archetypes in Video Games and the Hero's ... | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Archetypes in Video Games and the Hero's Journey. The brief over the holidays was to develop a lean, thin, skinny character and create a back story that would help to visualise the physical attributes, mood, and style of the ...
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I love using the Heroes Journey as a metaphor for designing games or designing a game company.

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DIY, Maker and Hacker: Concepts and Trends related to Video Game Design
This category is the icing on your game design educational business cake. It covers general themes that influence the world of game design business: what social trends exist? How does the future look? Can we ever reconcile ecology and eat economy through video game design? What insights does cognitive science offered to video game design?
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Austin gaming industry panel encourages students to seek careers in video games - UT The Daily Texan

Austin gaming industry panel encourages students to seek careers in video games - UT The Daily Texan | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Austin gaming industry panel encourages students to seek careers in video gamesUT The Daily TexanRay, a senior game designer of Schell Games and one of the panelists, said a career in video game designing is going to have a lot of instability.
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4 Secrets to Learning Anything, According to Neuroscience

4 Secrets to Learning Anything, According to Neuroscience | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it

The future of work is all about innovation and agility. We have to be prepared for ever-changing circumstances, and that means being open to learning new things.

Learning is no longer something we just do in schools. We can't rely on just the skillset we knew when we entered the workforce--that will guarantee career stagnation.

 

NLI has recently been exploring how to make ideas stick. Through their research, they created a model outlining four key conditions for effective learning: Attention, Generation, Emotion and Spacing (AGES).

 

Here's a quick overview of the AGES model:

 

Attention: When you learn, maintain a single focus having complete and undivided attention.

Generation: Listening isn't enough. Heighten the likelihood of memory retention by doing something with the information you're learning. Create a situation that will make this information meaningful.

Emotion: Strong emotions lead to strong memories. Look for ways to build an emotional connection to what you're learning.

Spacing: In order to grow memory, you need a break in between learning.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/

 

 

Via Gust MEES
davidconover's insight:
The future model of school work is all about innovation and agility.
 
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ANA MARÍA GONZÁLEZ PERDONES's curator insight, November 21, 2016 2:27 AM
#SCEUNED16 Attention, Generation, Emotion y Spacing
Koen Mattheeuws's curator insight, November 21, 2016 4:46 AM
Vier dingen om te onthouden. Klinkt simpel. Is het valse eenvoud of bemoeilijken we het leren zelf te veel?
Walter Gassenferth's curator insight, November 22, 2016 4:27 AM

Very interesting subject to be considered and discussed. I will disclose the post to my contacts and subscribers in http://www.quanticaconsultoria.com

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Changing Education: Why We Need More Focus On ‘Soft’ Skills

Changing Education: Why We Need More Focus On ‘Soft’ Skills | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Colleges should do a better job of teaching such skills as creativity, communication and collaboration in every field.

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Sandrine Pac-Kenny's curator insight, October 28, 2016 3:07 PM
Interesting in current Irish context
Ginger Jewell's curator insight, October 29, 2016 9:24 AM
This is not new but well worth repeating.
Nevermore Sithole's curator insight, October 31, 2016 3:44 AM
Share your insight
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5 Easy Steps to #Gamifying #HighereEd

5 Easy Steps to #Gamifying #HighereEd | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it

"I have great respect and admiration for old mentor and friend Charles Reigeluth who writes in his new book, Reinventing Schools: It’s Time to Break the Mold, that dramatic change is needed in education. So dramatic in fact, that the only way to achieve it is going to be to blow up the old system and start from scratch. Reigeluth is talking about public K-12 schools, not higher education, but all of the fundamental societal shifts that he cites as reasons for change in K-12 education in the information age also apply to higher ed."


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H

In what ways might these steps be used in your classroom?
 
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5 Instructional Design Tips To Enhance Metacognition In eLearning - eLearning Industry

5 Instructional Design Tips To Enhance Metacognition In eLearning - eLearning Industry | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
What is Metacognition? Metacognitive Knowledge vs Metacognitive Regulation. Check 5 Instructional Design Tips To Enhance Metacognition In eLearning!
davidconover's insight:

In what ways do you enhance metacognition in your instructional design? This is a good List of the various ways to fine-tune your student's metacognitive talents.

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davidconover's curator insight, July 30, 2015 11:42 AM

These instructional design tips help improve the mastery of academic skills and help connect Serious Game Design to metacognition.

Muga's curator insight, August 10, 2015 5:05 AM

These instructional design tips help improve the mastery of academic skills and help connect Serious Game Design to metacognition.

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Steps for Applying Design Thinking to Build and Evolve Schools

Steps for Applying Design Thinking to Build and Evolve Schools | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it

"Students don’t usually get to design their own high schools. Neither do parents or community members who lack experience in education. But, in what could become a national model, all of these people have been asked to weigh in on the plan for a new high school in San Jose, Calif."


Via EDTECH@UTRGV
davidconover's insight:

Our at-risk high school students use these steps as they develop PBL -based Serious Games. This strategy takes their Big Ideas and break them down into a tangible and visible means of applying Agile and Scrum management. This is a very useful article.

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Elaine J Roberts, Ph.D.'s curator insight, February 26, 2015 12:09 PM

I love the idea of design thinking and not just because it's such a good way to train kids to think and problem solve. Design thinking can make it easier to solve right now problems right now. However, a key element of design thinking is thinking beyond the solution that works today and imagining the solution that will still work five, maybe ten years from now. And realizing that the exact solution might not work ten years from now, so thinking about the design in such a way that it can be adapted for the changes required by the new needs of the new users.

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Why games should matter in the health sector - Develop (blog)

Why games should matter in the health sector - Develop (blog) | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Why games should matter in the health sector Develop (blog) Harnessing the power of games for alternative purposes for education, training, communication or social change is something we're very passionate about, and one sector which we believe...
davidconover's insight:

I would like to see our local hospitals introduce video game design as part of the services provided to their patients. I think it would hep reduce their stress and anxiety. 

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Melanie Rayment's curator insight, October 22, 2013 6:08 AM

Burt Bongers @ UTS is doing just this. I hope we can improve the lives of many in our overflowing health care system through gamification.

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Projecting ourselves: Seattle museums embrace video installations - TheNewsTribune.com

Projecting ourselves: Seattle museums embrace video installations - TheNewsTribune.com | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
TheNewsTribune.com Projecting ourselves: Seattle museums embrace video installations TheNewsTribune.com In Newcastle, Australia, projections of historic images onto buildings on the city's oldest street are drawing crowds back to a revitalized...
davidconover's insight:

I like the use of video installations that project from the outside onto the surface of the museum. Let's see if Austins' Contemporary Museums can do something similar but only more weird;-)

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Play and city life | making cities for people ...

Play and city life | making cities for people ... | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
The format combined opportunities to try new board games, aleatory games, and even word games with lectures by professionals and intellectuals specializing in interactive design and game design. Why should we ...
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This form of future urban games festival should be considered as a classroom field trip.

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FDA Games Design: Archetypes in Video Games and the Hero's ...

FDA Games Design: Archetypes in Video Games and the Hero's ... | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Archetypes in Video Games and the Hero's Journey. The brief over the holidays was to develop a lean, thin, skinny character and create a back story that would help to visualise the physical attributes, mood, and style of the ...
davidconover's insight:

I love using the Heroes Journey as a metaphor for designing games or designing a game company.

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What Games Are: Playing In Interesting Times - TechCrunch

What Games Are: Playing In Interesting Times - TechCrunch | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
TechCrunch
What Games Are: Playing In Interesting Times
TechCrunch
He is the creator of leading game design blog What Games Are, and consults for many companies on game design and development. ...
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Leveling Up: Is the Music Industry Ripe for Gamification? - hypebot

Leveling Up: Is the Music Industry Ripe for Gamification? - hypebot | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
For those that may be unfamiliar with the term, gamification is — as defined by Professor Kevin Werbach in the class — “the use of game elements and game design techniques in non-game contexts.” Foursquare is an ...
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Is Pandora ready to be gamified??

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Academy of outsiders: How NYU Game Center trains the next generation of ... - The Verge

Academy of outsiders: How NYU Game Center trains the next generation of ... - The Verge | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Academy of outsiders: How NYU Game Center trains the next generation of ...The VergeDirector of NYU Game Center Frank Lantz talks about degrees in game design, the New York games community, and pre-law students who find their true calling.
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“The Gigantic List of Augmented Reality Use Cases”, plus 5 other items re: AR, MR, and VR

The gigantic list of augmented reality use cases — from uploadvr.com by Sarah Downey Excerpt: This gigantic list of future AR use cases should get you reeling with the possibilities. Although most of these are future applications, they’ll arrive within the next 10 to 15 years. Let’s make th... http://elearningfeeds.com/the-gigantic-list-of-augmented-reality-use-cases-plus-5-other-items-re-ar-mr-and-vr/
Via Christopher Pappas
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This list of augmented reality use cases sounds futuristic, but we should start thinking about developing these ideas now by bringing them into the classroom.
 
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Gaming for learning

Gaming for learning | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

Via Kim Flintoff
davidconover's insight:
An excellent example of Serious Gaming used across the curriculum.
 
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Kim Flintoff's curator insight, November 13, 2016 5:36 PM

Maybe we can look at an ANZ Water Challenge?  The Trans-Tasman Test in Water and Sustainability? @NZAquaRepublica

Gust MEES's curator insight, November 13, 2016 5:53 PM
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

 

Gaming as a tool for learning

Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

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What is innovative teaching? | #LEARNing2LEARN #ProfessionalDevelopment

What is innovative teaching? | #LEARNing2LEARN #ProfessionalDevelopment | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it

This is not too a difficult question to address, because innovative teaching is good whether or not technology is used. A bad teacher does not suddenly become a good teacher just because technology is included into the mix. Nor does a good teacher need to always use technology to maintain their effectiveness. But before we discuss this question any further, we should define 'innovative teaching.' What is it, and how do we know a good, innovative teacher when we see one?

For me, innovative teaching is often invisible, and the teacher is very much peripheral, to the most important factor - the student and their learning. Good teachers instinctively know when to intervene and most importantly, when to get out of the way. Teaching is not so focused on instruction today (and nor should it ever have been), but is increasingly about facilitation, and considers the student holistically. Innovative teaching focuses on creating conducive environments within which good learning can occur. Innovative teachers are excellent at supporting students, and are also adept at creating engaging content and new experiences. A good teacher observes and measures progress without causing any stress to the learner or interruption to learning.

Innovative teachers are instinctive about student challenges such as lack of understanding, loss of focus, low engagement or demotivation. They strive to find new ways to keep students on task, motivate them to do their best, and encourage them to succeed. Innovative teaching is where good teachers are inventive and creative - where they continue to discover and devise new methods and content to ensure that students always get the best learning experiences. But consider that invention and innovation are not the same. Invention requires a creative individual, whereas innovation requires a courageous community (see for example Rogers' Diffusion of Innovation Theory, 2003). Therefore, innovative teachers also need courage to embed their new methods and content, especially if it runs counter to the culture they work within.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Rise+of+the+Professional+Educator

 


Via Gust MEES
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Innovative teaching is an application of the creative and inventive environments.
 
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Gust MEES's curator insight, November 3, 2016 6:50 PM

This is not too a difficult question to address, because innovative teaching is good whether or not technology is used. A bad teacher does not suddenly become a good teacher just because technology is included into the mix. Nor does a good teacher need to always use technology to maintain their effectiveness. But before we discuss this question any further, we should define 'innovative teaching.' What is it, and how do we know a good, innovative teacher when we see one?

For me, innovative teaching is often invisible, and the teacher is very much peripheral, to the most important factor - the student and their learning. Good teachers instinctively know when to intervene and most importantly, when to get out of the way. Teaching is not so focused on instruction today (and nor should it ever have been), but is increasingly about facilitation, and considers the student holistically. Innovative teaching focuses on creating conducive environments within which good learning can occur. Innovative teachers are excellent at supporting students, and are also adept at creating engaging content and new experiences. A good teacher observes and measures progress without causing any stress to the learner or interruption to learning.

Innovative teachers are instinctive about student challenges such as lack of understanding, loss of focus, low engagement or demotivation. They strive to find new ways to keep students on task, motivate them to do their best, and encourage them to succeed. Innovative teaching is where good teachers are inventive and creative - where they continue to discover and devise new methods and content to ensure that students always get the best learning experiences. But consider that invention and innovation are not the same. Invention requires a creative individual, whereas innovation requires a courageous community (see for example Rogers' Diffusion of Innovation Theory, 2003). Therefore, innovative teachers also need courage to embed their new methods and content, especially if it runs counter to the culture they work within.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Rise+of+the+Professional+Educator

 

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Curious About Design Thinking? Here's a Framework You Can Use in Any Classroom with Any Age Group | John Spencer

Curious About Design Thinking? Here's a Framework You Can Use in Any Classroom with Any Age Group | John Spencer | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
The term "design thinking" is often attached to maker spaces and STEM labs. However, design thinking is bigger than STEM. It begins with the premise of tapping into student curiosity and allowing them to create, test and re-create until they eventually ship what they made to a real audience (sometimes global but often local). Design thinking isn't a subject or a topic or a class. It's more of way of solving problems that encourages risk-taking and creativity.

Design thinking is a flexible framework for getting the most out of the creative process. It is used in the arts, in engineering, in the corporate world, and in social and civic spaces. You can use it in every subject with every age group. It works when creating digital content or when building things with duct tape and cardboard.

Via John Evans
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H

In what ways are you using this valuable process in your classroom, your corporate board room or in life?
 
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Kathy Lynch's curator insight, February 17, 2016 11:04 PM

Thx John Evans!

April Ross Media's curator insight, March 13, 2016 9:02 AM
Design Thinking in Every Classroom
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When School Leaders Empower Teachers, Better Ideas Emerge

When School Leaders Empower Teachers, Better Ideas Emerge | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Distributed leadership is not about delegating tasks, but giving individuals ownership over outcomes and creating a culture of innovation.

Via Patti Kinney
davidconover's insight:

This is an intriguing topic that lends itself to innovation and school culture. How or in what ways does your district empower you to invest more time to become an ambassador on new approaches to teaching and learning?

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William baldwin's curator insight, March 4, 2015 10:29 PM

Educators need to continue to update their skills to understand how to encourage the next generation to flourish.

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New Horizon Report Predicts Trends In Online Learning | Acrobatiq

New Horizon Report Predicts Trends In Online Learning | Acrobatiq | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Last week the New Media Consortium and the EDUCAUSE Learning Initiative released their 12th annual Horizon Report on technology integration in higher

Via EDTECH@UTRGV
davidconover's insight:

This is vital reading for those that want to know what technology and trends that will be affecting your higher education organization in the next few years. As a K-12 Ambassador for the NMC, I am interested in discovering the connectedness between the two and more.

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Marisol Araya Fonseca's curator insight, February 19, 2015 10:21 AM

Wow great report!!

 

Dann Hurlbert's curator insight, February 9, 2016 7:20 AM

Melissa A. Venable's acrobatiq article outlining NMC's 2015 Horizon Report on Online Learning provides some insight.  She writes "While traditional learning spaces provided more passive learning activities, such as reading a textbook or listening to a lecture, active strategies allow students to interact with course content and each other."

 

I've seen some highly active traditional classrooms.  Online learning doesn't necessarily make learning more active . . . it just engages the learner differently.  It's the instructor's job to create an active learning environment--no matter the setting.

 

Photo courtesy of Skeeze

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Four Games to Make You Happier, Healthier Now - Huffington Post

Four Games to Make You Happier, Healthier Now - Huffington Post | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Four Games to Make You Happier, Healthier Now
Huffington Post
Video games can do so much more than entertain -- they can open players' minds to new ideas, establish new positive habits, and even help us heal.
davidconover's insight:

Try these uplifting games in your classroom. I know I will:-)

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Former EA CEO Takes A Shot At Copycats, Praises 'BioShock Infinite' - Forbes

Former EA CEO Takes A Shot At Copycats, Praises 'BioShock Infinite' - Forbes | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Former EA CEO Takes A Shot At Copycats, Praises 'BioShock Infinite' Forbes Games Industry International has a terrific interview with former EA chief John Riccitiello in which the ex-executive talks candidly about the video game industry, the rise...
davidconover's insight:

Interesting insight on the video game industry from former CEO of Electronic Arts. Good food for thought.

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Classical music refashioned - The Guardian

Classical music refashioned - The Guardian | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
The Guardian Classical music refashioned The Guardian The first thing that all the involved parties quickly emphasised about the collaboration between Parsons the New School for Design and the Baltimore Symphony Orchestra is that no one had any...
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Can high school students design the Austin Symphony Orchestra a wardrobe fit for the 21st century?

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TeachThought | A Learning Simulation For Science & Social Studies ...

TeachThought | A Learning Simulation For Science & Social Studies ... | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Much like big-budget video games like SimCity, Plan It Green allows you to create your very own virtual city and name it as you please. They have made the signup process an easy one by allowing students to login using ...
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I think I will have my students assess this simulation for science and social sciences. It puts the S in STEAM.

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E-learning trends: what to expect in 2013 - Bizcommunity.com

E-learning trends: what to expect in 2013 - Bizcommunity.com | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
E-learning trends: what to expect in 2013 Bizcommunity.com Just like interacting with technology every day has changed (and is changing) the way we work, the way we shop, the way we socialise, and other aspects of our lives, increasingly using...
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Journey and the art of emotional game design | Technology ...

Journey and the art of emotional game design | Technology ... | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
Codemasters design director Nick Harper on how a game can resemble a Hollywood movie and an Andy Murray tennis match. ... The next step in the change curve proposes a search for meaning. I believe the walk into the ...
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3 Game Changers in Online Marketing - Mashable

3 Game Changers in Online Marketing - Mashable | DIY, Maker and Hacker: Concepts and Trends related to Video Game Design | Scoop.it
3 Game Changers in Online MarketingMashableThis is personalization: The combination of bespoke design, layout, stock, and messaging. Some websites out there are starting to do this, but only a few so far.

 

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