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Implementation Details of GPU-based Out-of-Core Many-Lights Rendering

In this document, we provide implementation details of the GPUbased out-of-core many-lights rendering method. First, we introduce the organization of out-of-core data and the graph data used for da...


Via Mikael Bourges-Sevenier
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Did not check this one...

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Computer Graphics & Rendering
This curation focusses on researches topic (and also tech news and important events) regarding Computer Graphics & Rendering. Enjoy it and feel free to send me news that you think should be here. Gather a lot of blog posts
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Fast Global Illumination Approximations on Deep G-Buffers

Fast Global Illumination Approximations on Deep G-Buffers | Computer Graphics & Rendering | Scoop.it
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Project Tango Opens Doors to 3D Computer Vision - YouTube

Our Tegra K1 processor delivers GPU computing to mobile platforms with Google's Project Tango tablet devkit. Project Tango is being showcased at Google I/O w...
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About computer vision

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Simple and Fast Spherical Harmonic Rotation

Simple and Fast Spherical Harmonic Rotation | Computer Graphics & Rendering | Scoop.it
@FilmicWorlds Quick note: http://t.co/HmdhF4m1y4
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GPU Pro 5 is out

GPU Pro 5 is out | Computer Graphics & Rendering | Scoop.it
Really, the title says it all, the book GPU Pro 5 is shipping. Sadly, there’s no “Look Inside” for the book on Amazon; I’ll hope they at least put the Table of Contents there.
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A classic serie about GPU & graphics

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GLM 0.9.5.4 released

Changelog:Added GTX_io for io with 'iostream' #144Added FindGLM install for CMake #189Optimized quaternion vector rotation #205Fixed non-utf8 character #196Fixed GTX_color_space - saturation #195Fixed glm::isinf and glm::isnan for with Android NDK...
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On-line Learning of Parametric Mixture Models for Light Transport Simulation

On-line Learning of Parametric Mixture Models for Light Transport Simulation | Computer Graphics & Rendering | Scoop.it
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Learning technics with computer graphics 

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genBRDF

genBRDF | Computer Graphics & Rendering | Scoop.it

"genBRDF: Discovering New Analytic BRDFs with Genetic Programming", #SIGGRAPH2014 Technical Paper: http://t.co/bMp704xPVp

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As they say : "Discovering New Analytic BRDFs with Genetic Programming"

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Advances in Real-Time Rendering in Games, Part I | SIGGRAPH 2014

RT @SebLagarde: Very good Line up :) http://t.co/ug3OMYuIbD
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Iliyan Georgiev: Publications: Siggraph2014Course

Iliyan Georgiev: Publications: Siggraph2014Course | Computer Graphics & Rendering | Scoop.it
RT @iliyang: Our #SIGGRAPH 2014 light transport course will take place on Tuesday, 12 August, 2:00 - 5:15PM http://t.co/nplPIiHOpn http://t…
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Light transport course at SIG 14. Can wait to see this one :)

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Mantle white paper from AMD

RT @repi: Mantle whitepaper by AMD: http://t.co/7VryJLRz4X
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Rate my API

Metal, Mantle, OpenGL's ADZO, GL|ES, DirectX 12... Not to mention the "secret" console ones. It's good to be a graphics API these days... And everybody is talking about them.
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Another point of view (different this time) about the "new" API

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Materials that need Forward Shading

Materials that need Forward Shading | Computer Graphics & Rendering | Scoop.it

RT @aras_p: "Materials that need Forward Shading" by @FilmicWorlds: http://t.co/KurtayLBAb

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Some insight about forward / defered rendering

Some can in fact be approximated with a defered approach

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TuttleOFX

TuttleOFX | Computer Graphics & Rendering | Scoop.it
The tuttleOFX library and sam command line.
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TuttleOFX is a opensource plateform for postprocessing vidéo and images
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» Siggraph 2014 google calendars skitten

[note] SIGGRAPH 2014 google calendars: (courses, papers, talks, BOF, special events) http://t.co/Y3k4nanpI4 (thanks @skitten)
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Real-Time Rendering Graphics books Page

Real-Time Rendering Graphics books Page | Computer Graphics & Rendering | Scoop.it
@g_truc OpenGL Insights made the list of Recommended Books by @pointinpolygon! http://t.co/VZbB4xYpbB
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A complete list of books for computer graphics (mainly rendering)

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Oh envmap lighting, how do we get you wrong? Let me count the ways...

Environment map lighting via prefiltered cubemaps is very popular in realtime CG.
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Some point regarding envmap lighting

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Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson

Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson (RT @AMDDevCentral: From the #swedengamedev - Low-level #Shader Optimization for Next-Gen and #DX11 by @_Humus_
http://t.co/fT9ebaKHA4)...
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WebGL updates in Developer Channel (Internet Explorer)

WebGL updates in Developer Channel (Internet Explorer) | Computer Graphics & Rendering | Scoop.it
IE 11 continues to make progress on its WebGL implementation in its new developer channel. http://t.co/OqiynbMOuW
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Advance in webGL

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Free Golden Paint Spectra Spreadsheet

Free Golden Paint Spectra Spreadsheet | Computer Graphics & Rendering | Scoop.it
The short version is go see this page here.
I’m collaborating on a little hobby project with Andrew Glassner. It involves paint spectra, so we were hunting down a spectrometer.
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Amortized noise - Journal of Computer Graphics Techniques

Amortized noise - Journal of Computer Graphics Techniques | Computer Graphics & Rendering | Scoop.it
RT @JCGT_announce: Ian Parberry, Amortized Noise, JCGT, vol. 3, no. 2, 31-47, 2014 http://t.co/ajaqoQGMuI http://t.co/j3nCbjVVUK
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"The 2D amortized noise algorithm uses a factor of 17/3 = 5.67 fewer floating-point multiplications than the 2D Perlin noise algorithm, resulting in a speedup by a factor of approximately 3.6-4.8 in practice on available desktop and laptop computing hardware."

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Ling-Qi Yan: Research Page

Ling-Qi Yan: Research Page | Computer Graphics & Rendering | Scoop.it
"Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces", #SIGGRAPH2014 Technical Paper: http://t.co/vz0MR22SVe
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RenderMan/RIS and the start of next 25 years

RenderMan/RIS and the start of next 25 years | Computer Graphics & Rendering | Scoop.it
Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar's top management about the changes + what they mean for you (Exclusive coverage)
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Big change are coming for Renderman/RIS.

Will also be free for non-commercial use !!

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ShaderFastMathLib is public

ShaderFastMathLib is public | Computer Graphics & Rendering | Scoop.it
Finally found some time to clean up my messy files and setup some GitHub repo. You will find there the first version of ShaderFastMathLib as advertised in Low Level Optimizations for GCN. Go check ...
Venceslas BIRI's insight:

"Shader libraries for fast shader operations.

Optimized for AMD GCN architecture. Should also be beneficial on all other architectures (to certain degree)."

Seem to work with HLSL only but to check...

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Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading

Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading | Computer Graphics & Rendering | Scoop.it
Yong's personal site ("Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading": SIG2014 http://t.co/gTMdcYJTXG (via @self_shadow) read it later..)...
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Nice paper from SIG 14

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Courses | SIGGRAPH 2014

Courses | SIGGRAPH 2014 | Computer Graphics & Rendering | Scoop.it
The courses for SIGGRAPH 2014 are now up. http://t.co/pj1oV2OWTZ
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Traditionnal (but always interesting) courses of

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