Computer Graphics & Rendering
5.7K views | +0 today
Follow
Computer Graphics & Rendering
This curation focusses on researches topic (and also tech news and important events) regarding Computer Graphics & Rendering. Enjoy it and feel free to send me news that you think should be here. Gather a lot of blog posts
Curated by Venceslas BIRI
Your new post is loading...
Your new post is loading...
Scooped by Venceslas BIRI
Scoop.it!

Real-Time Rendering · GPUs prefer premultiplication

Real-Time Rendering · GPUs prefer premultiplication | Computer Graphics & Rendering | Scoop.it

Tracking the latest developments in interactive rendering techniques

Venceslas BIRI's insight:

Important issue when you interpolate transparent texel values ! A solution exists on WebGL (but oddly not in OpenGL !!)

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Devs discuss the past and future of the 'roguelike'

Devs discuss the past and future of the 'roguelike' | Computer Graphics & Rendering | Scoop.it
What hath Rogue wrought? A subgenre of randomly generated dungeon crawlers dubbed Roguelikes, and many innovative experiments in procgen. We spoke to several developers about the impact of the classic.
more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Unreal Engine 4.11 Gets NVIDIA’s VRWorks Multi-Res Shading | The Official NVIDIA Blog

Unreal Engine 4.11 Gets NVIDIA’s VRWorks Multi-Res Shading | The Official NVIDIA Blog | Computer Graphics & Rendering | Scoop.it
Epic Games’ Unreal Engine 4.11 is now available with Multi-Res Shading, one of the most advanced features of the NVIDIA VRWorks SDK. Multi-Res Shading can boost performance in VR games and applications by up to 50 percent.
Venceslas BIRI's insight:
Share your insight
more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Vulkan Hardware Database - © 2016 by Sascha Willems

RT @SaschaWillems2: @VulkanAPI Hardware Capability Database is now online at https://t.co/iUmTctsH0t, including client apps for Windows, Li…...

Venceslas BIRI's insight:

Vulkan : can you do it ? Check it out ...

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

KhronosGroup/glTF

KhronosGroup/glTF | Computer Graphics & Rendering | Scoop.it

glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.

Venceslas BIRI's insight:

gl Transfert Format is out. Version 1.0

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Real-Time Rendering · Why “tap”?

Real-Time Rendering · Why “tap”? | Computer Graphics & Rendering | Scoop.it

Tracking the latest developments in interactive rendering techniques

Venceslas BIRI's insight:

some explanation on terminology

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Real-Time Rendering · PNG + sRGB + cutout/decal AA = problematic

Real-Time Rendering · PNG + sRGB + cutout/decal AA = problematic | Computer Graphics & Rendering | Scoop.it

Tracking the latest developments in interactive rendering techniques

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Real-time Rendering of Procedural Multiscale Materials | Research

Real-time Rendering of Procedural Multiscale Materials | Research | Computer Graphics & Rendering | Scoop.it

RT @Kaplanyan: Our I3D paper+video about rendering procedural microdetails is available here: https://t.co/FAbT9VTZ5j Glad to hear your fee…...

Venceslas BIRI's insight:

New glitter material in real time !

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

GPU text rendering with vector textures · Will Dobbie

GPU text rendering with vector textures · Will Dobbie | Computer Graphics & Rendering | Scoop.it

RT @wjdobbie: Wrote up a new way to render text on the GPU https://t.co/U4EsRS7T9p

Venceslas BIRI's insight:

Vectorized Text Rendering on the GPU (GL) 

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

USD Documentation : Open Source Announcement

USD Documentation : Open Source Announcement | Computer Graphics & Rendering | Scoop.it

USD opens up Pixar's techniques 
for enabling artists to collaborate 
in a CG pipeline at scale

Venceslas BIRI's insight:

If you missed it. Release of USD by july 2016

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

GigaVoxels

GigaVoxels | Computer Graphics & Rendering | Scoop.it

RT @renderwonk: Gigavoxels library source (BSD license) https://t.co/nTBfqN8BNp

Venceslas BIRI's insight:

Gigavoxel finally released !

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Global Illumination over Clipmaps

Global Illumination over Clipmaps | Computer Graphics & Rendering | Scoop.it
Global illumination is one of my favorite problems. It is probably the simplest most effective way to make a 3D scene come to life.
Traditional painters were taught to just "paint the light". This was centuries before 3D graphics were a thing.
Venceslas BIRI's insight:

nice insight about gi using 3D propagation

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

“Journal of Graphics Tools” Code Repository

Once upon a time the Journal of Graphics Tools had code associated with many of its articles. This was in fact one of the selling points for the journal, which grew out of the Graphics Gems series of books.
Venceslas BIRI's insight:

Getting the code, refactored (?), of JGT

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Now's the time to submit talks for the Independent Games Summit at GDC 2017!

Now's the time to submit talks for the Independent Games Summit at GDC 2017! | Computer Graphics & Rendering | Scoop.it
Good news, would-be GDC speakers: 2017 Game Developers Conference organizers are now accepting Independent Games Summit talk submissions through Friday, September 23rd. 
Venceslas BIRI's insight:
Share your insight
more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Solving DX9 Half-Pixel Offset

Solving DX9 Half-Pixel Offset | Computer Graphics & Rendering | Scoop.it
Summary: the Direct3D 9 “half pixel offset” problem that manages to annoy everyone can be
solved in a single isolated place, robustly, …
Venceslas BIRI's insight:
As pointed out in the article DX9 is "old" but this can help anyway :)
more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Introducing cesiumjs.com

Introducing cesiumjs.com | Computer Graphics & Rendering | Scoop.it
RT @3DCRE: fantastic intro/graphics: Cesium's 3D geospatial visualization ecosystem https://t.co/IuTIIaaVQk @CesiumJS #CRE #GIS https://t.c
Venceslas BIRI's insight:
Some movements in geospatial visualization
more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Vulkan 1.0 Released: What You Need To Know About This Cross-Platform, High-Performance Graphics API - Phoronix

Vulkan 1.0 Released: What You Need To Know About This Cross-Platform, High-Performance Graphics API - Phoronix | Computer Graphics & Rendering | Scoop.it

Phoronix is the leading technology website for Linux hardware reviews, open-source news, Linux benchmarks, open-source benchmarks, and computer hardware tests.

Venceslas BIRI's insight:

Vulkan v1.0

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Tweet from @renderpipeline

Tweet from @renderpipeline | Computer Graphics & Rendering | Scoop.it

RT @renderpipeline: I made a simple “Should I switch to #Vulkan” flowchart, comments are welcome: https://t.co/4n4zKgKwTV

Venceslas BIRI's insight:

Should you switch to vulkan ? The answer is in the flowchart

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Transitioning from OpenGL to Vulkan

Transitioning from OpenGL to Vulkan | Computer Graphics & Rendering | Scoop.it

In this section we will discuss 5 important scenarios to consider to help you decide if it makes sense to port from OpenGL to Vulkan.

Venceslas BIRI's insight:

All is in the title

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Lumberyard: free is the new black

Lumberyard: free is the new black | Computer Graphics & Rendering | Scoop.it

Lumberyard represents a significant shift in the way artists will be able to access game engines - and possibly for more than just game development.

Venceslas BIRI's insight:

Free game engine !

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

GPU Pro

GPU Pro | Computer Graphics & Rendering | Scoop.it

RT @wolfgangengel: GPU Pro - 7 Table of Content and Cover posted: https://t.co/MOZzizVvec
There is a Call for Authors for GPU Pro 8 on the …...

Venceslas BIRI's insight:

Next GPU Pro 

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

eXtended Perspective Shadow Mapping (XPSM)

 Many years ago I started work on translating a poorly written paper on a really good shadow mapping technique for publication in Game Engine Gems. I never finished the paper, but the technique is...

Venceslas BIRI's insight:

Shadows are still an issue

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Real-Time Rendering · Code repository for “journal of graphics tools” updated

Tracking the latest developments in interactive rendering techniques

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

[For Scientists] Multiple-Scattering Microfacet BSDFs with the Smith Model

The paper "Multiple-Scattering Microfacet BSDFs with the Smith Model" is available here: https://eheitzresearch.wordpress.com/240-2/ Modeling multiple scatte...
Venceslas BIRI's insight:

I recommend the Two Minute Papers video channel which is excellent.

more...
No comment yet.
Scooped by Venceslas BIRI
Scoop.it!

Real-time expression transfer: SIGGRAPH Asia preview

Real-time expression transfer: SIGGRAPH Asia preview | Computer Graphics & Rendering | Scoop.it
We explore the algorithms behind this incredible video from SIGGRAPH Asia 2015.
Venceslas BIRI's insight:

Some feedback about the Real-time Expression Transfer for Facial Reenactment (SIGGRAPH Asia)

more...
No comment yet.