Computer games in Classrooms
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Computer games in Classrooms
A collection of resources illustrating how computer games, used as a stimulus, can facilitate teaching the Australian Curriculum.
Curated by Delmai George
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Curriculum | Quest to Learn

Curriculum | Quest to Learn | Computer games in Classrooms | Scoop.it

Mission critical at Quest is a translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders.

Delmai George's insight:

Quest to Learn is a school in New York City have designed their learning model around many of the key concepts of the Australian Technology curriculum. Students design and innovate, deconstruct complex problems, think critically about the impact of their designs, while using technology and smart tools to prepare them for the world after school.  These are all processes and skills gained through experimenting, interacting, designing and modifying game systems.

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The Passion Gap in School | Angela Maiers, Speaker, Educator, Writer

The Passion Gap in School | Angela Maiers, Speaker, Educator, Writer | Computer games in Classrooms | Scoop.it
There is a passion gap in education, and students are falling through it and drowning in ennui.
Delmai George's insight:

Although not directly related to technology or computer games, reading this article made me reflect on the reason I want to implement games in the classroom.  Angela says teachers can try to implement things that students are passionate about outside the classroom as a way to keep them motivated.  This is true for computer games, but I would hope that this engagement through the technology strands of the curriculum would help them find their niche passions across many areas of life.

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Free Games at ROBLOX.com

Free Games at ROBLOX.com | Computer games in Classrooms | Scoop.it
User-generated MMO gaming site for kids, teens, and adults. Players architect their own worlds. Builders create free online games that simulate the real world. Create and play amazing 3D games. An online gaming cloud and distributed physics engine.

Via Peter Albion
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Peter Albion's curator insight, March 5, 2013 5:22 PM

Wes Fryer @wfryer mentioned Roblox in a tweet from #sxswedu conference. It looks like it might be worth investigating as an environment for the digital technologies subject with students who need extension beyond what can be achieved in Scratch. I'm aware of MineCraft but don't know a lot about it and wonder how this compares. This does seem to be very games-oriented. That would appeal to kids but might be limiting in other ways.

Trudy Herbert's curator insight, March 23, 2013 3:37 AM

Scooped from Peter Albion. Great for technology curriculum beyond capabilities of Scratch

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Tom Chatfield: 7 ways video games engage the brain

http://www.ted.com As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of video games: its measurability"

Delmai George's insight:

Several snippets of this talk could be used to provide students with an example of the thinking processes involved when designing a simple game (pies in boxes) and collaborating to overcome a problem/create a solution to a game scenario (Everquest).  

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Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning

Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning | Computer games in Classrooms | Scoop.it
Interaction and opportunities to make choices are among the virtues of the new generation of educational games, experts say.

Via Joe Pereira
Delmai George's insight:

Play based learning is recognised in early childhood settings, but still remains relevant in all classrooms and video/computer games can be customised to suit a range of curriculum areas and social issues.  Well known gamification specialists, James Gee and Constance Steinkuehler have been quoted in this article for the value games contribute to student learning.  Great quote - "Games are architectures for engagement," by Constance Steinkuehler.  

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Joe Pereira's curator insight, March 1, 2013 5:36 PM

Great comments from james Gee and Constance Steinkuehler.

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If students designed their own schools... - The Educator's PLN

The best small town in America experiments with self-directed learning at its public high school. A group of students gets to create their own school-within-...
Delmai George's insight:

This independent project, where nine students direct their own learning, shows the necessity for innovation to ensure success for all students.  By having faith that they are capable of taking charge and proving that they all want to learn 'something' - and by playing to their strengths - this video shows it can be achieved.

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Bringing Gaming to the Classroom

Bringing Gaming to the Classroom | Computer games in Classrooms | Scoop.it
But they now recognize the cognitive benefits of playing video games: pattern recognition, system thinking, even patience. Lurking in ... Clearly, we're no longer asking whether video games belong in the classroom.
Delmai George's insight:

More and more teachers are realising the benefits of including computer games into the classroom.  This blog provides excerpts from key researchers of gaming in classrooms and links to other relevant resources, including a program developed for MMORPG.

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educational-origami - The Digital Citizen

educational-origami - The Digital Citizen | Computer games in Classrooms | Scoop.it

To be a citizen of a country brings certain rights and responsibilities, just as being a digital citizen has...

Delmai George's insight:

Andrew Churches is an ICT enthusiast.  His Wiki contains relevant information about 21st century learning and teaching, resources for using a reworked version of Bloom's as a Digital Taxonomy and provides teachers with pages of information on being a responsible Digital Citizen to help with the digital technologies strand (in particular the key concept of 'interactions and impact') . 

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Negative Potential of Video Games | Education.com

Negative Potential of Video Games | Education.com | Computer games in Classrooms | Scoop.it
Is your teen addicted to video games? Learn about the negative potential of video games and help prevent your child from becoming a video game addict.
Delmai George's insight:

This article highlights some of the negatives of playing video games.  This could form the basis for a class debate over the positives and negatives of technology and how students feel about the perspectives presented.  They might also plan how to address these issues if they were to design a game.

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WCS Minecraft

WCS Minecraft | Computer games in Classrooms | Scoop.it
This is the WCS Minecraft EDU site! Here we put all updates and featured blogs, also, some screen shots. We have our links too.
Delmai George's insight:

These students are website editors, showcasing their efforts to design their school using Minecraft.  What a great assessment piece for Technology - create a website, recreate their school and begin problem solving their environment through design solutions.  Students not only use the game to plan, design and produce solutions virtually, they are developing their 21st century skills through building a websit, and making YouTube clips.

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The City of Adamantis - the possibilities with Minecraft

The City of Adamantis - the possibilities with Minecraft | Computer games in Classrooms | Scoop.it

Adamantis - an enormous fantasy city built upon high cliffs from which natural springs and rivers flow, carried to the city by a network of aqueducts. Created by jamdelaney1.

Delmai George's insight:

This image shows just how creative students can get with their fantasy worlds.  Teachers can create design briefs of real world problems to be solved by students as they create their imaginary worlds.  If the game is engaging, there is no limit to the amount of effort some students could put into their project.

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Frustrated With Math? Try Angry Birds!

Frustrated With Math? Try Angry Birds! | Computer games in Classrooms | Scoop.it
We use math every day. In fact, given the mathematical thinking required in Angry Birds, math is used a lot every day! Further, Angry Birds can help in math class. Frustrated with math?
Delmai George's insight:

Maths just doesn't appear in the computer language used to design the games.  Older students can be introduced to complex mathematical concepts via the very popular game "Angry Birds".

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