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Computer games in Classrooms
A collection of resources illustrating how computer games, used as a stimulus, can facilitate teaching the Australian Curriculum.
Curated by Delmai George
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5 stages of Games Based Learning

5 stages of Games Based Learning | Computer games in Classrooms | Scoop.it

“All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.” said Schopenhauer of the learning process.


Via Joe Pereira
Delmai George's insight:

Teachers can feel uncomfortable about using computer games in the classroom.  Dean Groom's comments at each stage will certainly ring true for many. 

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Joe Pereira's curator insight, April 17, 2013 6:05 AM

This is an interesting take on how educators progress to acceptance of digital game-based learning as a viable learning tool through the lens of the 'five stages of grief' of the Kubler-Ross model.

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Enercities

Enercities | Computer games in Classrooms | Scoop.it

This is a superb environmental game which is reminiscent of the early SimCity games. Build a wonderful town, manage your fossil fuels wisely and keep the inhabitants happy. A free sign up is required.
http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental


Via ICTmagic, Marsha Farr
Delmai George's insight:

Looks interesting,especially the sustainability side.

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Journey to the ‘artistic’ age of gaming

Journey to the ‘artistic’ age of gaming | Computer games in Classrooms | Scoop.it
An art form of the modern era: Adam Lloyd delves into the new, aesthetically challenging dynamic of gaming
Delmai George's insight:

An interesting new take on computer games.  The player is taken on a journey into beautiful landscapes and goes beyond the 'fun' factor which many games have relied on for their popularity.  "Journey" is a different type of gaming experience.  

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Games Based Learning through Text Adventures

Games Based Learning through Text Adventures | Computer games in Classrooms | Scoop.it
This week in the Games Based Learning MOOC, we've been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I've mentioned in a previous post, I'm planning to integrat...

Via Joe Pereira
Delmai George's insight:

Tanya Sasser's blog describes how Interactive Fiction can enhance game based learning by turning her college course into a game: the class as a text adventure.  She provides an impressive range of resources that will help students design their own text adventures as well as those who wish to understand what game based learning is all about.

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Joe Pereira's curator insight, April 7, 2013 7:18 PM

Tanya Sasser describes how she is using AXMA with her college English students to author IF and considers potential challenges the students might face. Along the way she's included a treasure trove of links to sites with information on how to best write good IF and to further examples of educators using IF.

Digital Play's curator insight, April 12, 2013 1:44 AM

Lots of lovely links, ideas and how tos on using IF in class.

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Scratch and Bee-Bots - Lesson 5 - making a new vehicle

Scratch and Bee-Bots - Lesson 5 - making a new vehicle
Delmai George's insight:

Here's an interesting way to connect with students prior knowledge of using a BeeBot in the younger grades to introduce a different type of program.  There is a series of lessons, but unfortunately some have no sound.

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Playfic

Delmai George's insight:

...Playfic is a platform for writing and playing interactive fiction.Interactive fiction (aka "text adventures") is a genre of game that uses no graphics or sound, but instead, uses text to tell a story in an interactive world.

Playfic is a way to write interactive fiction and publish it entirely on the web. Playfic uses a "natural language" programming language called Inform 7 that's easy to pick up and difficult to master. You're able to make your first simple game within minutes.

The best part? Playfic runs from your browser, so there's no need to download any programs to use it. You can write a game and publish, instantly creating a clean URL that you can send to your friends. What are you waiting for? 

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2013 National STEM Video Game Challenge

2013 National STEM Video Game Challenge | Computer games in Classrooms | Scoop.it

The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning...

Delmai George's insight:

An American challenge for those students who are interested in designing video games.

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Hopscotch HD

Get Hopscotch HD on the App Store. See screenshots and ratings, and read customer reviews.
Delmai George's insight:

Hopscotch is a visual programming app from the iTunes store.  This is a slightly easier format than Scratch for students of younger ages.

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Mitch Resnick - Learning from Scratch

Mitchel Resnick's Lifelong Kindergarten research group developed the ideas and technologies underlying the LEGO Mindstorms robotic kits and the Scratch programming software...

Delmai George's insight:

Resnick's presentation, from the Learning Without Frontiers Conference in London last year, stresses the importance of understanding how children learn through the 'creative learning spiral'.  He believes bringing Froebel's Kindergarten Approach into schools for learners of all ages will encourage creators, designers and producers of 21st century technology. 

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5 Brilliant ‘Design Your Own Game’ Websites for Students

5 Brilliant ‘Design Your Own Game’ Websites for Students | Computer games in Classrooms | Scoop.it
Five 'design your own game' sites for creative students and learners to take gaming to a deeper level by creating and designing games them self.
Delmai George's insight:

Some alternative sites to Scratch for game creation.

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Minecraft Video Game Is Building a Revolution with Game-Based Learning | District Administration Magazine

Most anything imaginable can be performed in Minecraft. It is the epitome of creativity limitless opportunity to build, discover, and problem-solve. To date, over 500 schools have purchased licenses for MinecraftEDU, a version of Minecraft specially designed for teachers. One Stockholm institution made Minecraft a mandatory part of its curriculum, requiring students to play to boost creative thinking and learn about "city planning, environmental issues and even how to plan for the future," according to a teacher familiar with the program.

Delmai George's insight:

Minecraft just keeps getting bigger and bigger!  iD Tech Academies have picked up Minecraft for STEM-based summer camps in the US.  Students are engaged while being creative (individually and collaboratively) and learning important AC: Technologies skills as they deconstruct, modify and construct virtual worlds.  Run at university campuses, these camps are proving very popular with both students and parents.  This seems like a win-win situation: 7-18yo are not left to their own devices over the holidays but have an opportunity to design, create, problem solve, evaluate, collaborate and have fun while they learn important life skills!  Wouldn't this be worthwhile here in Australia too?

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5 Simple Rules For Making Your First App

5 Simple Rules For Making Your First App | Computer games in Classrooms | Scoop.it
It’s hard not to get sucked into the app economy. Apple’s paid out a total of $6.5 billion to developers, and successes like Angry Birds or Instragram seem so simple. If you designed the right app, you could do it too.That’s kind of how we started.
Delmai George's insight:

Making your first app is not as straight forward as it may seem.  

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How Fans Recreated Game of Thrones in a Minecraft Map the Size of LA | Underwire | Wired.com

How Fans Recreated Game of Thrones in a Minecraft Map the Size of LA | Underwire | Wired.com | Computer games in Classrooms | Scoop.it
Welcome to the world of WesterosCraft, a Minecraft server where Game of Thrones fans have recreated Westeros in 59,000 blocks by 22,000 blocks -- over 500 square miles relative to the characters -- roughly the size of Los Angeles.
Delmai George's insight:

WOW!  This is an amazing technological feat - recreating a fantastical world in great detail.  The international community of active builders have constructed tremendous detail both inside and outside the buildings, even down to the sewer systems that traverse underground throughout the city.  Imagine the design and technology teaching available!

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MINECRAFT LESSON PLAN - Google Drive

Delmai George's insight:

This lesson plan gives beginners detailed scaffolding of how to play Minecraft.

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Myst's co-creator looks back on his game's 20 year legacy | Digital Trends

Myst's co-creator looks back on his game's 20 year legacy | Digital Trends | Computer games in Classrooms | Scoop.it
Digital Trends chats with Myst co-creator and Cyan co-founder Robyn Miller about the game's legacy on the eve of his post-mortem talk at the 2013 Game Developer's Conference.
Delmai George's insight:

This reflection on how gaming developed is a great example of how things evolve, technologically and in design.  This article could stimulate a discussion on the history of gaming before a design challenge was given to students.  This could incorporate not just the Australian Technologies Curriculum strands but also English (developing storylines).

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Digital Schoolhouse Tutorial Video: Creating a Highest Scoreboard | ScratchEd

Delmai George's insight:

This page links to a website where video tutorials will guide students through the programming challenges of introducing a high score to their games.  

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Five Reasons Why Video Games Power Up Learning | MindShift

Five Reasons Why Video Games Power Up Learning | MindShift | Computer games in Classrooms | Scoop.it
By Aran Levasseur The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, suc

Via Joe Pereira
Delmai George's insight:

This blog shows many positive reasons to introduce video games into the classroom as a stimulus for engaged learning.

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Joe Pereira's curator insight, April 4, 2013 5:50 PM

Some good reasons why video games can be beneficial learning tools.

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Debates about Gamification and Game-Based Learning(#GBL) in Education

Debates about Gamification and Game-Based Learning(#GBL) in Education | Computer games in Classrooms | Scoop.it
by Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotom...
Delmai George's insight:

...redesigning entire classes, curriculums, and even whole schools that are focused on game-based learning (GBL),  such as Quest to Learn and the Playmaker School. There are also those who think that games and gamification have little value in education. In reality, however, those who are really using games for learning such as Susan Bohler (stay tuned for our upcoming Google+ hangout where we’ll discuss this very issue) know that, like any innovation, games must be deployed in a measured and systematic way that maximizes their benefits while minimizing the negative consequences. That said here is a look at the possible ways in which games detract from students’ educational experiences, and a consideration of the value added through

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California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game - The Digital Shift

California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game - The Digital Shift | Computer games in Classrooms | Scoop.it
Delmai George's insight:

...Most games feature some simplistic narrative, such as rescuing a commando force from enemy fire. But writing narrative code as an English assignment—as opposed to writing code to create a narrative game—not only allows greater creativity in the game design process, but also enhances writing skills and text comprehension in a different genre...

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Narrative and Gameplay in Game Design with Sherry Jones

Delmai George's insight:

Discusses the debate between Narratology and Ludology, and explains game design, elements of narration (setting, characters, conflict, plot, action and climax).  The elements in the Week 3 MOOC lecture shows the complexity required to design a game, which falls into the planning stage of the Design and Technologies strand of the Australian Curriculum.

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Code Club | About

Code Club | About | Computer games in Classrooms | Scoop.it
A nationwide network of volunteer-led after school coding clubs for children aged 9-11
Delmai George's insight:

This British based Code Club uses Scratch to introduce children to programming after hours, but their ultimate goal is to expand into every UK primary school to ensure children gain the necessary experience of this very important area of learning.

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PlayMaker School

PlayMaker School | Computer games in Classrooms | Scoop.it
Delmai George's insight:

Developed by Lucien Vattel, this middle school program is designed as a digitally enhanced ecosystem which empowers students to learn.  It's focus is very much the STEAM elements of the curriculum and incorporates hands on as well as digital activities which develops skills through game based learning.

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Kevin Hodgson's Resources | NWP Digital Is

Kevin Hodgson's Resources | NWP Digital Is | Computer games in Classrooms | Scoop.it
Delmai George's insight:

Stacks of resources to explore which support gaming, game design, interpreting gaming data...  

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Minecraft in schools

Minecraft in schools | Computer games in Classrooms | Scoop.it

Would you be shocked if your teacher assigned you to play Minecraft at school? At a few Washington DC-area schools, teachers are doing just that. The Lego-like building game has become a popular tool for classroom lessons as well as life lessons.

Delmai George's insight:

Another blog about the success of using Minecraft in schools

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PAX East panel shows how video games enter the classroom

PAX East panel shows how video games enter the classroom | Computer games in Classrooms | Scoop.it

At a PAX East panel today, Lisa Castaneda, a middle school math teacher from outside of Seattle, and Geoff Moore, a gaming entrepreneur from Toronto, discussed how video games can be introduced into the classroom.

Delmai George's insight:

There are links for lesson plans and other educator resources to help them incorporate Portal 2 into the classroom.  

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