Supercomputing requires math, thinking skills, algebra and computational thinking and an awareness of gateways to computing. New technologies require rethinking the use of technology Cyberlearning does that for transformational learning.
What do a precocious computer elf, a math-loving avatar and a robot with terrible handwriting have in common? They’re all digital spins on the educational theory of learning-by-teaching. Decades of studies have shown that students learn a subject better when asked to help another learner. Traditionally, this meant taking the time to pair off students …
The nonprofit aims to empower women and girls in technology and engineering fields.
Saint Jean Baptiste High School senior Laura Willson, 17, is putting together a petition in support of adding a computer science class to the course offerings at the New York City school.
After attending a 2013 summer immersion program run by the nonprofit organization Girls Who Code at the Manhattan headquarters of IAC, a media and Internet company, Willson co-founded a Girls Who Code club at her school.
“I’m trying to come together with a petition so I can bring it to the principal and see what she thinks about it because I think eventually my school should have a computer science class,” Willson says. “Since they have a club, why not have a class too?”
“You don’t have to rely on anyone else to take what’s in your head and try to translate it into something in real life. It’s so nice to have all of that power and all of those skills in your own hands to really build your own dream,” Leah Busque says. “I think that along with that as an entrepreneur comes enough confidence, tenacity and sort of sheer will and ambition to move an idea forward and to not just build it, but also get it out there.”
Gamification Equals Engagement And Innovation The first example is an onboarding program that we at Apex created for an international mining company, who approached us after an Association of Talent and Development (ATD) presentation we gave on...
2014 won’t be remembered as the year Microsoft bought Minecraft. Instead, it will be understood as the beginning of the wider understanding that Minecraft is more than just a game. Yes, it CAN be played like a game, it relies on technical components similar to games, it supports a user community around it in a manner similar to other games… but, the metaphor of “game” is no longer useful. It misses the bigger picture. It distracts us from the broader disruptions it is causing in the social fabric. So now I, too, will join the quiet chorus saying Minecraft is not just a game.
What then will I say?
This: Minecraft is our first look at the future of transmedia learning.
Finextra: Lloyds Banking Group has teamed up with the School of Computing Science at Newcastle University to challenge student coders to develop applications that encourage young people to become more engaged with banking.
The trend to teach coding to kids is exploding. With inevitable tech-filled futures ahead of this iGeneration, parents are hopping onto the programming bandwagon in the hopes that it will not only give their kids a leg up, but also provide the skills...
High-school students in 10 schools in the Los Angeles Unified School District are learning math via data science. The program -- funded by a $12.5 million National Science Foundation grant -- includes lessons about data collection, computer programming and data-questioning strategies.
Mervyn Levin is Founding Director of Levering Ltd, a UK-based consultancy for the digital and creative industries with clients in Europe and Asia. Mervyn is also an Honorary Research Fellow at University of Sheffield and a Fellow of the Royal Society of Arts in the UK. He was Head of Digital Content Policy in UK Government between 2002-2007. Prior to that, he worked for Reuters in senior management positions across Europe and Latin America for over 20 years. He was born and educated in South Africa and has an undiminished passion for travel. He spends a large amount of time in Chiang Mai where he keeps a home. His talk "3D Printing - Convergence of the Digital and Physical Worlds and the impact on the Creative Industries" will focus on how 3D Printing represents a highly promising opportunity to grow digital industries and to use digital technologies to make existing industries more competitive.
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