COMPUTATIONAL THINKING and CYBERLEARNING
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Game design to develop computational thinking | Nesta

Game design to develop computational thinking | Nesta | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Learners today have the amazing potential to produce their own digital content. But one challenge ahead is to counter a culture where users simply consume digital content rather than engage in the creative process to produce their own.

Via Gordon Dahlby
Bonnie Bracey Sutton's insight:
Developing computational thinking through games design.

Games Design is an extremely useful context for developing computational thinking and digital creativity. When learners are introduced to software development at an early age, they need contexts that are familiar. Games present worlds with defined rules, clear objectives and often more than one possible solution to a problem.

As the Education Support Officer for Learning Technologies and ICT at Aberdeen City Council, an initial exercise I use when introducing learners to this area is to look at game rules. What are the rules that games follow? Can you write down those rules? There is a wonderful eureka moment when a learner realizes that aliens in Space Invaders only move down the screen when they touch the side or that Pac-man ghosts use 'line of sight' to see or that the angle of bounce off the bat in Breakout depends on the where the ball touches the bat. Recognising and understanding the rules in any game is a first step to creating your own.

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COMPUTATIONAL THINKING and CYBERLEARNING
Supercomputing requires math, thinking skills, algebra and computational thinking and an awareness of gateways to computing. New technologies require rethinking the use of technology Cyberlearning does that for transformational learning.
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Rescooped by Bonnie Bracey Sutton from Transformational Teaching and Technology
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Why Code Is So Often Compared to Magic

Why Code Is So Often Compared to Magic | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Why code is so often compared to magic.

Via Chris Carter
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How to Create a Malevolent Artificial Intelligence

How to Create a Malevolent Artificial Intelligence | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
If cybersecurity experts are to combat malevolent artificial intelligence, they will need to know how such a system can emerge, say computer scientists.

Via THE *OFFICIAL ANDREASCY*, Stephania Savva
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MIT and Google team up to develop the next generation of Scratch | #Coding  | 21st Century Learning and Teaching

MIT and Google team up to develop the next generation of Scratch | #Coding  | 21st Century Learning and Teaching | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Here's some great news for fans of Scratch, an extremely popular game that teaches kids the conceptual "language" around computer programming, using cartoon-y animated characters.
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Stop Teaching Programming, Start Teaching Computational Thought | Make:

Stop Teaching Programming, Start Teaching Computational Thought | Make: | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Educators want to teach programming to make a generation of coders, but even non-coders can benefit from learning computational thought.
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Nanorobots: Where We Are Today and Why Their Future Has Amazing Potential

Nanorobots: Where We Are Today and Why Their Future Has Amazing Potential | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
This post is a status update on one of the most powerful tools humanity will ever create: nanotechnology (or nanotech). My goal here is to give you a quick overview of... read more
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Google teams up with MIT to make programming easier for kids

Google teams up with MIT to make programming easier for kids | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Google is teaming up with MIT's Media Lab to create Scratch Blocks, an updated version of the kid-centric programming language.
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The Minecraft Generation

How a clunky Swedish computer game is teaching millions of children to master the digital world.
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NSF 2016 STEM For All Video Showcase

NSF 2016 STEM For All Video Showcase | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
2016 NSF Video Showcase Advancing STEM Learning For All: Sharing Cutting Edge Work and Community Discourse
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Rescooped by Bonnie Bracey Sutton from talkprimaryICT
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The Museum of the World

The Museum of the World | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

The Museum of the World – an interactive experience through time, continents and cultures, featuring some of the most fascinating objects in human history.
The project is a partnership between the British Museum and Google Cultural Institute. For the first time ever, discover objects from the British Museum’s collection from prehistory to the present using the most advanced WebGL (Web Graphics Library) technology available.
Jump back in time to explore objects from across diverse cultures and listen to British Museum curators share their insights. Click to connect objects across time and space, and discover hidden links between then and now.
Take a look around, explore and learn something new! Enjoy your visit.


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talkPrimaryICT's curator insight, May 12, 5:33 AM
Visually beautiful enchanting site packed full of info from the British Museum - a wonderful resource.
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Meet Olaf and SurfEasy's Opera VPN app for iOS

Get more of the internet for free: http://opr.as/23uQN0s The Opera VPN app allows you to change your virtual location by connecting you to one of fiv
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Erase All Kittens and Learn to Code

Erase All Kittens and Learn to Code | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
E.A.K. (Erase All Kittens) is a very bizarre online platform game that teaches children how to code in HTML and CS by encouraging them to hack into the game levels to solve them.

Via Skip Zalneraitis
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CSTA Launches Cybersecurity Professional Development Program for Teachers -- THE Journal

CSTA Launches Cybersecurity Professional Development Program for Teachers -- THE Journal | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The Computer Science Teachers Association has launched the Cyber Teacher Certificate professional development program designed to train teachers in cybersecurity education.
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How computational thinking has changed professional sports

How computational thinking has changed professional sports | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Billy Beane

Computational thinking is a really valuable approach or our students to
problem solve and introduce them to the world of coding, algorithms and
computer science.  It is often difficult to find examples of real world
computational thinking that engages students.  

Recently I watched the film 'Moneyball' which upon reflection was a great
example of computational thinking in action in which all four elements
(decomposing, pattern recognition, abstraction and algorithmic
design.) were used to achieve a positive outcome.  I hope you find story
useful in better understanding computational thinking and also translating
that to your students.

Billy Beane was an average baseball player  shipped around America’s Major
League competition in the eighties until he realised he could not achieve
the heights he dreamed of, and the teams hiring him realised Billy Beane
was not going to take them to the ‘Promised Land.’

Post playing career Billy was hired by the Oakland A’s as their general
manager to try and bring them a championship.  Five years into the role
Billy came to the realisation that he was trying to win an unfair game.
 And it was all because the MLB does not have a salary cap for purchasing
players.

This was highlighted in 2001 when the New York Yankees faced the Oakland
A’s in a regular season game which drew no major significance except for
this...

Team Salary Cap Comparison

Team Payroll Comparison

New York Yankee’s: $144 million

Oakland A’s:  $39 million

Beane conceded his Oakland A’s were little more than a talent incubator for
wealthier teams to poach and decided in 2002 things must change or else his
career as General Manager would yield the same results as his career as a
player.

Against 100 years of tradition and thousands of ‘experts’ advice Beane
essentially disbanded the Oakland A’s scouting and development group and
entrusted it to Paul De Podesta who was a Harvard Economics Graduate
student who knew little about baseball but everything about solving data
driven challenges.  He was a great computational thinker.

De Podesta’s mantra was that the Oakland A’s would no longer invest in
buying players but would invest in buying win shares.  Beane advised De
Podesta as to the statistics and data he believed made an indisputable
difference to the win loss column they began statistically to break down
every player in Baseball to a single  piece of data  identifying  what
impact they had upon winning based upon their salary.

De Podesta identified superstars who were phenomenally overpaid, and
nobodies who were absolute steals based upon their measly salaries.

De Podesta

De Podesta  and Beane exemplified all four elements of Computational
thinking during this process.

* De Podesta decomposed their current situation, the elements of
success in baseball every player in MLB to a series of statistical
value.

* Beane identified statistical patterns, sequences and structures that
occurred in winning baseball teams.

* They abstracted opinion and discounted irrelevant data which that is
unproven in influencing wins and losses in baseball.

* De Podesta created an algorithm for success based upon statistical
data and salary which reinvented the Oakland A’s team and still fit
well within their salary limit.

Oakland started the season poorly under a cloud of criticism from all
corners of the baseball world.  Outwardly it appeared as if Oakland traded
or dumped their most treasured players and replaced them with trash.

Amidst early mounting losses and criticism both Beane and De Podesta
believed they had done their research and stood by their formula for
success.

To cut a long story short the Oakland A’s started to become the team which
Beane and Depodesta envisioned even though they were in the eyes of many
nothing more than a washed up, rag tag B league team.

They went on the longest winning streak in professional baseball in a
century (20 games) and finished atop their division with a win loss record
of 103-59.  This was exceptional when considering they had a losing record
over the first third of the season.

They did not win the championship in 2002 but the Boston Redsox adopted
Beane and DePodesta’s “moneyball”  approach in 2003 and won the ultimate
prize in 2004.  

Beane was offered the highest paying contract in sports amangement in 2003
by the Boston Redsox which he turned down. He is still the GM of the
Oakland Athletics.

DePodesta has moved around multiple U.S sporting teams and even leagues to
share his Computational Thinking  approach to winning and losing which is
valued by nearly every major professional sport as an essential element for
accountability and success.

Via Skip Zalneraitis
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The Hierarchy of IoT “Thing” Needs

The Hierarchy of IoT “Thing” Needs | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
I received a lot of feedback on an article I wrote a few months ago about changing the way we perceive the “Things” in the Internet of Things (IoT). The..

Via Anna Hu , David W. Deeds
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Anna Hu 's curator insight, May 17, 11:25 AM
An different slant on the IoT
David W. Deeds's curator insight, May 17, 6:30 PM

Thanks to Anna Hu.

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Google is Developing its Own Chip for Artificial Intelligence

Google is Developing its Own Chip for Artificial Intelligence | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The Tensor Processing Unit (TPU) is a custom ASIC built specifically for machine learning. It was created for Google's open source software library for machine learning, TensorFlow. It promises performance orders of magnitude above current chips, and is a seven-year leap forward for the technology.
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Billet de blog: Harvard's Root wants to make coding fun and..., dans Industrial Automation & Robotics | element14 Community

Billet de blog: Harvard's Root wants to make coding fun and..., dans Industrial Automation & Robotics | element14 Community | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Lisez à propos de 'Harvard's Root wants to make coding fun and easy for kids' sur element14.com. Root is still in the development phase. Root uses various lights and sensors to engage kids in the world of coding.
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The Museum of Science, Art and Human Perception | Exploratorium | COMPUTATIONAL THINKING and CYBERLEARNING

The Museum of Science, Art and Human Perception | Exploratorium | COMPUTATIONAL THINKING and CYBERLEARNING | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
| COMPUTATIONAL THINKING and CYBERLEARNING
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Learn Computer Science And Programming With Google's New Education Website

Learn Computer Science And Programming With Google's New Education Website | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Fossbytes is a technology news and tutorial website that covers security and hacker news, open source, Windows 10, Ubuntu, and programming languages.
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masonjack993's curator insight, May 16, 9:31 AM
I found a blog about steps to Load Labels into an Ricoh Inkjet Printer. Read this and know the easy way to troubleshoot common Ricoh printer problems. The support is available 24/7 and one can call on the toll free number 1-844-286-6851 available on home page of company’s official website. http://ricoh.printertechsupportnumber.com
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The future of machine learning: 5 trends to watch around algorithms, cloud, IoT, and big data - GeekWire

The future of machine learning: 5 trends to watch around algorithms, cloud, IoT, and big data - GeekWire | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Algorithms. Cloud. Internet of Things. Data. No one can predict the future of technology with 100 percent accuracy. But these four pillars are certainly at
Via Liliana Luna Gomez, Stephania Savva
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It's Official: Linux is the King of Supercomputing

It's Official: Linux is the King of Supercomputing | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Fossbytes is a technology news and tutorial website that covers security and hacker news, open source, Windows 10, Ubuntu, and programming languages.

Via THE *OFFICIAL ANDREASCY*, Stephania Savva
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The magic ingredient that brings Pixar movies to life

The magic ingredient that brings Pixar movies to life | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Danielle Feinberg, Pixar's director of photography, creates stories with soul and wonder using math, science and code.
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The Internet of Things Will Thrive by 2025

The Internet of Things Will Thrive by 2025 | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Many experts say the rise of embedded and wearable computing will bring the next revolution in digital technology. They say the upsides are enhanced health,
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Coding Bootcamps’ Biggest Test: Finding Where Skills, Quality, Money and Jobs Intersect (EdSurge News)

Coding Bootcamps’ Biggest Test: Finding Where Skills, Quality, Money and Jobs Intersect (EdSurge News) | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
On April 18, the second round of applications were due for the U.S.
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Intel and Digital Schoolhouse team up to get kids coding

Intel and Digital Schoolhouse team up to get kids coding | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The chip manufacturer is using its Galileo board to get kids energised about digital skills
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