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Turn A Raspberry Pi Into A Multi-Room Wireless Stereo

Turn A Raspberry Pi Into A Multi-Room Wireless Stereo | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

“ Turn A Raspberry Pi Into A Multi-Room Wireless Stereo Lifehacker Australia Being able to streamg music in any room is a luxury, but it doesn't have to be an expensive one.”


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COMPUTATIONAL THINKING and CYBERLEARNING
Supercomputing requires math, thinking skills, algebra and computational thinking and an awareness of gateways to computing. New technologies require rethinking the use of technology Cyberlearning does that for transformational learning.
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12 Suggestions for Teaching Coding | Tech Learning

12 Suggestions for Teaching Coding | Tech Learning | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

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Thinking about dipping your toes into coding? Guest blogger Michelle Vance lays out some very simple suggestions with links to get your started!

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Susan Grigsby @sksgrigsby's curator insight, July 28, 2:01 PM

Thinking about dipping your toes into coding? Guest blogger Michelle Vance lays out some very simple suggestions with links to get your started!

eugenia katsigri's curator insight, August 2, 7:35 AM

Thinking about dipping your toes into coding? Guest blogger Michelle Vance lays out some very simple suggestions with links to get your started!

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Coding in the classroom 2015 | An Enabling e-Learning event

Coding in the classroom 2015 | An Enabling e-Learning event | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Coding in the classroom Where to start... Crowd-sourced ideas sourced from members across the VLN Add your submissions to the following slides >>>>

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Executive Order -- Creating a National Strategic Computing Initiative

Executive Order -- Creating a National Strategic Computing Initiative | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
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This has been long awaited by me. Please read.

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It’s time to demystify computational thinking

It’s time to demystify computational thinking | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
In the universe of computer science, the definition and application of computational thinking is widely acknowledged as a pathway to problem solving, easily transferable to other academic subjects and even everyday life.

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Welcome To The World Of Computational Thinking - Google+

Welcome To The World Of Computational Thinking - Google+ | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Welcome To The World Of Computational Thinking - Are you going to watch the future, or be the future ? - This page is the result of a semester long, thought provoking course of Computational Thinking. The pages contain sections of Data Visualization, Robotics, Computational Thinking and their roles in
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Computational thinking for all

Computational thinking for all | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
ISTE and the Computer Science Teachers Association collaborated on a series of resources designed to help prepare young learners to become computational thinkers who understand how today
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CT at Google: Using Balloons and Data to Bring the Internet to the World - YouTube

For more videos or other resources on computational thinking, including classroom-ready lessons plans, visit https://g.co/exploringCT. Video credits: https:/...
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Rescooped by Bonnie Bracey Sutton from U.S HISTORY SHACK : MIKE BUSARELLO
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Watch As Former Astronaut Experiences The Apollo 11 Mission In Virtual Reality - VRFocus

Watch As Former Astronaut Experiences The Apollo 11 Mission In Virtual Reality - VRFocus | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
VRFocus hosts a video of Immersive VR Education's Apollo 11 Virtual Reality Experience and the experience of one former astronaut who experienced it.

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#Digicon15 on the Fringe: Code the Future - YouTube

+Roland Gesthuizen and +Amanda Rablin visit the Code the Future space at the Fringe Festival of #digicon15

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Paul Herring's curator insight, July 27, 1:25 AM

One of Amanda & Roland' interviews at DLTV a couople of days ago

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IoT and Wearables

IoT and Wearables | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

“The Internet of Things MindMap - click for full size”


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Download Lightbot Jr 4+ Coding Puzzles v1.6.1 Android Apk (Full Free Download)

Download link: http://bit.ly/1LIok1s Lightbot Jr 4+ Coding Puzzles v1.6.1 new Lightbot Jr 4+ Coding Puzzles v1.6.1 free Lightbot Jr 4+ Coding Puzzles v1.6.1 pro ...
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Computational Thinking

Computational Thinking | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Materials to support the design of lessons and units using computational thinking tenets
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Rescooped by Bonnie Bracey Sutton from iGeneration - 21st Century Education
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How Will Technology Transform Digital Learning In The Next Decades?

How Will Technology Transform Digital Learning In The Next Decades? | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Wondering how technology will transform digital learning in the future? Check how Digital Learning Technology will change in the next decades.

Via Tom D'Amico (@TDOttawa)
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Sandra Hewson's curator insight, July 25, 8:29 PM

Most of these changes are already in evidence; schools are the slowest to change.

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Disney Research » Internet of Toys

Disney Research » Internet of Toys | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

The emerging Internet of Things (IoT) will provide Internet connectivity to a broad variety of objects, such as industrial sensors, home appliances, and consumer electronics including toys. A new standardized IoT protocol software for wireless connectivity will enable toys to interoperate with other toys and smart objects around them. The IoT software will enable toys to be accessed, monitored, and acted on remotely. Our project CALIPSO (http://www.ict-calipso.eu) is partially funded by the research program of the European Commission. As part of this three-year project, Disney Research works together with several industry and academic partners to create an innovative solution for wireless IoT systems. The new CALIPSO communication protocol software enables toys to discover other objects, build mobile ad hoc networks, and communicate in a very energy-efficient way to maximize their battery lifetime. We envision several Disney-related scenarios in which the software will help creating innovative toy play patterns and experience designs.


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Senth in1 is a pair of augmented reality cycling glasses

Senth in1 is a pair of augmented reality cycling glasses | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
See your stats without taking your eyes off the road.

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Suvi Salo's curator insight, July 30, 7:40 AM

via @wikitude

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The three Rs - and two Cs

The three Rs - and two Cs | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Computer coding could sit alongside reading, writing and arithmetic under Labour plan.

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Wearable technology in the classroom: what's available and what does it do ... - The Guardian

Wearable technology in the classroom: what's available and what does it do ... - The Guardian | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
There’s little stopping teachers experimenting with ‘wearables’ such as virtual reality headsets in lessons. Journalist David Nield explores what’s out there

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Norton Gusky's curator insight, July 28, 4:00 PM

The Guardian highlights a growing list of wearable technologies that are making their way into classrooms in Great Britain. 

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CSTA - Computational Thinking

CSTA - Computational Thinking | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
More resources for #teaching #computationalthinking from #csta for #IUSOE future teachers #eduCEL http://t.co/CMzTj3sF4Z
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A Good YouTube Tool for Teachers (Magic Actions)

A Good YouTube Tool for Teachers (Magic Actions) | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

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Mini-glossary: Virtual reality terms you should know

Mini-glossary: Virtual reality terms you should know | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Virtual reality is the buzzy "it" technology these days, and by the looks of things, it's going to be that way for a while. If you're still fuzzy on what it all means, take a few minutes to dig yourself out of the jargon pile by getting familiar with some of the keywords you're likely to run into, as well as a quick hit on the big products on the market, and what will be hitting the market this year and next.

Head mounted display or HMD
This is probably one of the most common terms you're bound to run into in hearing or reading about virtual reality, especially because for the most part, HMDs are the current form of hardware delivering VR experiences to users. It's typically goggles or a helmet of some type, the kind you strap to your face or put on your head. That's where you're viewing the VR experience. Some have sensors for head tracking, some don't.

Head tracking
Speaking of head tracking, this term refers to the sensors that keep up with the movement of the user's head and move the images being displayed so that they match the position of the head. In short, if you're wearing an Oculus Rift, for example, head tracking is what lets you look to the left, right, up, or down, and see the world that's been built in those directions.

Eye tracking
Eyetracking is similar to headtracking, but matches leans on where the user's eyes are looking. So for example, there's an HMD (you learned this earlier!) called FOVE that integrates eye tracking into their headset. In their demo, the user can aim a weapon (it looks like a laser) by looking in a different direction. Alternatively, a game like Rocket Toss relies on the user aiming with his or her head to determine the direction of rings.

Field of view (FOV)
Field of view is the angle of degrees in a visual field. Having a higher field of view is important because it contributes to the user having a feeling of immersion in a VR experience. The viewing angle for a healthy human eye is about 200 degrees. So, the bigger that angle is, the more immersive it feels.

Latency
If you've ever tried a VR experience and noticed that when you turn your head, the visuals don't quite keep up, that's latency. It's unpleasant, because that's not something that happens in the real world. That lag is an oft-cited complaint about VR experiences that aren't up to par for a variety of reasons.

Simulator sickness
Simulator sickness is a conflict of sorts between what your brain and body think they're doing. Your eyes say, "We're moving!" And your brain says "Nope! Let's get nauseated!" Science Magazine suggests that this disparity is interpreted as a toxin, and the human body does what it can to get that toxin out, ergo, vomiting. As much as people look at virtual reality and want to do things like fly or jump, for many folks, it's the beginning of a bad idea. But, as everyone has different thresholds, not everyone gets sick, or as sick as someone else might. This is one of the big challenges for developers — figuring out how to move people without making them ill.

Judder
Outside of virtual reality, judder is a significant shaking. But as for VR, Oculus' CTO Michael Abrash defined it like this in a blog post from 2013 when he was still at Valve Software: "a combination of smearing and strobing that's especially pronounced on VR/AR HMDs."

Refresh rate
If you're looking at a television, or, in this case, a virtual reality experience, you're looking at a series of images. The refresh rate is how fast those images get updated. Higher refresh rates cut down on lag, and cutting down on lag means there's less of a chance of getting sick. It also means more responsive experiences. You definitely want to be north of 60 frames per second.

Haptics
Here's another word that's not exclusive to virtual reality, but still gets play. It's tactile feedback. In VR, that would mean users feeling like they're touching something that's not really there. In June, Oculus unveiled its Oculus Touch controllers — the Half Moon prototype, and one of the features was haptics.

Presence
If virtual reality strives to takes users and immerse them in new environments, presence is what's achieved when that happens. Plain and simple, users feel like they're there, wherever "there" is.

Metaverse
There's not exactly a definitive definition. It's a bit prickly. Broadly, it's a bit of a philosophical underpinning of virtual reality; Forbes defines it as a "collective virtual reality," but there's plenty of debate about what that applies to and really, what exactly that is. A suggestion: check out Snowcrash by Neal Stephenson. It's a 1992 sci-fi that envisions a metaverse.

A brief rundown of the big players
Oculus Rift

Oculus has released two developer kits, and has a prototype called Crescent Bay they've been demoing in the past year or so. Their consumer version is slated to hit the market in Q1 of 2016. Facebook bought the company in 2014 for $2 billion.

Samsung Gear VR Innovator Edition

The Gear is powered by Oculus, but differs in that its display is the screen of the Samsung Galaxy S6 and S6 Edge. There's been one previous iteration. The Samsung platform features a variety of games, game demos, 360 videos, 360 videos, and other VR experiences both computer-generated and cinematic.

Sony's Project Morpheus

Project Morpheus will be compatible with PlayStation 4. There's no release date, but it's expected sometime in the first half of 2016. In pictures, you typically see people wearing the headset and holding two wands as input devices.

HTC Vive

The buzz is that the Vive might be the Rift's best competition. It's a partnership between hardware maker HTC, and videogame maker Valve, powered by the SteamVR platform. It has two wireless hand controllers, and two sensors to be placed in the room. It's supposed to be released toward the end of 2015.

Google Cardboard

Google introduced its cardboard holder in 2014 at its I/O conference. A user's cell phone fits into the front and the user hold the holder up to his or her face. It doesn't have any sensors, which makes some VR purists dismiss it as too low quality, as it relies on the phone's accelerometer. On the other hand, the fact that it's cheap and the newer version accommodates phones with screens up to 6 inches, can potentially put VR in the hands of a very wide audience. Users can find apps on the Google Play store. There's also the Cardboard app.

If you want to read more virtual reality, check out my author page for more coverage.

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Also see:
The state of virtual reality content: What the industry is doing to create compelling experiences
Oculus defines its VR journey: Unveils consumer Rift, VR content, Microsoft partnership
4 things to know about Google's virtual reality project, Cardboard
10 ways virtual reality is revolutionizing medicine and healthcare

About Erin Carson
Erin Carson is a Staff Writer for TechRepublic. She covers the impact of social media in business and the ways technology is transforming the future of work.
Full BioContactDisclosureSee all of Erin's contentGoogle+


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mascondante Jul 21, 2015
You forgot IonVR. They are accepting preorders already.

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Get with the program: the coders offering training for free

Get with the program: the coders offering training for free | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
It’s the must-have skill-set of the 21st century, yet the barriers to learning can be high. Now a movement of pioneering coders is challenging the stereotype by offering free training for all
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What Should I Expect From Coding Bootcamps?

Thinking of joining a coding bootcamp? Join us as our speakers share their bootcamp experiences at Hack Reactor and GA's Web Development Immersive.
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15 Free Books for People Who Code

15 Free Books for People Who Code | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
This is a collection of free programming books that are in digital/online format.
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Google Free Online Course on Computational Thinking

Google Free Online Course on Computational Thinking | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Google is offering free online course for worldwide teachers. The main aim of Google for this is to make its students understand the difference between Computational Thinking and Computer Science. ...
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