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“computational thinking is about the following:...

“computational thinking is about the following:... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
"A way that humans, not computers, think. Computational thinking is a way humans solve problems; it isn’t trying to get humans to think like computers.
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COMPUTATIONAL THINKING and CYBERLEARNING
Supercomputing requires math, thinking skills, algebra and computational thinking and an awareness of gateways to computing. New technologies require rethinking the use of technology Cyberlearning does that for transformational learning.
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A Breakdown of the Raspberry Pi Computer | COMP...

A Breakdown of the Raspberry Pi Computer | COMP... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Raspberry Pi, a tiny computer the size of a credit card, has captured the imaginations of students, educators and tinkerers around the world since it became available in 2012.
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Rescooped by Bonnie Bracey Sutton from iEduc
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50 Questions To Promote Metacognition In Students

50 Questions To Promote Metacognition In Students | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

50 Questions To Help Students Think About What They Think


Via Deborah Arnold, NikolaosKourakos
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JUAN NUÑEZ MESINA's curator insight, April 25, 9:57 AM

POR FAVOR RECOMENDAR Y COMPARTIR

50 Questions To Promote Metacognition In Students | @scoopit via @DebJArnold http://sco.lt/8K86JF

 

John Caswell's curator insight, Today, 3:56 AM

Important! 

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Gamification Does Not Equal Games, It Equals Engagement And Innovation

Gamification Does Not Equal Games, It Equals Engagement And Innovation | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Gamification Equals Engagement And Innovation The first example is an onboarding program that we at Apex created for an international mining company, who approached us after an Association of Talent and Development (ATD) presentation we gave on...

Via Chris Carter
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Chris Carter's curator insight, April 24, 10:49 PM

Yes, more than a distinction, gamification is taking aspects of games and game-mechanics to motivate and engage students.

John Caswell's curator insight, April 26, 4:09 AM

Right On!

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Storytelling with Data Visualization

Storytelling with Data Visualization | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Does your data tell a story and can you visualize it? We look at the history and thought processes behind data visualization and successful infographics.

Via José Carlos
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Miguel Angel Perez Alvarez's curator insight, April 24, 1:15 PM

Para desarrollar habilidades mediando con tecnología es importante aprender a narrar con ayuda de visualizaciones. Este es un recurso para que los estudiantes aprendan a hacerlo.

John Caswell's curator insight, April 25, 5:20 AM

yep!

Marinhos's curator insight, April 26, 1:52 PM

Infográfico, recurso poderoso para a escola.

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Minecraft and The Future of Transmedia Learning | DMLcentral

Minecraft and The Future of Transmedia Learning | DMLcentral | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
2014 won’t be remembered as the year Microsoft bought Minecraft. Instead, it will be understood as the beginning of the wider understanding that Minecraft is more than just a game. Yes, it CAN be played like a game, it relies on technical components similar to games, it supports a user community around it in a manner similar to other games… but, the metaphor of “game” is no longer useful. It misses the bigger picture. It distracts us from the broader disruptions it is causing in the social fabric. So now I, too, will join the quiet chorus saying Minecraft is not just a game.

What then will I say?

This: Minecraft is our first look at the future of transmedia learning.

Via Kim Flintoff, Suvi Salo
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Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Scratch and CT

Scratch and CT | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Strategies for teaching and developing computational thinking via programming with Scratch Miles Berry | @mberry 15 April 2015 These slides: bit.ly/oeir3

Via Paul Herring
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Paul Herring's curator insight, April 23, 6:00 PM

A good presentation with some good ideas.

Rescooped by Bonnie Bracey Sutton from Learning*Education*Technology
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Gamification: Engaging Students With Narrative

Gamification: Engaging Students With Narrative | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.

Via Skip Zalneraitis
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Rescooped by Bonnie Bracey Sutton from iGeneration - 21st Century Education
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Creating with Technology

Creating with Technology | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Five ways to make your classroom more creative with technology. GUEST COLUMN | by Jessica Sanders  Creativity is no longer relegated to the art room, nor should it be. A 2010 study of 1,500 CEOs, i...

Via Tom D'Amico (@TDOttawa)
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Schools Nationwide Adopt Virtual Reality System That Brings Abstract Concepts to Life

Schools Nationwide Adopt Virtual Reality System That Brings Abstract Concepts to Life | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
New zSpace stations consist of large screens connected to PCs that teachers and students can use with special 3-D glasses and a stylus pen.

Via Leona Ungerer
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Introducing Tweet-a-Program—Stephen Wolfram Blog

Introducing Tweet-a-Program—Stephen Wolfram Blog | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Compose a tweet-length Wolfram Language program. Tweet it to @WolframTaP. Our Twitter bot will run it in the Wolfram Cloud and tweet back the result.

Via Paul Herring
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Paul Herring's curator insight, April 21, 8:43 PM

A great and simple idea - tweet a short Wolfram program. eg. send your Primary School kids the 1-12 Times table with Grid[Array[Times,{12,12}]]

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3 Life Lessons I Learned from Coding | Computat...

3 Life Lessons I Learned from Coding | Computat... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Discover the three ways that learning to code prepared this programmer for life's challenges—including those far beyond coding.
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Synopsis | Computational Science, Mathematics And Software

THE SYNOPSIS OF YOUR FAVORITE BOOK =--- Where to buy this book? ISBN: 9781557532503 Book Synopsis of Computational Science, Mathematics and ...
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A Breakdown of the Raspberry Pi Computer

A Breakdown of the Raspberry Pi Computer | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Raspberry Pi, a tiny computer the size of a credit card, has captured the imaginations of students, educators and tinkerers around the world since it became available in 2012.
more...
John Caswell's curator insight, April 26, 4:36 AM

Stunning Information and product - 

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Gamification: Engaging Students With Narrative ...

Gamification: Engaging Students With Narrative ... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.
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Rescooped by Bonnie Bracey Sutton from cloverdesain
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Coding Standards For WordPress [Guide] #webdesign

Coding Standards For WordPress [Guide] #webdesign | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The reason that we have coding standards at all (not just for WordPress) is to create a familiar environment for programmers working on a project. WordPress in particular encompasses

Via cloverdesain
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Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Computational thinking an essential skill for next-generation — Jessica Tan

Computational thinking an essential skill for next-generation — Jessica Tan | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
APRIL 21 — Over the past few decades, technology has radically transformed how we work and play. Automation has changed entire industries and the Internet has revolutionised the way we access information and make decisions. The imminent reality is

Via Paul Herring
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Paul Herring's curator insight, April 23, 5:31 PM

A"n example of how computational thinking and coding can be applied to help humans stay healthy can be seen in the development of an application called Eyenaemia by two young medical students from Australia.

Eyenaemia is a non-invasive, easily-accessible screening tool for anaemia made for use by anyone. With the application, screening is now as simple as taking a selfie with a smartphone — after which the application analyses the conjunctiva and calculates the risk of anaemia, putting years of medical training into the hands of untrained users."

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Sir Ken Robinson: Creativity Is In Everything, Especially Teaching

Sir Ken Robinson: Creativity Is In Everything, Especially Teaching | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Creativity can seem like an abstract concept, but having a definition can give a learner the power to practice it on a regular basis.
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Rescooped by Bonnie Bracey Sutton from Learning*Education*Technology
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The birth of the computer

The birth of the computer | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Historian George Dyson tells stories from the birth of the modern computer -- from its 17th-century origins to the hilarious notebooks of some early computer engineers.

Via Skip Zalneraitis
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John Caswell's curator insight, April 26, 4:37 AM

Great insights and one for the archive...

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Mother-Daughter Programming Workshop Brings Women Together Over 'Code ... - Chicago Inno

Mother-Daughter Programming Workshop Brings Women Together Over 'Code ... - Chicago Inno | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Some mothers and daughters go out to eat to bond. Other mothers and daughters code a website.
The latter is true for anyone involved in Code and Cupcakes, a series of mother-daughter coding...
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Content Barons, Smart Dust & SkyNet: 6 Telecommunications Disruptions for 2020 | HP

Content Barons, Smart Dust & SkyNet: 6 Telecommunications Disruptions for 2020 | HP | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Content Barons, Smart Dust & SkyNet: 6 Telecommunications Disruptions for 2020 | HP In coming up with this list of predictions for Telecommunications, I wanted to focus upon external factors that will drive the industry. Technical innovation will continue to be critical to the industry; however, there are many external forces that will significantly impact how this industry will evolve over the next five years.
Bonnie Bracey Sutton's insight:

Futuring.

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Webinar - Digital Innovation vision - Houston EdTech Leadership (April 28 - 12:00 pm EST)

Webinar - Digital Innovation vision - Houston EdTech Leadership (April 28 - 12:00 pm EST) | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Five-Minute Film Festival: Teaching Kids to Cod...

Five-Minute Film Festival: Teaching Kids to Cod... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
For teachers interested in incorporating coding and computer programming into the curriculum, VideoAmy has collected a variety of inspiring videos and helpful resources in this Five-Minute Film Festival.
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Augmented Learning 101: QR Codes - eLearning Industry

Augmented Learning 101: QR Codes - eLearning Industry | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
QR codes and Augmented Learning In the real world! Augmented Learning 101: QR Codes! Imagine utilizing on-demand, adaptive eLearning!
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