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Rescooped by Bonnie Bracey Sutton from Metodologias y herramientas educativas del siglo XXI
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TO CODE OR NOT TO CODE...

TO CODE OR NOT TO CODE... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

"Todo el mundo en este país debería aprender a programar un ordenador, porque eso te enseña a pensar"
Steve Jobs

Con esta frase del famoso magnate de la informática comienza el video de presentación de Code.org, una fundación norteamericana sin ánimo de lucro cuyo fin es promover el aprendizaje de la programación informática en el ámbito educativo. En EE.UU es cierto que hay una gran demanda de programadores informáticos, y es por ello que para promover entre los agentes educativos la sensación de "oportunidad laboral del futuro" se ha contado con las principales figuras mediáticas de la tecnología: Marck Zuckerberg (Facebook), Bill Gates (Microsoft), Jack Dorsey (Twitter)...


Via Gumersindo Fernández, José Luis García
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COMPUTATIONAL THINKING and CYBERLEARNING
Supercomputing requires math, thinking skills, algebra and computational thinking and an awareness of gateways to computing. New technologies require rethinking the use of technology Cyberlearning does that for transformational learning.
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NSF 2015 Teaching and Learning Video Showcase - CIRCL Cyberlearning

NSF 2015 Teaching and Learning Video Showcase - CIRCL Cyberlearning | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
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Great information and sharing here.

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Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Bitesize Masterclass No.1

Bitesize Masterclass No.1 | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Dr. Hannah Fry explains how a problem-solving process used by computer scientists could help you find the perfect partner in this interactive video for A-Level Computing students.

Via Paul Herring
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Kids teaching robots: Is this the future of education? - The Hechinger Report

Kids teaching robots: Is this the future of education? - The Hechinger Report | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
What do a precocious computer elf, a math-loving avatar and a robot with terrible handwriting have in common? They’re all digital spins on the educational theory of learning-by-teaching. Decades of studies have shown that students learn a subject better when asked to help another learner. Traditionally, this meant taking the time to pair off students …

Via Paul Herring
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Paul Herring's curator insight, April 29, 10:19 PM

Use of computer learning environment 'Betty's Brain' - looks like a good example of Computational Thinking.

http://www.teachableagents.org/research/bettysbrain.php ;

Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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So You Think You Can NAO - Robot dance competition

By using the programming interface Choreographe, students can create a program to make NAO dance.

Via Paul Herring
Bonnie Bracey Sutton's insight:

This was real fun!!

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Girls Who Code Takes On Gender Gap in Computer ...

Girls Who Code Takes On Gender Gap in Computer ... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The nonprofit aims to empower women and girls in technology and engineering fields.
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EdPolicy Leaders Online: Why are You Passionate About the Use of Data in Education? - YouTube

https://www.excelined.com/courses Get a preview of presenters in the course, Data Privacy? Get Schooled, sharing why they are passionate about the use of dat...
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Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Girls Who Code Takes On Gender Gap in Computer Science - U.S. News & World Report

The nonprofit aims to empower women and girls in technology and engineering fields.

 

Saint Jean Baptiste High School senior Laura Willson, 17, is putting together a petition in support of adding a computer science class to the course offerings at the New York City school.

 

After attending a 2013 summer immersion program run by the nonprofit organization Girls Who Code at the Manhattan headquarters of IAC, a media and Internet company, Willson co-founded a Girls Who Code club at her school.

 

“I’m trying to come together with a petition so I can bring it to the principal and see what she thinks about it because I think eventually my school should have a computer science class,” Willson says. “Since they have a club, why not have a class too?”

 

“You don’t have to rely on anyone else to take what’s in your head and try to translate it into something in real life. It’s so nice to have all of that power and all of those skills in your own hands to really build your own dream,” Leah Busque says. “I think that along with that as an entrepreneur comes enough confidence, tenacity and sort of sheer will and ambition to move an idea forward and to not just build it, but also get it out there.”


Via Susan Einhorn, Paul Herring
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Rescooped by Bonnie Bracey Sutton from #Communication
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▶ Will 3D Printing Change the World? | Off Book | PBS Digital Studios - YouTube

Share your videos with friends, family, and the world

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Prof. Hankell's curator insight, October 25, 2013 10:53 AM

Additive manufacturing or 3D printing is a process of making a three-dimensional solid object of virtually any shape from a digital model...

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A Breakdown of the Raspberry Pi Computer | COMP...

A Breakdown of the Raspberry Pi Computer | COMP... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Raspberry Pi, a tiny computer the size of a credit card, has captured the imaginations of students, educators and tinkerers around the world since it became available in 2012.
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Rescooped by Bonnie Bracey Sutton from iEduc
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50 Questions To Promote Metacognition In Students

50 Questions To Promote Metacognition In Students | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

50 Questions To Help Students Think About What They Think


Via Deborah Arnold, NikolaosKourakos
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JUAN NUÑEZ MESINA's curator insight, April 25, 9:57 AM

POR FAVOR RECOMENDAR Y COMPARTIR

50 Questions To Promote Metacognition In Students | @scoopit via @DebJArnold http://sco.lt/8K86JF

 

John Caswell's curator insight, April 27, 3:56 AM

Important! 

Rescooped by Bonnie Bracey Sutton from Transformational Teaching, Thinking, and Technology
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Gamification Does Not Equal Games, It Equals Engagement And Innovation

Gamification Does Not Equal Games, It Equals Engagement And Innovation | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Gamification Equals Engagement And Innovation The first example is an onboarding program that we at Apex created for an international mining company, who approached us after an Association of Talent and Development (ATD) presentation we gave on...

Via Chris Carter
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Chris Carter's curator insight, April 24, 10:49 PM

Yes, more than a distinction, gamification is taking aspects of games and game-mechanics to motivate and engage students.

John Caswell's curator insight, April 26, 4:09 AM

Right On!

Rescooped by Bonnie Bracey Sutton from Digital Storytelling
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Storytelling with Data Visualization

Storytelling with Data Visualization | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Does your data tell a story and can you visualize it? We look at the history and thought processes behind data visualization and successful infographics.

Via José Carlos
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John Caswell's curator insight, April 25, 5:20 AM

yep!

Marinhos's curator insight, April 26, 1:52 PM

Infográfico, recurso poderoso para a escola.

Anna Vetter's curator insight, May 1, 8:21 AM

L'infographie pour raconter des histoires.

Un article fort clairement documenté sur l'émergence des données visuelles. En prime, quelques conseils utiles pour la conception :

- organiser le plan de l'infographie sur le papier

- identifier l'idée force (comme sujet principal de l'infographie)

- vérifier l'exactitude des informations et la légitimité des sources

- faire aussi beau que possible !

Rescooped by Bonnie Bracey Sutton from ICT
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Minecraft and The Future of Transmedia Learning | DMLcentral

Minecraft and The Future of Transmedia Learning | DMLcentral | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
2014 won’t be remembered as the year Microsoft bought Minecraft. Instead, it will be understood as the beginning of the wider understanding that Minecraft is more than just a game. Yes, it CAN be played like a game, it relies on technical components similar to games, it supports a user community around it in a manner similar to other games… but, the metaphor of “game” is no longer useful. It misses the bigger picture. It distracts us from the broader disruptions it is causing in the social fabric. So now I, too, will join the quiet chorus saying Minecraft is not just a game.

What then will I say?

This: Minecraft is our first look at the future of transmedia learning.

Via Kim Flintoff, Suvi Salo
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Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Finextra news: Lloyds challenges student coders to develop gamified banking apps

Finextra news: Lloyds challenges student coders to develop gamified banking apps | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Finextra: Lloyds Banking Group has teamed up with the School of Computing Science at Newcastle University to challenge student coders to develop applications that encourage young people to become more engaged with banking.

Via Paul Herring
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Rescooped by Bonnie Bracey Sutton from iGeneration - 21st Century Education
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Leaders Gather to Chart Future for Games in Education

Leaders Gather to Chart Future for Games in Education | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The Games for Learning Summit drew some big names from across industries.

Via Tom D'Amico (@TDOttawa)
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Bitsbox: a new way to introduce kids to computer programming

Bitsbox: a new way to introduce kids to computer programming | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
A code.org featured activity, Bitsbox provides monthly projects that teach gradeschoolers how to program apps. Try it now for free at Bitsbox.com.

Via ICTPHMS, Suvi Salo
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ICTPHMS's curator insight, April 29, 2:04 PM

Students are able to create their own apps. 

Peter Albion's curator insight, April 30, 9:59 PM

Most of my early learning about coding was by typing in code from magazines and varying that to suit my own purposes. I progressed from there to coding from scratch on my own but still resort to Googling for answers and coming with adaptations when coding new projects - http://dralb.albion.id.au/?p=4449 - learning from models (monkey see, monkey do) is how we learn from the earliest age.

Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Cool Products for Teaching Kids How to Code

Cool Products for Teaching Kids How to Code | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The trend to teach coding to kids is exploding. With inevitable tech-filled futures ahead of this iGeneration, parents are hopping onto the programming bandwagon in the hopes that it will not only give their kids a leg up, but also provide the skills...

Via Paul Herring
Bonnie Bracey Sutton's insight:

I had great fun with Karen North at a Supercomputing Conference sharing this toy with computer scientists.

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Paul Herring's curator insight, April 29, 6:55 PM

I like the coding by ages section, though it is incomplete.

Rescooped by Bonnie Bracey Sutton from iGeneration - 21st Century Education
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Two Great Apps for Creating Educational Screencasts on Chrome

Two Great Apps for Creating Educational Screencasts on Chrome | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Rescooped by Bonnie Bracey Sutton from Computational Thinking In Digital Technologies
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Math program teaches computational thinking

Math program teaches computational thinking | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
High-school students in 10 schools in the Los Angeles Unified School District are learning math via data science. The program -- funded by a $12.5 million National Science Foundation grant -- includes lessons about data collection, computer programming and data-questioning strategies.

Via Paul Herring
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Computational Thinking Breaks a Logjam | BU Tod...

Computational Thinking Breaks a Logjam | BU Tod... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Marty Walsh had a problem. Boston’s mayor wanted to address pay disparities between men and women, publicizing, as a first step, the average gap in different Boston industries.
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Rescooped by Bonnie Bracey Sutton from Peer2Politics
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Watch "TEDxTapaeGate - Mervyn Levin - 3D Printing - Convergence of the Digital and Physical Worlds" Video at TEDxTalks

Mervyn Levin is Founding Director of Levering Ltd, a UK-based consultancy for the digital and creative industries with clients in Europe and Asia. Mervyn is also an Honorary Research Fellow at University of Sheffield and a Fellow of the Royal Society of Arts in the UK. He was Head of Digital Content Policy in UK Government between 2002-2007. Prior to that, he worked for Reuters in senior management positions across Europe and Latin America for over 20 years. He was born and educated in South Africa and has an undiminished passion for travel. He spends a large amount of time in Chiang Mai where he keeps a home. His talk "3D Printing - Convergence of the Digital and Physical Worlds and the impact on the Creative Industries" will focus on how 3D Printing represents a highly promising opportunity to grow digital industries and to use digital technologies to make existing industries more competitive.


Via jean lievens
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James Evans's curator insight, March 12, 2013 10:49 PM

1. Productive markets - more posibilities of market use. e.g. creating personilized unique souvenirs cheaply. 

2. Drives innovation - cheap, quick and accurate prototypes.

3. Health - possibilities in printing live cells. Printing more accurate, unique replacement joints in the hospital cheaply.

4. Allows you to be your own producer. It's empowering.

5. Printing can be done almost anywhere. Where big machines cannot be brought, or products cannot be easily shipped, 3d printer can make. 

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A Breakdown of the Raspberry Pi Computer

A Breakdown of the Raspberry Pi Computer | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Raspberry Pi, a tiny computer the size of a credit card, has captured the imaginations of students, educators and tinkerers around the world since it became available in 2012.
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John Caswell's curator insight, April 26, 4:36 AM

Stunning Information and product - 

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Gamification: Engaging Students With Narrative ...

Gamification: Engaging Students With Narrative ... | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.
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Rescooped by Bonnie Bracey Sutton from cloverdesain
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Coding Standards For WordPress [Guide] #webdesign

Coding Standards For WordPress [Guide] #webdesign | COMPUTATIONAL THINKING and CYBERLEARNING | Scoop.it
The reason that we have coding standards at all (not just for WordPress) is to create a familiar environment for programmers working on a project. WordPress in particular encompasses

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