INDUSTRY leaders have written to Education Minister Christopher Pyne and his state and territories counterparts, urging them to make coding and computational thinking mandatory in schools from foundation to Year 10 in an upcoming meeting.
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Teachers & Parents -- Get your students excited about computer programming! Find out how you can engage students with an "interest-based" approach -- let them create their own characters to personalize the learning puzzles, pick projects they want to to build and share with others. It's easy for teachers and parents to tailor the experience to all ages, interests and experience levels, with Tynker's Hour of Code activities. It's a great way for students to learn to code.
Confession: I used to think coding was boring. And confusing. And something I didn’t have time to learn about. I thought it was all about memorizing numbers, letters, characters. I remembered my early days of building a classroom website and playing with HTML, tinkering in Flash, and it all left a bad taste in my mouth about coding. Like spoiled milk.
Thousands of schools are participating in Hour of Code, a global initiative to get more kids engaged in computer science. Tynker, a creative platform to help children develop programming skills, has launched 10 new coding activities to support the hour of code. Tynker’s unique approach motivates students to learn because they can create their own characters, animate them, and rapidly build their own games and interactive stories, using visual block-based programming.
In an effort to make school-based ICT more than a matter of "MS Word, clip art and web research" a central London primary school held a creative activity day at which 240 children aged five to 11 learnt to write computer code (RT @LGHDLD: Fantastic...
Teaching basic computational concepts and skills to school children is currently a curricular focus in many countries. Running parallel to this trend are advances in programming environments and teaching methods which aim to make computer science more accessible, and more motivating. In this paper, we describe the design and evaluation of Flip, a programming language that aims to help 11–15 year olds develop computational skills through creating their own 3D role-playing games. Flip has two main components: 1) a visual language (based on an interlocking blocks design common to many current visual languages), and 2) a dynamically updating natural language version of the script under creation. This programming-language/natural-language pairing is a unique feature of Flip, designed to allow learners to draw upon their familiarity with natural language to “decode the code”. Flip aims to support young people in developing an understanding of computational concepts as well as the skills to use and communicate these concepts effectively. This paper investigates the extent to which Flip can be used by young people to create working scripts, and examines improvements in their expression of computational rules and concepts after using the tool. We provide an overview of the design and implementation of Flip before describing an evaluation study carried out with 12–13 year olds in a naturalistic setting. Over the course of 8 weeks, the majority of students were able to use Flip to write small programs to bring about interactive behaviours in the games they created. Furthermore, there was a significant improvement in their computational communication after using Flip (as measured by a pre/post-test). An additional finding was that girls wrote more, and more complex, scripts than did boys, and there was a trend for girls to show greater learning gains relative to the boys.
The Code Cadets are a group of students at Canberra Grammar School who have a passion and deep interest in computer science and information technology.
Paul Herring's insight:
An impressive school program: "Our school also runs a program called the Code Cadets, a co-curricular activity providing students with the opportunities to complete additional projects and activities (including a trip to San Francisco to visit Silicon Valley in January 2015."