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Collective Intelligence & Distance Learning
Collective intelligence is a shared or group intelligence involving knowledge creation and flow. Pooled brainpower emerges from the collaboration and learning actions of a community of connected individuals empowered by social media, participatory tools, and mobile platforms.
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Kidaptive To Bring Children’s Educational Apps To iPad

Kidaptive To Bring Children’s Educational Apps To iPad | Collective Intelligence & Distance Learning | Scoop.it
The iPad is the first computer a generation of children will have access to - a shift in computing which has birthed an industry of kid-focused startups.

 

The iPad is the first computer a generation of children will have access to – a shift in computing which has birthed an industry of kid-focused startups. While some companies build apps purely for entertainment, others are attempting to leverage the technology for educational purposes. And some believe they can do both.  A new entrant in this “edu-tainment” space is Kidaptive, a media and technology company building educational kids’ apps for the iPad.

 

That’s the big idea at Kidaptive, whose first product is an iPad app called Leo’s Pad.  Like a TV show, Leo’s Pad engages children with a storyline that introduces a young Leonardo da Vinci, his pet dragon, and friend Galileo. But it’s also infused with educational activities which are masked as games. For example, kids drag shapes on the iPad’s screen in a puzzle game which has them building a telescope – Leo’s birthday present to Galileo. They also look for letters in the stars, fly their dragon into puffs of smoke, and perform other tasks which will focus on things like shapes, colors, number sense, drawing, letter identification, and more.

 

>> What’s Unique? Learning Performance Feedback <<

 

But Leo’s Pad will do something else, too, which makes it unique to the space – it will offer parents a “Kidashboard” that displays their child’s progress. The dashboard developed by Kidaptive is the most comprehensive we’ve seen so far. It goes beyond simply telling parents what their child did or did not do within the app to identify the child’s individual strengths and weaknesses, their overall personality type, their progress on each skill set (fine motor skills, shape recognition, etc.), and it will even inform parents how they can help continue the child’s education in the offline world with specific tasks.

 

“Under the hood, we’re building a high-dimensional learner profile, and that profile is going to guide all the subsequent actions,” explains Kidaaptive. “As your learner plays though the title, we will have approximately 150 gameplay experiences that will help us build out this longitudinal development profile of the learner across some 25 or 30 learning dimensions.”Or in other words, the app has a really, really smart backend.

 

>> What’s Unique? Parental Involvement <<

 

In addition, Leo’s Pad is the first kid-focused app which encourages parent-and-child co-play, meaning some puzzles and activities are designed for parent and child to do together. If parents don’t help, it doesn’t prevent the story from progressing, but offers parents concerned about the iPad’s role as “digital babysitter” a way to participate. And having parents participate keeps the child motivated to learn.

 

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YogiPlay Debuts “YogiMeter,” An Educator-Based Rating System For Children’s Learning Apps

YogiPlay Debuts “YogiMeter,” An Educator-Based Rating System For Children’s Learning Apps | Collective Intelligence & Distance Learning | Scoop.it
YogiPlay, a Menlo Park-based company from husband-and-wife team Cedric and Michal Selling, is attempting to tackle the critical problem of surfacing appropriate, trusted, and carefully vetted educational apps for children.

 

“It’s using the same principles I’ve been using all along from my knowledge of child development and interactive media,” he says of YogiMeter. “I’ve structured in a way with some very specific ways to look at how and why kids would be engaged, and if they’re engaged, how and why they might learn.” He also vetted this rubric with other colleagues not associated with YogiPlay to get their feedback and input.

 

While there are a few startups working to rank and review mobile apps, like KinderTown, for instance (which also vets apps with educators), Dr. Gray says that he believes the YogiMeter system uses a more developmental approach with techniques common to those familiar in child development and education. “The others are not as rigorous, research-based, structured and consistent,” he says describing YogiMeter’s competition.

 

The system he developed ranks and analyzes apps in two main areas - engagement and educational quality. For determining an app’s engagement, it looks at things like user interactions, user experience, intrinsically motivated engagement, extrinsically motivated engagement and socially motivated engagement.

 

And to analyze the app’s ability to teach, it looks at whether the app will actually engage the child in learning, as it proposes to do, and whether that learning is deep, authentic, personalized, differentiated, and whether or not parents can track the child’s progress throughout.

 

 

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