Collective intelligence is a shared or group intelligence involving knowledge creation and flow. Pooled brainpower emerges from the collaboration and learning actions of a community of connected individuals empowered by social media, participatory tools, and mobile platforms.
So armed with all this raw image data and AI, Seung’s team created EyeWire, a game that would crowdsource the intelligence of amateur citizen neuroscientists to map the human brain. To start with, they designed the game to analyze the neuronal wiring of the retina. This would help them understand how vision works, a small step in the larger context of...
Swarm robotics is a new approach to the organisation of miniature multi-robot systems. It has emerged from the Artificial Intelligence field and from biological studies of swarm behaviour frequently found in nature. This type of behavior applies a collective form of intelligence, more commonly known as the “hive mind” principle to organize individual members within the group for a purpose.
When General Stanley McChrystal started fighting al Qaeda in 2003, information and secrets were the lifeblood of his operations. But as the unconventional battle waged on, he began to think that the culture of keeping important information classified was misguided and actually counterproductive. In a short but powerful talk McChrystal makes the case for actively sharing knowledge.
While traditional academic institutions have been putting courses online, via the MOOCs movement powering the likes of EdX and Coursera, Udemy is a marketplace where any individual with skills to sell can create and upload courses. It also offers tools for tutors to build the courses — making it closer to a startup such as Eliademy than the MOOCs giants.
Udemy’s educational content is also skewed towards the skills workers need to remain employable, rather than the academic course content offered by many MOOCs. The company also targets enterprises — offering itself as a platform for fulfilling staff training requirements.
The trope that the likelihood of an accurate group decision increases with the abundance of brains involved might not hold up when a group faces a variety of factors, researchers report. Instead, smaller groups actually tend to make more accurate decisions while larger assemblies may become excessively focused on only certain pieces of information.
Do groups have genetic structures? If so, can they be modified?
Those are two central questions for Thomas Malone, a professor of management and an expert in organizational structure and group intelligence at MIT's Sloan School of Management. In a talk this week at IBM's Center for Social Softwa…
"It seems that the more 'advanced' a society becomes, the shorter its memory," suggests geologic oceanographer Chris Goldfinger late in Bonnie Henderson's riveting "The Next Tsunami: Living on a Restless Coast." "Native Americans not only have a memory of the last Cascadia earthquake 311 years ago, they have a memory of the explosion of Mount Mazama about 7,600 years ago. We, on the other hand, can't remember much that happened before Twitter and Facebook."
Micro-learning, micro-content, Learning Flows, and mlearning are some of the current and upcoming trends in the world of learning and development. They all have a common denominator—they require very little “at-a-stretch” time commitment from learners/users. And learning design – driven by these principles – lend itself to informal and social learning as well....
In a pilot project that just makes so much sense it's crazy that no one has thought of it before, a language school has started teaching its students to speak English by having them video chat with lonely, elderly people.
The principles used to predict someone's credit score or music taste can be used to predict social outcomes, according to a data expert speaking at the Skoll World Forum in Oxford.
In a sector increasingly being driven towards measuring its outcomes, Jason Saul's product, created with the assistance of a musicologist at Pandora, uses former learning on social projects to assess how likely it is that social programmes will have desired results.
The Impact Genome Project, expected to be available at the end of the year, has a database of 78,000 "outcome data points" and will analyse the result of what would happen when these points are put together in different combinations.
Mightybell starts with large groups called "communities," which are organized around topic, purpose, course or profession. Each community has a subset of groups called "circles," where users can read and post content and talk to other users who are also interested in that particular topic...
Most of our learning takes place implicitly, by observing other people. This is especially true for social and cultural norms – things that are based on collective approval, rather than empirical facts. If you want to find out which restaurant to eat at, or what kind of joke is socially acceptable, your friends and family are a good source of information. When you poll your circle about a question, bad quality answers filter out and approved answers rise to the top.
But when it comes to solving complex problems, it seems social networking has its limits, as our new experiment shows. In our experiments, we equally divided 100 volunteers into five social networks. Then we asked them questions that did not have obvious intuitive answers (in fact, the intuitive answer was wrong). For example, if I tell you that a bat and a ball cost $1.10 together, and the bat costs $1 more than the ball, how much does the ball cost? The answer that will jump at you is 10 cents, but the correct answer is 5 cents (think about it).
The report, Just In Time: Beyond-the-Hype Potential of E-Learning, covers how identifies the "seismic and structural shifts" in our society and work place that are demanding that organizations and reinvent themselves and re-imagine their futures. It can be summed in a tagline: "It's not what you know, but how you learn." The report discusses the implications of “just-in-time learning”—being able to access information easily and inexpensively at the precise moment of relevance. What's most interesting to me is how these trends and technological developments in e-learning will impact sectors beyond education, particularly how it will change nonprofits, both individuals, inside the workplace, and networks of organizations working together to solve social change issues...
Nicholas Negroponte, founder of the MIT Media Lab, appeared on stage in Vancouver at TED's 30th anniversary event last night and made a number of predictions about what technology will do over the next 30 years.