A collection of innovative ideas, creative designs and inventive materials for an evolving digital world through the digital technologies and design technologies strand in the Australian Curriculum F - 2
This is a fabulous example of an innovative design that was created in order to integrate daily utensils with the workforce. It is a great example to demonstrate to a young class ( F - 2) on how they can think outside the box in order to create and design something innovative and constructive that is also unusual but productive.
I WISH I HAD PENS LIKE THIS!!!! would make life so easy I would be able to use my pen to write as well as eat my lunch at the same time! Such awesome initiative to re discover technology taken by this creative person.
These tools are a less intensive activity, and students can use the digital technologies strand to allow opportunity for them to “identify, explore, investigate and create” digital content. These tools are about adding multiple interactive elements to your videos, and allow students to create their own series of videos based on an element or elements of their choice. Therefore, teachers could teach this part of the curriculum through any genre of a lesson they wish to incorporate numerous other KLA learning areas into the technology strand.
"Greathouse’s middle school class has done it again (check out their first iLesson using Explain Everything) http://www.techchef4u.com/?p=4169 ! Rather than have students read the entire chapter on climate, she created an iJigsaw app-tivity. Students were divided into groups and assigned a section of the climate chapter to summarize and report on. They were given the freedom to choose how and which app would be best to present the content they were responsible for."
"So you are looking for some new apps to recommend for your students and kids, well I just finished curating a list of some awesome iPad apps for you. I am adding this list to the educational iPad apps section I have here in Educational Technology and Mobile Learning. These apps cover a wide variety of topics and can be used for different purposes. From presentation making to creating engaging drawings and doodles, you will definitely find an app to recommend to your students. Enjoy"
On my last practicum I have a year two class, and once a week during maths, they would do online activities surrounding the topic theory at the time and actively work individually with their own ipad on different exercises that were mathematically based! What a fantastic way of incorproating Technology into another sub-strand!
Scratch is a highly effective visual technology resource that enables students to create and design as per the technologies curriculum "recognise and play with patterns in data and represent data as pictures, symbols and diagrams". It is devised based on multiple areas, which allow the innovation of a variety of different technical features that allow students and teachers to drag and move blocks of distinctive colours and shapes that have a specific movement or meaning. Students are able to import or create their own visual graphics and incorporate different technological effects such as sound and animation.
WOW! What an awesome innovative way for teaching the digital technology strand through design where a Year 2 class could incorporate a literacy activity, where the students could design a creative story and represent it through using pictures and symbols that contain visual and sound effects, in order to constructively create a story based on animation rather than words.
This was such a powerful video to demonstrate and illustrate where technology is being used in our classrooms as well as examples of how we as teachers can use the aspects shown in this video to teach the technology strand of “Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs”.
Here are three of the things I did that helped take my students from a sixth grade reading level to a ninth grade level in one school year. (RT @cspiezio: 3 Tips for Engaging and Motivating Students Using Technology in the Classroom http://flpbd.it/ixrM #edchat)
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Rachel Scott's insight:
The smartpen is a new innovative devise that was designed to allow people to transfer their writing to their digital world. The world is going mobile with an ever increasing range of smartphones and tablets across many different operating systems - using the cloud to store content. It provides people the opportunity to be stress-free from wondering where our notes, action lists, study material, or business documents are located. It really shows the dynamics of technology which are underpinned in the technology curriculum, where students can have the opportunity to create and construct similar things using their imaginations. They can “Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs”.
What a fantastic opportunity for a Year 1/2 class to use this pen and actively meet the technology strand by demonstrating it through a science activity where students could locate and research different plant forms and record the data through digitally writing, as well as using the recording mechanism on the pen, which records up to eight hours so present their presentation with a recorded narration. Such a fun yet simple task.
Visual effects, lighting, sound, costume design and props are all valuable technology skills in the digital and design technology strand as well as valuable creative skills for students to “Describe how people use different information systems safely to meet personal and family communication and recreation needs”. Students use these technological skills to encourage them to design and create constructive industries which are often exhibited through drama and dance.
What an amazing way of allowing Year 1 students to seek past their own imaginations and design and innovate a creative drama performance in which they would design the costumes and props for and decide as a class what type of sound effects and lights they wish to use as well as adding a recording element to produce their own play. The students might also decide to advertise their production and integrate the personal and family communication needs of the curriculum by sending out invitations for the production and creating a packaging in which the invites would be sent out in. What a fun way of teaching the technology curriculum but in an active and influential way.
Toontastic has been developed over several years by Andy Russell and Thushan Amarasiriwardena. Toontastic allows children and teachers a lot of freedom in creating and designing their own cartoons, while they “Collect, use and play with personal, family and classroom data (including numerical, categorical, text, image, audio and video data) and understand why it was collected and use digital systems to present the data”. They can also simultaneous educate the technology curriculum and its attributes though the art of storytelling and script writing. Toontastic offers the kind of creative options that parents, teachers and children regularly want, but rarely can find. Students are given the opportunities where they can draw their own characters and design their own backgrounds if they like, as well as create completely original and unique looking cartoons. In the future they anticipate that students will also be able to import – making Toontastic a powerful creative technological tool as a resource in teaching technology.
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