OPB News Common Core Math Requires New Approaches OPB News Jason, a second-grader at Earl Boyles Elementary in Southeast Portland, looks at the numbers on his worksheet: 946-199. He studies his fingers and comes up with the answer: 747.
Google’s guru of human resources, Laszlo Bock, says work is made better through transparency, goal setting, frequent performance reviews and a less-hierarchical structure. And, of course, hiring smart, conscientious and humble people.
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KXLY Spokane This Is How Long Your Teen Needs to Spend on Homework to Be Better at Math ... TIME How much time to spend on homework has always been a major sticking point between teenagers and their teachers and parents.
TIME Meet America's First Video Game Varsity Athletes TIME Correction appended, March 27, 2015. Parents who think that video games are an academic distraction, take heart: pounding on the controller can now help pay for college.
I often tell game developers that I came to GlassLab because I believe that the worlds of learning and education represent the next leap forward in game design. My feelings are mixed: I’ve loved “entertainment” games since I was a child; I’ve made playful interactive things on computers for longer than I can remember. My life — both work and play — has been connected to games forever. But the truth is that the mainstream industry got a little boring. A couple of years ago, games took a swerve into some depressing places: AAA teams where you spend 4+ years of your life on a tiny part of a huge (if magnificent) machine, startups that were making actual slot machines for iPhones, pay-to-win stacked-deck PvP tablet games.
Even if those were my kind of games (hint: I got into the industry for multimillion-player shared worlds, immersive narrative, and simulation games), it just seemed like there wasn’t a heck of a lot there to learn from about game design. Whereas prior years had led to explosive learning about game design, recent ones flattened out, and the challenge in the space was more about acquisition and monetization than design.
Enter: education. Not only was EDM (educational data-mining) on the rise (representing a new kind of game datastream analytics), educators were finally starting to see games as allies rather than enemies. Little companies were starting to show big results, and games like DragonBox were showing us that not only could learning games be elegant, beautiful, and usable, but they had the potential to reveal brand new game mechanics.
The truth is the learning world is a thinky game designer’s dream. It’s deeply hungry for new ideas, deeply hungry for engaging kids, and completely dedicated to making a better world. With Mars Generation One, we built mechanics around argumentation — that had never been done before. With SimCityEDU: Pollution Challenge, we set out to mine millions of game data points for hints about systems thinking — never been done before. At GlassLab I am ridiculously fortunate to be trying to solve problems in utterly uncharted territory every hour of every day.
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The latest crop of high school graduates to enter Cal State’s 23 campuses were the best prepared in history to tackle college-level math and English under a new program that provides intensive instruction over the summer, officials said Tuesday.
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