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Rescooped by Pagwna Volikaki from The growth of the Online Gambling industry and the aspects of the Social Gaming
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Sports betting accounts for 76 per cent of all mobile gambling - Mobile Entertainment

Sports betting accounts for 76 per cent of all mobile gambling - Mobile Entertainment | cloud computing services | Scoop.it
Sports betting accounts for 76 per cent of all mobile gamblingMobile EntertainmentSports betting accounts for 76 per cent of all mobile gambling. Daniel Gumble. by Daniel Gumble Thursday, November 8th 2012 at 1:09PM.

Via This Week in Gambling, Vasileios Volikakis
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Vasileios Volikakis's curator insight, May 11, 2013 8:21 AM

Experts have predicted that the share of mobile casinos will reach at least 3 per cent of the interactive casino market in 2013, with some of the more optimistic amongst them suggesting 12.9 per cent. Meanwhile, mobile casinos will account for 0.9 per cent in the total global casino market in the same period.

Jeff's curator insight, April 17, 2014 7:36 AM

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www.AffiliatesApps.com  Business app developers with a twist,use our platform to build your very own #mobile #gambling site with no coding or programming involved or simply ask and we will build your mobile app for you as simple as 123 .

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Rescooped by Pagwna Volikaki from The growth of the Online Gambling industry and the aspects of the Social Gaming
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Zynga in Slumps-Ville, But Social Games Are Still Hot

Zynga in Slumps-Ville, But Social Games Are Still Hot | cloud computing services | Scoop.it
Despite Zynga's fall, plenty of investors and game developers are still writing checks and apps.

 

SUMMARY: Despite the troubles surrounding Zynga -- its stock down 75% since the initial public offering -- the social-gaming market continues to attract investment capital and development for the mobile platform, writes Jessica Leber. Gree, for example, is among the companies creating specialized social networks for smartphone games, and even Zynga is trying to disassociate itself from Facebook to increase game discovery.

 

READ ARTICLE 


Via Vasileios Volikakis
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Vasileios Volikakis's curator insight, May 5, 2013 11:30 AM

Some could argue that Zynga simply did the same, but Pincus and his company have also built up a sense of distrust over the past few years, something that needs to be changed if they want to give companies like Electronic Arts and Activision a run for their money, and more importantly, if they want to keep players from looking for new virtual fields to harvest.

Rescooped by Pagwna Volikaki from The growth of the Online Gambling industry and the aspects of the Social Gaming
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An introduction to the mobile social gaming market


Via Mathieu Brossette, Vasileios Volikakis
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Vasileios Volikakis's curator insight, May 7, 2013 8:16 AM

With freemium business models that combine huge mass market usage with multi-million dollar revenue streams from virtual goods and ‘in-app purchases’ this is a huge new market developing. In this article we’ll take a closer look at mobile social gaming drilling down into the statistics, key trends and the major players in what is shaping up to be the boom market of the next decade.

Rescooped by Pagwna Volikaki from The growth of the Online Gambling industry and the aspects of the Social Gaming
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Zuckerberg: Mobile and Platform Is Our Focus, Social Gaming ...

Zuckerberg: Mobile and Platform Is Our Focus, Social Gaming ... | cloud computing services | Scoop.it

Facebook CEO Mark Zuckerberg and COO Sheryl Sandberg addressed its 3rd quarter earnings and talked about the mobile experience and its platform strategy.


Via Vasileios Volikakis
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Vasileios Volikakis's curator insight, May 8, 2013 6:20 AM

With respect to the platform, Facebook is going to spend the next 5-10 years focused on getting people to interact more with the company. There are more and more applications already tied into the social network. Zuckerberg says that 8-10 of the top iOS apps already integrate with Facebook and eventually, the best product in every category will be social — we’re already seeing it with media and games

Jeff's curator insight, April 17, 2014 7:42 AM

For the very latest in mobile app platforms with more features more power visit www.AffiliatesApps.com the worlds best platform to build and maintain mobile applications for all devices without any coding and programming knowledge required.

 

Rescooped by Pagwna Volikaki from The growth of the Online Gambling industry and the aspects of the Social Gaming
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Facebook to host online casinos?

Facebook to host online casinos? | cloud computing services | Scoop.it
Reports from the U.K. claim that the social network is in talks with various gambling companies with a view to developing real money gambling on the site. Read this blog post by Chris Matyszczyk on Technically Incorrect.

Via Tiaan Jonker, Vasileios Volikakis
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Vasileios Volikakis's curator insight, May 7, 2013 8:31 AM

"Our commitment to providing a safe, secure and appropriate experience for teenagers is a fundamental principle of Facebook. The suggestion that we would make any decision that doesn't carefully consider the impact on this audience is short-sighted and, frankly, offensive to the hundreds of people who work to keep kids safe and the many parents at Facebook. Beyond that, we're not going to comment on the multiple layers of speculation occurring here."

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10 Social Game Lessons from 2012

10 Social Game Lessons from 2012 | cloud computing services | Scoop.it
Steve Meretzky (Playdom Game Design VP) and Dave Rohrl (VP of Game Production at Goko) presented ten lessons they've learned in their "2012: Social Games Year in Review" GDC Online session.

Via Mathieu Brossette, Vasileios Volikakis
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Vasileios Volikakis's curator insight, May 4, 2013 2:41 PM

This might seem painfully obvious, but you consistently need more players to keep an economy growing. While you're looking to raise revenue per player, incorporate more input to sustain growth.

Take the old saying: "It's cheaper to retain an existing customer than recruit a new one." While that may be true, it’s not enough to grow a business. For social games, recruitment is a core part of business at every turn, the game makes it as easy as possible to bring new people in. We need not be as concerned with the starting level a player is on, but rather with how far they can progress.