A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes designed to engage students more deeply in their learning.
The reality of assessing ‘authentic’ electronic portfolios: Can electronic portfolios serve as a form of standardized assessment to measure literacy and self-regulated learning at the elementary level? / L’évaluation d’e-portfolio «authentiques»
A series of 3D digital literacy initiatives has been launched by 3D Systems. The long-term MAKE.DIGITAL initiative includes an education webpage on 3DS' Cubify.com, curriculum and training resources for a range of STEAM subjects and age groups, and partnerships with programs and scholarships.