"If you are planning to incorporate iPad in your classroom teaching then you definitely need to work on some preliminary stuff before anything else. These are basically formalities and conventions students need to abide by when using iPad in class. Making students explicitly aware of their responsibilities behind using iPad in class will certainly help you tap into the full educational potential of this versatile gadget. I have gone through my archive and picked out these handy visuals for you to use with your students."
When it comes to integrating mobile phones in learning , many teachers show a deep-seated concern over it. But let's face it students as early as primary grades have phones and have already developed key skills to use them. Phones and other digital media are part and parcel of their lives if not an important part of it. So instead of banning them from using the digital media they are already familiar with, it would be better to look into ways to embrace these media and leverage its power to enhance students learning. In this regard, the visual below outlines 10 useful examples of how you can integrate phones in classroom learning. Have a look and as always share with us what you think of it.
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
Google offers a ton of solutions for students, teachers, and classrooms. Some products are intentionally designed for classrooms, others just happen to work well for that setting as well as many others. The Google Apps For Education and Google Play for Education are two tools built for teachers and students that encompass a ton of different solutions for different types of work. The handy infographic below takes a look at some usage statistics on Google tools in the classroom along with a few tidbits about Apps for Education if you’re not familiar with them. Keep reading to learn more.
Do you use any of Google’s tools in your classroom (whether they’re specifically geared towards teachers, students and classrooms or not)? What are your favorites? If you could add a new Google tool to the mix, what would it be? Weigh in by leaving a comment below, mentioning @Edudemic on Twitter or leaving your thoughts on our Facebook page.
FlipQuiz™ was created to provide educators with a quick way to create gameshow-style boards for test reviews in the classroom. Traditionally, these are created (tediously) using posterboard, chalkboards, or dry-erase markers on an overhead slide. The review questions are usually even written on a separate sheet of paper.
It's like a private chat room for your small group. Have as many as you want, and it's always free. Now, you can coordinate with coworkers, organize a game night, and keep in touch with family all in the same place.
Find out where you can get free cloud storage and what the limitations are. Organize your files and sign up for free cloud storage accounts to keep everything backed up and accessible for nothing.
It’s so easy to generate a mountain of digital files nowadays. We take more photos than ever, shoot hours of video, and love to share. Cloud storage provides convenient access wherever we may be, like a digital filing cabinet, and it’s also great for collaborating on projects and provides a simple way of sharing files with selected family, friends, or business contacts. But it can also cost a pretty penny.
It’s one of the most talked-about trends in education right now. Right behind the iPad and Common Core. Flipping your classroom is a trend that doesn’t seem to be going away any time soon. That’s great, because it offers a lot of advantages for your classroom regardless of your students’ age or what subject matter …
"Engaging kids in creative video productions allows them to develop communication skills and enhances their technical know-how. It also gives them an avenue through which they can practice multimodal expressions and present information in numerous ways.This multimodality in communicating information does not only help students understand topics much better and at a deeper level but is also an elemental feature of the 21st century learning."
"As those who follow me on Twitter and via this blog know, I am an advocate of the Maker Educationmovement. The reason, as I’ve mentioned, is that I come from a background in Experiential Education. Many of underlying principles and learning activities related to maker education fit nicely into the tenets and principles related to experiential education. Since this discipline-learning philosophy has been around a lot longer than the more formalized, current maker education movement, those attempting to move maker education into more traditional educational settings might draw from the writings and literature of experiential education to help explain and contextualized maker education."
Free high-resolution pictures you can use on your personal and commercial projects. Click on an image to download the high-resolution version. New awesome pictures added weekly! All pictures were captured by Ryan McGuire of Bells Design and free of copyright restrictions.
Drop Messages is a fun app that allows you to share experiences with friends and family in a whole new way. Drop a digital message to a friend or group of friends anywhere in the world and they will discover your Drop when they are in the vicinity of the selected location.
This is a great new game from Google which helps students develop their vocabulary through spelling and pronunciation. Using Chrome, students can actually speak to the computer and listen to the pronunciation of the words as they build a word tower. They can even listen to a speaking dictionary telling them what the words mean. This should get your students working autonomously to develop their own vocabulary and if they sign in they can track and share their results.