Game Engines
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Gamebase to Introduce Reach3dx Game Engine at GDC 2014

Gamebase to Introduce Reach3dx Game Engine at GDC 2014 | Game Engines | Scoop.it
prMac is a free press release distribution service aimed at enhancing the visibility of press releases in the Mac world. With a Publish Once, Broadcast Many philosophy, we offer world-wide agency distribution services as well as top-notch RSS feeds.
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Kaleb Anthony Mason's comment, March 6, 2014 2:18 PM
"There are two main goals of Reach3dx. The first is to provide cross-platform rendering that is flexible and high quality. The second is to decrease development times so users can get to the market faster on the ever changing mobile platforms." said Paul Welch.
Kaleb Anthony Mason's comment, March 12, 2014 10:55 PM
In order to deliver a great game, designers need a full-featured development environment that provides a well put together game creation experience. This is the core philosophy of the Gamebryo® game development solution: to encourage creativity and enable innovation, inspiration, and fun -- and give you the tools you need to stand up your game quickly, then experiment with and re-develop on your game's design.<br>
Kaleb Anthony Mason's comment, March 12, 2014 10:55 PM
Unlike most engines that require developers to follow a set way to develop. Gamebryo is based on a flexible infrastructure that allows teams to easily modify, extend and re-factor the project to meet the unique wants of their creative vision. This flexibility sets apart Gamebryo from engine solutions built around a specific genre. Gamebryo reduces the amount of development effort required to put together engine components to suit unique customer workflows.
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Umoove Over Kinect, There’s A New Player In Town

Umoove Over Kinect, There’s A New Player In Town | Game Engines | Scoop.it
Flying Experience is now inside the App Store, but what does the future hold for Umoove?
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Kaleb Anthony Mason's comment, April 4, 2014 10:51 AM
“‘It’s a real positive for gaming, because it results in a far more immersive experience for the player,’ says Kempinski, speaking with Know Your Mobile. ‘Most of us tend to move our faces when we’re playing games anyway. If you watch a person playing a game where they’re riding a motorcycle, you’ll typically see them moving from side to side. Those movements are extremely intuitive -- it’s not about having to teach the user a lot of movements and gestures which don’t come naturally.’”<br>
Kaleb Anthony Mason's comment, April 4, 2014 10:54 AM
"“What the Umoove technology does is to add another layer of interaction on top of the touch interface you already have on your mobile devices,” he explains. “It’s not a replacement for anything. Think about the mouse for example. When the mouse arrived, it wasn’t like people started typing in numbers using the mouse -- but the mouse added an additional interface on top of the functionality of the existing keyboard. It’s the same thing with what we’re doing. Touch is great as it is, but we’re adding a further layer of interaction.”"
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Umoove Says Face and Eye Tracking Will Change Mobile Games, Ads and More

Umoove Says Face and Eye Tracking Will Change Mobile Games, Ads and More | Game Engines | Scoop.it
A demo of the Israeli company's technology, released today, turns your head into a game controller.
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Kaleb Anthony Mason's comment, April 1, 2014 9:45 PM
“It’s sort of like adding another sensor into the phone.” (Yitzi Kempinski, Umoove CEO)
Kaleb Anthony Mason's comment, April 1, 2014 9:48 PM
Many other companies have expressed interest in his product and would like to integrate the software into their devices. Although there are sceptisims to the software though, because it words on anything with a front-facing camera, which begs the question, is there any security with that kind of software?<br>
Kaleb Anthony Mason's comment, April 1, 2014 9:52 PM
“We’re talking about adding another layer on top of touching, similar to what the mouse did with the keyboard — they didn’t throw out the keyboard, it actually added suddenly the ability to have another layer of interaction, so it’s the same sort of thing here,” says CEO Yitzi Kempinski.
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iSGL3D - About - Overview

iSGL3D - iOS Scene Graph Library: a 3D framework for the iPhone, iPad and iPod touch.
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Kaleb Anthony Mason's comment, March 12, 2014 10:58 PM
SGL3D is a 3D game engine for the iPhone, iPad and iPod touch written in Objective-C. The design/objective behind iSGL3D is to make construction and manipulation of 3D scenes as simple as possible for a developer. With a single line of code you can add a 3D object whether it is a simple built-in graphic, a particle or your own drawings. Properties on these objects allow you to modify their appearance, position, rotation and more very simply. You can add containers too to group objects and manipulate them together. In a short period of time you can build up a complex 3D scene.
Kaleb Anthony Mason's comment, March 13, 2014 12:01 PM
Construction of intricate 3D scenes couldn't be simpler with this program. You don't need to be an expert in computer graphics to create exactly what you want in just a few lines of code. Construct a 3D object, give it a material, position it in the game or relative to another object. iSGL3D is designed so that you type what you think. It's just as easy to change the objects in the scene. “Intuitive methods allow you position, rotate and scale all objects. You can also modify the transparency of the object, indicate whether lighting has an effect on it, specify whether you want it to cast shadows, etc all in single lines of code.” (iSGL3D)
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Software-only face and eye tracking comes to mobile devices

Software-only face and eye tracking comes to mobile devices | Game Engines | Scoop.it
Umoove brings a new software-only approach that provides precise face and eye-tracking on any smartphone or tablet with a front facing camera.
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Kaleb Anthony Mason's comment, April 4, 2014 10:52 AM
Umoove, a company from Isreal, has a software that keeps track of eye and face movements. Typically most tracking cameras, up until now, are hardware-based. <br>
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Umoove Is Poised To Blanket The World With Mobile Head-Tracking Tech, With Or Without The Galaxy S IV | TechCrunch

Umoove Is Poised To Blanket The World With Mobile Head-Tracking Tech, With Or Without The Galaxy S IV | TechCrunch | Game Engines | Scoop.it
Israeli startup Umoove has attracted a lot of attention for its head- and eye-tracking technology after early reports that it might be powering a feature that..
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Kaleb Anthony Mason's comment, April 3, 2014 2:03 PM
“The New York Times’ Brian Chen reported on Tuesday” (Darrel Etherington) that Umoove is open source, that the company gave out as an SDK to applicants. The co-CEO said that they have had a lot of applicants so they will release a full public beta in April.<br>
Kaleb Anthony Mason's comment, April 3, 2014 2:07 PM
Umoove’s pattened software is supposed to be used on any phone, because it uses raw data from the camera. It even works with a two year old iPod. They use algorithms to fill in gaps with what ever data the camera captures with “a sophisticated use of real-time head/movement prediction components.”
Kaleb Anthony Mason's comment, April 3, 2014 2:12 PM
The way Umoove is able to always produce accurate results is that it is good at “accounting for variances in environment, lighting conditions and user hand shake/movement.” The technology is created to always give the user entertainment,no matter what conditions of light or color you are in, and to work easily between them by adapting the game when it detects a change in light or color. “It uses an active stabilization technique to filter out natural body movements from an unstable camera in order to minimize false-positive motion detection, too.”(Darrel Etherington)
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15 essential mobile game development tools

15 essential mobile game development tools | Game Engines | Scoop.it
Guides to game development tools and technology
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Kaleb Anthony Mason's comment, March 13, 2014 12:05 PM
Unity Technologies CEO David Helgason says: “Unity’s power, efficiency, elegance of design and massive cross-platform capabilities make it the best option for developers looking to create games for any range of mobile devices. With ancillary bonuses such as the Asset Store and recently announce Unity Cloud and sharing services, Unity is by far the most complete package in the market.”
Kaleb Anthony Mason's comment, March 14, 2014 11:50 AM
Ludei: Its maker claims Ludei offers the fastest HTML5 gaming experience around, while its CocoonJS Launcher App and Cloud compiler simplifies the process of debugging and coding of the final apps to upload to the app/play stores. Along with this, Ludei also gives you access to important “native features, such as native ad networks, in-app payments and push notifications, through a single API.” (Arron Lee, Develop).<br>
Kaleb Anthony Mason's comment, March 14, 2014 11:53 AM
Nextpeer: Brought to programmers in August 2013, Nextpeer is a multiplayer social SDK for mobile games that is intended to allow you to easily create multiplayer games, as well as increase attention grab for your games. It is said to take less than 15 minutes to code with the SDK, and some 2,800 games are already integrated with the Nextpeer SDK on iOS.<br>