Cases, Theories, and Debates Over and Related To Video Games Aspect 2
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Cases, Theories, and Debates Over and Related To Video Games Aspect 2
Conspiracies, theories, cases, and arguments related to video games
Curated by Steven Faddis
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The Top 10 Deaths Caused by Video Games

The Top 10 Deaths Caused by Video Games | Cases, Theories, and Debates Over and Related To Video Games Aspect 2 | Scoop.it
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Steven Faddis's comment, March 13, 2013 6:57 PM
Multiple deaths have happened due to video games. Some having to due with heart failures for playing for so long and others have been murders or suicides. One man stabbed his friend to death thinking it was a virtual weapon like in the game he played. Another shot himself in front of his computer and left notes in front of his computer for his mother about the game but none about the motivation for his suicide. A teenage boy jumped from the top of a building due to a video game. He left a note for his parents in the third person point of view and alsonsaid that he wanted to meet his gamer friends in the afterlife. Before this he told his parents that he was extremely addicted and could do nothing about it.
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Video game 'sparked hammer murder'

Campaigners are stepping up pressure for a violent video game to be banned after it was blamed for the horrific murder of a 14-year-old British boy by an older friend.The game, Manhunt, is described...
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Steven Faddis's comment, March 13, 2013 10:32 AM
A video game is the cause of the murder of a 14 year old british child who was killed by an older friend of his. The game was Manhunt, which had points based on how many killings happened. Warren Leblanc murdered Stefan Pakeerah supposidly due to the influence of a video game. He pleaded guilty and even his mother said that he was obsessed and the game was extremely bad. The game was later banned by censorship officials.
Steven Faddis's comment, March 13, 2013 6:23 PM
Even Warrens friends said that he was obsessed. How Warren killed Stefan was the same way killings happened in the game. Attorney Jack Thompson is against kids having violent games such as these. There is evidence to suggest that kids can't tell the difference between fantasy and reality. Warren Leblanc murdered his friend by sneaking up on him and hitting him over the head.
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A connection between video games and real-world violence?

A connection between video games and real-world violence? | Cases, Theories, and Debates Over and Related To Video Games Aspect 2 | Scoop.it
commentary The Obama administration is asking for another look at the effect of fantasy violence. Let's hope we can tell the difference between what's distasteful and what's dangerous. Read this article by Jim Kerstetter on CNET News.
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Steven Faddis's comment, March 13, 2013 10:07 AM
Obama is asking congress for a $10M fund to study the effects of video games. Gaming groups also want to look into this issue, though the results are unclear. After the Newtown shootings, it is a serious topic that they think should look into. It isn't looking like they are going to find any new results on this topic. They have been looking for years to find a connection for this type of violence, but nothing has been found.
Steven Faddis's comment, March 13, 2013 10:15 AM
In 2010 a journal was posted on this topic and one psychologist found a connection, but the rest of society couldn't see anything. Some research that has been done is common sense. Psychologists say if a child has violent tendencies, a good example as to animal cruelty, then they should be kept away from violent games and weapons. However all aspects of the effects of games are being looked into; some psychologists say they are helpful first, violent second. Some say that violent games relieve stress before they cause violence and aggression.
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Justices to hear video game violence case

Justices to hear video game violence case | Cases, Theories, and Debates Over and Related To Video Games Aspect 2 | Scoop.it
One version of the video game Postal 2 features an easily angered "postal guy" with dark glasses and a high-powered rifle. He wanders through town killing everyone he sees, leaving them bloody and...
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Steven Faddis's comment, March 12, 2013 10:09 PM
Video games popular to today's youth are in two thirds of today's households. Players are thrown into the game with a usual theme of good vs evil. State attorneys argue that these games are becoming too real and can engulf today's youth in a bad mentality of violence. Research shows regular play also leads to aggression. California defines a violent game as one that has murder, sexual assault, or disembodying another human being that shows only "morbid interest" with no value to learn something.
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Teacher's Comments

Senior Research

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Tami Yaklich's comment, March 21, 2013 10:14 PM
Good job paraphrasing
Tami Yaklich's comment, March 21, 2013 10:14 PM
Excellent interview results!
Tami Yaklich's comment, March 21, 2013 10:14 PM
30/30
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Video game makers sued in murder case - smh.com.au

Makers of the violent video game Grand Theft Auto III are being sued for $US246 million ($A352.2 million) by families of two people shot by teenagers allegedly inspired by the game.
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Steven Faddis's comment, March 13, 2013 6:43 PM
One person killed and one seriously injured after being shot at in the Great Smoky Mts. In June of 2003. They were attacked by two step brothers who told investigators that they wanted to go on a shooting spree after playing Grand Theft Auto III. This game has been criticized for the violence that it contains. The step brothers plead guilty and the victims families are demanding $246M from Sony, Take Two Interactive Software and Rockstar games, and Wal-Mart. Jack Thompson, the lawyer who was also involved in the murder of Stefan Pakeerah, wants these companies to stop marketing these violent games to children.
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Connecticut school killings reignite debate about violence in video games

Connecticut school killings reignite debate about violence in video games | Cases, Theories, and Debates Over and Related To Video Games Aspect 2 | Scoop.it
Violence in video games has been definitively linked to real world aggression, researchers say – and after the Newton, Conn., massacre, people are looking at video games again.
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Steven Faddis's comment, March 12, 2013 11:00 PM
The Newtown shootings have sparked debate of violent games. Brad bushman said that it is impossible to determine what makes someone due that, and he is one of the nations genius' on video game violence. Many factors should be taken into account such as Lanzas mental problems. Bushmans study conducted shows that someone who plays violent games for 3 days straight shows increases in aggression. Gamers deny this, but the evidence is overflowing.
Steven Faddis's comment, March 12, 2013 11:10 PM
The video game business is an extreme money maker. Ratings by the ESRB attempt to keep the most violent games out of kids hands, but that doesn't always happen. And since kids can't always buy these games, they will play ones on the computer. Bushman also conducted a study that had players use a regular or gun shaped controller. Players who play more violent games aimed for the head. He also stated that they are good "training tools".
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Report: Police Want To Know If Sandy Hook Shooter Was 'Emulating' A Video Game

Report: Police Want To Know If Sandy Hook Shooter Was 'Emulating' A Video Game | Cases, Theories, and Debates Over and Related To Video Games Aspect 2 | Scoop.it
The Hartford Courant has published a long profile of Adam Lanza, the 20-year-old who shot and killed 27 people at Sandy Hook Elementary last December. One particularly interesting tidbit:
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Steven Faddis's comment, March 12, 2013 10:27 PM
Guns and violent games were an unhealthy combination for a "troubled boy". In Adam Lanzas house, police found "thousands of dollars worth" in violent video games. Police want to know if he was trying to re-simulate a video game shooting. Lanza trashed his hard drive which probably had information and what and who he played with. He also may have destroyed any plans or reasons on why he did this.
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Interview Results

Interview results with Mr. Velez - PhD Student at Ohio State and Dr. Ewoldsen - Professor of Psychology at Ohio State

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Steven Faddis's comment, March 12, 2013 10:22 AM
1. How are video games positive?

Video games can be positive in many ways. My research specifically demonstrates that video games are becoming a social activity in which players come together and work as teams to play the game. Some of the benefits of this is increased cooperative behaviors between players and towards other non-video game players. Playing cooperatively also decreases the aggression that has been associated with violent video games.
Video games can also be positive by increasing players' cognitive abilities. For instance, players have been shown to have fast problem solving skills and can make accurate and quick decisions. Video games can also lead to very positive emotions and players have been shown to use video games to regulate their moods. Another positive aspect of video games is that they make social connections very accessible and diverse for those who may not have access to them or are to nervous to go find them
2. What makes video games addicting?
All the positive things that I just mentioned can lead to addiction. Just like the old adage "too much of a good thing can be bad". However, the social aspects of video games can lead to many addictive behaviors. For many players the ability of video games to offer a diverse social world at their fingertips can be addicting. In comparison to the real world, video games allow players to become someone they are not and interact with many others without any social anxiety. This disconnection with the real world has been shown to attract lots of players and lead to addiction.
3. What can addiction lead to, mentally?
Mentally, the separation between who a player is online and who they are offline can be increased by addiction to social video games. This can be mentally unhealthy and furthers one addiction to the online world where the majority of social interactions are positive. This may lead one to further dislike who they are offline.
4. What can be the long term health effects of video game addiction?
Research on aggression suggests that playing violent video games a lot can make you more of an aggressive person. Some negative effects are on grades, friendships, and issues with authority. There is also research looking at physical effects such as weight issues from living a sedentary lifestyle such as those gamers live.
5. How can video game addiction socially impact someone's life?
Being addicted to social video games can lead one to resist making friend offline because they prefer their online friends. However, other research suggests that video games can lead to more friends offline because they have an activity to share with others they meet offline. Indeed, playing video games with others they have met offline is relatively easy considering things like Xbox live that allow players to invite others and form groups.
6. How much money and time would you say, can someone spend on video games in their lifetime in today's generation?
That is a tough question to answer and I'm not sure I'm the one to answer it. I would suggest going to the Entertainment Software Association (ESA) website. They provide statistics on how much people spend on video games and how much time they spend playing. I'd say in both cases players can spend a substantial amount of their money and time with video games.
7. What can be the short term health effects of video game addiction?
In terms of short term health effects there is a lot of research being conducted on exercise games. Research suggests that games made for workouts or that require a lot of physical activity can be effectively used by players to loose weight and overall better their physical condition.
8. What are dangerous possibilities of kids coming in contact with someone they do not know?
There is a lot of research coming out about cyberstalking and how it is really easy to do and really hard to avoid someone online. There is always a risk of meeting someone and starting a relationships that leads to cyberstalking or worse physical meetings that end terribly. However, this is a problem associated with all mediated technology (i.e., anything on the internet) and not just video games. However, it may be easier to meet someone and quickly form a relationship with them in a video game.
9. What are ways to prevent video game addiction?
With any of the negative effects of video games the best way to prevent them is through parenting and moderation. Many people want to put the blame on video games for many things but really the issue can be boiled down to problems within a household and neglectful parenting. Teenagers and children can become addicted to many things and the research on addiction suggests that the root of addiction issues for these age ranges stem from bad parenting.
10. Why do parents buy their kids rated M games?
This is another parenting issue. A lot of parents don't have it in them to tell their kids no or they do not think violent video games are a problem. Either way, parents have the power to control what their kids ingest in terms of mediated entertainment.
Hope this helps and good luck
John
Steven Faddis's comment, March 12, 2013 10:24 AM
Interview results with Dr. Ewoldsen
Steven Faddis's comment, March 12, 2013 10:24 AM
1. How are video games positive?

There are many ways in which video games can be positive. There is an entire area of research on what are called *serious* games. These are games that are designed to be educational. These games can have a number of different positive effects. Likewise, games have been found to increase a person's ability to visually scan and locate things within the visual field. My own research has focused on cooperative game play. Most shooter games allow players to play cooperatively either against the game or against another team. We find that when people play cooperatively, it increases their later cooperative behavior in other contexts. Likewise, playing a violent game cooperatively decreases any of the negative effects of the game in terms of increasing violence. Another line of research we have been pursuing involves the effects of leaderboards on a person's self-esteem. We find that when people are told they did particularly well on a novel game, their self-esteem increases. Conversely, we find that when they are told they did particularly bad, it does not impact their self-esteem.

2. What makes video games addicting?

I really can't answer this question.

3. What can addiction lead to, mentally?

Again, this is really outside of my area of expertise.

4. What can be the long term health effects of video game addiction?

I am not aware of any research on the long term health effects of playing the game per se.

5. How can video game addiction socially impact someone's life?

Decreases in social interaction, lose of friends.

6. How much money and time, on average, can someone spend on video games in their lifetime?

Again, this is outside my area.

7. What can be the short term health effects of video game addiction?

Lose of sleep, fatigue, and the negative health effects associated with lose of sleep.

8. What are the dangerous possibilities of kids coming in contact with someone they do not know?

Again, this is outside my realm of study.

9. What are ways to prevent video game addiction?

Parental intervention. Parents really need to talk with their children about their media use - whether it is TV, video games, the internet - and explain their concerns.

10. Why do parents buy their kids rated M games?

Again, I really can't speak to this.