Postman’s fourth idea lets us know that technology changes everything. And by stating everything, it also means not only the younger generations but adults as well. The article explains several incidents and police charges concerning Internet and gaming addicts. Similar cases from Choe SungHun’s article with couples killing their baby are reported in the article as well. Families are broken and relationship is ruined. The fourth idea comes in here justifying the idea; it affects male and female, both young and old, all around the world that has access to the Internet. I am able to connect to this because having my own phone and a computer in my own room drastically changed my life as well. My friends too, started spending more time on technology. Life then and now has changed so much that it is hard for us to go back.
I decided to connect this article with Postman’s first idea because it was able to fit perfectly. The main concept to this idea is simple technology gives and takes away. While Internet users around the world are exponentially increasing, people are beginning to depend too much on the technology. Access to the Internet provides the user unlimited information with the click of a mouse. We are able to read and view the news, videos that other individuals uploaded, and many more to keep us informed and entertained. However, too much of anything is always bad and it takes a huge toll on addicts. When surfing the Internet or playing games becomes a habit, many of us lose track of time causing us sleep deprivation. It could lead to negligence for the family or cause people to lose jobs and drop out of school. It lets us understand what happened to the parents in the Choe Sung Hun’s article “A Fantasy World is creating problems in South Korea” and how their addiction lead to an extreme outcome. This article gives out 5 warning signs that we need to watch before people really get addicted. I was able to actually understand that I myself was showing signs of Internet addiction since I would spend long nights surfing and reading on the internet.
The summary of this article is pretty simple. It describes the history of South Korea’s gaming companies and how it became part of the countries financial backbone. Postman’s second idea is that in technology there are always winners as well as losers. Several of the comments in Choe SangHun’s article talked about spending real money for online gaming too. The article clearly lets the readers know that the owners and the corporates of these gaming companies are practically the winners in this hierarchy. The game development has been rapidly increasing, entertaining many fans all around the world. As a Korean, I know that every Korean male goes through a phase of gaming addiction and these companies are where it comes from. Even though I haven’t been spending too much money on gaming (knowing there are better things to invest for) I still am the losers of this technology race.
Words by Vaughan Wallis, Illustrations by Pat Volz You may have heard of the Korean Wave, the spread of Korean culture through movies, dramas, pop music, and more. But did you know that leading the wave—at least in terms of cash—are video games?
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