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Rescooped by Katterley from Books, Photo, Video and Film
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Read: The full run of If magazine, scanned at the Internet Archive

Read: The full run of If magazine, scanned at the Internet Archive | Ebooks & ELearning | Scoop.it
The Internet Archive’s amazing Pulp Magazine Archive includes all 176 issues of If, a classic science fiction magazine that ran from 1952 to 1974.

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Rescooped by Katterley from Tools for Teachers & Learners
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Online video Tutorials ,Free University courses and training || OpenVideoTutorial.com

Online video Tutorials ,Free University courses and training || OpenVideoTutorial.com | Ebooks & ELearning | Scoop.it

An open collection of Tutorials,Lectures and training Courses from top universities and colleges.10000+ free training courses.


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Dawn Jensen's comment, October 30, 2013 1:54 PM
I see that Sue. Thanks for the catch. I don't know if it's temporary or not.
Dawn Jensen's comment, October 30, 2013 1:54 PM
I see that Sue. Thanks for the catch. I don't know if it's temporary or not.
Riccardo Sarperi's curator insight, June 20, 2014 10:07 AM

(In inglese..)

Rescooped by Katterley from IT Books Free Share
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Advanced Network Programming - Principles and Techniques - Free eBook Share

Advanced Network Programming - Principles and Techniques - Free eBook Share | Ebooks & ELearning | Scoop.it
eBook Free Download: Advanced Network Programming - Principles and Techniques | PDF, EPUB | ISBN: 1447152913 | 2013-07-30 | English | PutLocker

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Fox eBook's curator insight, August 12, 2013 9:22 PM

Advanced Network Programming – Principles and Techniques: Network Application Programming with Java (Computer Communications and Networks)
Answering the need for an accessible overview of the field, this text/reference presents a manageable introduction to both the theoretical and practical aspects of computer networks and network programming. Clearly structured and easy to follow, the book describes cutting-edge developments in network architectures, communication protocols, and programming techniques and models, supported by codeexamples for hands-on practice with creating network-based applications. Features: presents detailed coverage of network architectures; gently introduces the reader to the basic ideas underpinning computernetworking, before gradually building up to more advanced concepts; provides numerous step-by-step descriptions of practical examples; examines a range of network programming techniques; reviews network-based data storage and multimedia transfer; includes an extensive set of practical code examples, together with detailed comments and explanations.

Table of Contents

1: Introduction
2: Network Architectures
3: Network Communications Protocols and Services
4: Basic Network Programming
5: Sockets
6: Socket-Based Client-Server Communication
7: Support for Communication-Based Services
8: Server-Side Network Programming
9: Client-Side Network Programming
10: Advanced Client-Server Network Programming
11: Conclusion

 

Free Download Here: http://www.foxebook.net/advanced-network-programming-principles-and-techniques/

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MOS 2013 Study Guide for Microsoft Outlook - Free eBook Share

MOS 2013 Study Guide for Microsoft Outlook - Free eBook Share | Ebooks & ELearning | Scoop.it
eBook Free Download: MOS 2013 Study Guide for Microsoft Outlook | PDF, EPUB | ISBN: 0735669228 | 2013-11-04 | English | PutLocker

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Katterley's insight:

Thinking this will be useful, my organization just migrated to Outlook.

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Fox eBook's curator insight, November 5, 2013 8:10 PM
Table of Contents

Objective 1: Manage the Outlook environment
Objective 2: Manage messages
Objective 3: Manage schedules
Objective 4: Manage contacts and groups

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Unity 4.x Cookbook - Free eBook Share

Unity 4.x Cookbook - Free eBook Share | Ebooks & ELearning | Scoop.it
eBook Free Download: Unity 4.x Cookbook | PDF, EPUB | ISBN: 1849690421 | 2013-06-14 | English | PutLocker

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Sounds fun!

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Fox eBook's curator insight, August 19, 2013 2:15 AM

Over 100 recipes to spice up your Unity skills

Overview

A wide range of topics are covered, ranging in complexity, offering something for every Unity 4 game developer.Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and alternative approaches or refinements.Book developed with the latest version of Unity (4.x).

In Detail

Covering the latest version (Unity 4) of this established game engine, the Unity 4.x Cookbook explores a wide range of 3D, animation, multimedia, and scripting game features.

The power of Unity 4 is demonstrated through the 10 chapters covering many of this game engine’s features.

“Unity 4.x Cookbook” helps you learn how to make the most of the powerful but easy-to-use Unity 4 game engine.

Every Unity game developer is different. Some come from a multimedia background, some are new to game development, and some are transferring from other engines. Whatever your background, with the breadth and depth of topics covered you should find new features and techniques to enhance your next game.

This book offers detailed, easy-to-follow, step-by-step recipes helping you master a wide range of Unity game features.

Chapters are provided focusing on the basics; audio, cameras, images, materials and animations, GUIs, external resources and devices, directional and artificial intelligence character control, and performanceoptimization.

“Unity 4.x Cookbook” provides a collection of ideas and resources that should offer new and useful techniques for every Unity game developer to enhance their next game.

What you will learn from this book

Enhance your character`s animation in real time using Unity`s new Mecanim systemMeasure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects.Work with cameras, images, and the Shuriken practical system, to create mini-maps, control zooming, and depth of field, and switch between cameras.Define materials for reflections, transparency, specular and self-illumination of materials, and cloudy outdoor effects.Use artificial intelligence techniques to make non-player character objects seek, follow, flee each other, or follow a waypoint sequence, and even flock together like a herd of animals.Make your game communicate with Microsoft Kinect cameras, for control of game characters, and even to record your own motion capture.Improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, mouse over material highlighting, graphical power-bars, and a flexible inventory class.Save and load text, XML, or media assets from local or remote sources, and communicate with websites and their databases to create online scoreboards

Approach

Cookbook.

Who this book is written for

From beginners to advanced users, from artists to coders, this book is for you and everyone in your team!

This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting..

Table of Contents

Chapter 1: Getting Started with Unity 4.x
Chapter 2: Using Cameras
Chapter 3: Creating Maps and Materials
Chapter 4: Creating GUIs
Chapter 5: Controlling Animations
Chapter 6: Playing and Manipulating Sounds
Chapter 7: Working with External Resource Files and Devices
Chapter 8: Working with External Text Files and XML Data
Chapter 9: Managing Object States and Controlling Their Movements
Chapter 10: Improving Games with Extra Features and Optimization
Chapter 11: Taking Advantage of Unity Pro

 

Free Download Here: http://www.foxebook.net/unity-4-x-cookbook/

Melissa St Hill's curator insight, August 19, 2013 3:14 AM

FREE e-book for all the passionate technologists out there wishing to explore Unity scripting...