C21 learning: ideas and tools for teachers
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C21 learning: ideas and tools for teachers
Curated by Jean Jacoby, Teaching Consultant (Online), Massey University
Curated by Jean Jacoby
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Do Teachers Need to Relearn How to Learn?

Do Teachers Need to Relearn How to Learn? | C21 learning: ideas and tools for teachers | Scoop.it

I suspect that the main reason many teachers don’t transfer their knowledge and actively seek answers to their questions about tech is that they simply aren’t very interested in learning it. The key to David Warlick’s statement is that people can leverage the internet to learn anything they want to learn. But let’s put that aside for now and assume for the sake of argument that teachers need to learn how to use tech whether they want to or not. Why do they often profess helplessness and state that they can’t learn it without PD?


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E-Learning Certificate Program: Online Discussion: 16 Quality, Timing, and Value Added Response Tips

E-Learning Certificate Program: Online Discussion: 16 Quality, Timing, and Value Added Response Tips | C21 learning: ideas and tools for teachers | Scoop.it

Expertly facilitated online discussion is the driving force for community in e-learning classes. Creating norms for discussion quality and timing improve the dialog. This also helps the facilitator step back as students learn to deepen their online dialog


The following quality, timing, and response tips were suggested by my network of e-learning professionals and by the participants in E-Learning for Educators, part of the UW-Stout E-Learning and Online Teaching Graduate Certificate Program.


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Learning with 'e's: The natives are revolting

Learning with 'e's: The natives are revolting | C21 learning: ideas and tools for teachers | Scoop.it
RT @timbuckteeth: Make it go away!! They are talking about 'Digital Natives' on BBC TV News.
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What’s the Point? Effectively Integrating Educational Technology

What’s the Point? Effectively Integrating Educational Technology | C21 learning: ideas and tools for teachers | Scoop.it
A while back an #edchat poll on Twitter raised the question: “What objectives are necessary for effective edtech integration?” The following are ten (What’s the Point?

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Research in Learning Technology

Research in Learning Technology | C21 learning: ideas and tools for teachers | Scoop.it

Research in Learning Technology is the journal of the Association for Learning Technology. It aims to raise the profile of research in learning technology, encouraging research that informs good practice and contributes to the development of policy. The journal publishes papers concerning the use of technology in learning and teaching in all sectors of education, as well as in industry. 

 

Open Access – Research in Learning Technology is free from all access barriers, allowing for global dissemination of your work.


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Teaching with Social Media: 7 Benefits of Using Social Media to Promote Collaborative Learning in Higher Education « Leading, Teaching, & Learning

RT @OMCareers: Education via #Facebook! Sounds interesting… right?
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Adopting Digital Game-based Learning: Why and How | Upside Learning Blog

Adopting Digital Game-based Learning: Why and How | Upside Learning Blog | C21 learning: ideas and tools for teachers | Scoop.it
It’s everywhere – these varied conversations about learning games and the spending of millions of dollars to further the state of art in learning games.
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4 Characteristics of Education Programs That Actually Work

4 Characteristics of Education Programs That Actually Work | C21 learning: ideas and tools for teachers | Scoop.it

“Education” is a huge conversation, but almost all of the conversation is about the education problem. There is not a serious or mature conversation about solutions.


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Computer-Supported Collaborative Learning in Higher Education | edteck-lms.org

Computer-Supported Collaborative Learning in Higher Education | edteck-lms.org | C21 learning: ideas and tools for teachers | Scoop.it
Computer-Supported Collaborative Learning in Higher Education provides a resource for researchers and practitioners in the area of computer-supported collaborative learning (also known as CSCL); particularly those working within a tertiary...
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IWBs & Collaborative Pupil Learning in Primary Science, University of Cambridge

IWBs & Collaborative Pupil Learning in Primary Science, University of Cambridge | C21 learning: ideas and tools for teachers | Scoop.it

Welcome to our site, which provides an insight into a research project focused on how primary school pupils use IWBs when asked to collaborate on science activities. You are invited to investigate the menu links.

 

We would like to acknowledge the support of the ESRC in funding this project and of the Cambridgeshire ICT service in providing a range of help, advice and support. In particular we would like to thank our research teachers and their classes, who were giving of their time and expertise.


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Tech Transformation: Rethinking how students learn

Tech Transformation: Rethinking how students learn | C21 learning: ideas and tools for teachers | Scoop.it

"I've started reading a new book in the past couple of days and already I have so
many new things to think about! The book is entitled 21st Century Skills -
Rethinking How Students Learn and is edited by James Bellanca and Ron Brandt.
In the preface to the book Ron Brandt explains why a focus on skills is so
important. He writes "effective teaching involves students using skills..."

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How Do We Train Teachers in Formative Assessment?

How Do We Train Teachers in Formative Assessment? | C21 learning: ideas and tools for teachers | Scoop.it

"There's always a lot of interest among Education Week readers in the topic of "formative assessment." And despite some confusion over the research, there is at least general recognition that this aspect of teaching and learning has a lot of promise."

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10 Tools for Increasing Engagement in Online Courses

10 Tools for Increasing Engagement in Online Courses | C21 learning: ideas and tools for teachers | Scoop.it

Over the last few years I've done a lot of work developing writing and redeveloping online courses and course materials. In the initial rush to get learning online many organisations got themselves a Moodle platform and then attached a whole load of PDFs and .docs, added some forums and the odd video clip and called it an online course. It's no surprise then that drop out rates for online learning courses have been so high.


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Eli's curator insight, February 27, 2013 6:10 PM

Engagement is SO critical to learning, retention and productivity

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Gamification vs. Game Based Learning in Education

Gamification vs. Game Based Learning in Education | C21 learning: ideas and tools for teachers | Scoop.it
As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain.

Via JackieGerstein Ed.D.
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Curating Information & Making Sense of Data Is a Key Skill for the Future [Research]

Curating Information & Making Sense of Data Is a Key Skill for the Future [Research] | C21 learning: ideas and tools for teachers | Scoop.it

Robin Good: The Institute for the Future and the University of Phoenix have teamed up to produce, this past spring, an interesting report entitled Future Work Skills 2020.

 

By looking at the set of emerging skills that this research identifies as vital for future workers, I can't avoid but recognize the very skillset needed by any professional curator or newsmaster.

 

It should only come as a limited surprise to realize that in an information economy, the most valuable skills are those that can harness that primary resource, "information", in new, and immediately useful ways.

 

And being the nature of information like water, which can adapt and flow depending on context, the task of the curator is one of seeing beyond the water,

to the unique rare fish swimming through it.

 

The curator's key talent being the one of recognizing that depending on who you are fishing for, the kind of fish you and other curators could see within the same water pool, may be very different. 

 

 

Here the skills that information-fishermen of the future will need the most:

 

1) Sense-making:

ability to determine the deeper meaning or significance of what is being expressed

 

2) Social intelligence:

ability to connect to others in a deep and direct way, to sense and stimulate reactions and desired interactions

 

3) Novel and adaptive thinking:

proficiency at thinking and coming up with solutions and responses beyond that which is rote or rule-based

 

4) Cross-cultural competency:

ability to operate in different cultural settings

 

5) Computational thinking:

ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning

 

6) New media literacy:

ability to critically assess and develop content that uses new media forms, and to leverage these media for persuasive communication

 

7) Transdisciplinarity:

literacy in and ability to understand concepts across multiple disciplines

 

8) Design mindset:

ability to represent and develop tasks and work processes for desired outcomes

 

9) Cognitive load management:

ability to discriminate and filter information for importance, and to understand how to maximize cognitive functioning using a variety of tools and techniques

 

10) Virtual collaboration:

ability to work productively, drive engagement, and demonstrate presence as a member of a virtual team

 

 

Critical to understand the future ahead. 9/10

 

Curated by Robin Good

 

Executive Summary of the Report: https://docs.google.com/viewer?url=http%3A%2F%2Fapolloresearchinstitute.com%2Fsites%2Fdefault%2Ffiles%2Ffuture-work-skills-executive-summary.pdf 

 

Download a PDF copy of Future Work Skills 2020: https://docs.google.com/viewer?url=http%3A%2F%2Fapolloresearchinstitute.com%2Fsites%2Fdefault%2Ffiles%2Ffuture-skills-2020-research-report.pdf  


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Beth Kanter's comment, December 20, 2011 7:34 PM
Thanks for sharing this from Robin's stream. These skills sets could form the basis of a self-assessment for would-be curators, although they're more conceptual - than practical/tactical. Thanks for sharing and must go rescoop it with a credit you and Robin of course
janlgordon's comment, December 20, 2011 7:56 PM
Beth Kanter
Agreed. It's also one of the articles I told you about....good info to build on:-)
Nevermore Sithole's curator insight, September 4, 2014 2:34 AM

Curating Information and Data Sense-Making Is The Key Skill for the Future [Research]

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Teacher’s recommendations for academic uses of 5 fun free presentation tools | Emerging Education Technology

Teacher’s recommendations for academic uses of 5 fun free presentation tools | Emerging Education Technology | C21 learning: ideas and tools for teachers | Scoop.it

Course participants offer their ideas about ways to use these fun free tools in instructional situations and other academic applications.


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Managing your personal e-reputation

Managing your personal e-reputation | C21 learning: ideas and tools for teachers | Scoop.it

Via Paulo Simões, Dennis T OConnor
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Heinz Krettek's comment, December 11, 2011 7:58 AM
Hi, how can I create such infografics? tool?

Thanks in advance Heinz
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Children 'switch from TV to web'

Children 'switch from TV to web' | C21 learning: ideas and tools for teachers | Scoop.it
Television sets are being pushed aside by mobile internet, according to an annual UK survey of children's use of technology.
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Tech Transformation: Helping to digitize the world's books

Tech Transformation: Helping to digitize the world's books | C21 learning: ideas and tools for teachers | Scoop.it

My son sent me this TEDtalk today. I had no idea before watching this that
authenticating yourself as a human by using the reCAPTCHA words was helping to
digitize the world's books. The video goes on to explain about Duolingo which
helps people to learn a new language for free while they are translating the web

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Rescooped by Jean Jacoby from 21st Century Information Fluency
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ERIAL Project

ERIAL Project | C21 learning: ideas and tools for teachers | Scoop.it

The current research from ERIAL tells us that college students really don't know how to search very well.  (No surprise there!) ~ Dennis

 

The Ethnographic Research in Illinois Academic Libraries (ERIAL) Project is a two-year study of the student research process. The project is funded by an LSTA grant awarded to Northeastern Illinois University (NEIU) by the Illinois State Library. The goal of the project is to understand how students do research, and how relationships between students, teaching faculty and librarians shape that process. ERIAL is also an applied study—that is, research pursued with the purpose of uncovering, understanding and addressing social problems. As such, its goal is to use the results to develop more user-centered library services.


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Ten Free Web 2.0 Tools to Support Faculty Research

Ten Free Web 2.0 Tools to Support Faculty Research | C21 learning: ideas and tools for teachers | Scoop.it

Research is an interactive inquiry process. In many instances this involves interaction with people. We also interact with technology and through technology to improve our educational practice. Practitioner research seeks to understand the underlying causes enabling personal and organizational change


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Free Technology for Teachers: Interactive Animated Heart

"Explania is one of my favorite resources for animated explanations of topics in technology and science. Some of their offerings are videos and some of their offerings are interactive animations. One of their interactive animations that could be quite useful for biology"

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elearn Magazine: What Makes a Good Learning Game?


After developing more than 30 learning games I can safely say that it is definitely not an easy task. Developing good learning games requires constant attention to opposing factors, which only throu...


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Test your change management skills

Test your change management skills | C21 learning: ideas and tools for teachers | Scoop.it

The Diffusion Simulation Game  is a game developed by Indiana University in which players explore strategies that result in the adoption of innovation in a fictitious junior high.

 


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