C Weitze - Design of Serious Games
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C Weitze - Design of Serious Games
Serious Games, - especially learning games
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Rescooped by Charlotte L Weitze from Games, gaming and gamification in Higher Education
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Gamefroot | game creator social and mobile gaming

Gamefroot | game creator social and mobile gaming | C Weitze - Design of Serious Games | Scoop.it
Learn through making games!
There has never been an easier or more fun way to learn.

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Rescooped by Charlotte L Weitze from Games, gaming and gamification in Higher Education
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4 Things Game Designers Can Learn from Teachers

4 Things Game Designers Can Learn from Teachers | C Weitze - Design of Serious Games | Scoop.it

The annual Games in Education conference in Troy, New York is a rarity in that it brings together two groups of people who don’t often spend a lot of time together—classroom teachers and educational game developers. A group of about 200 of us gathered in a handful of conference rooms and discussed our work—sharing innovations, best practices, strategies, and challenges that we’ve encountered at the intersection of technology and learning.

Which begs the question: why don’t educational game designers and developers spend more time with classroom teachers? After all, it stands to reason that the two groups have a lot in common. Teachers face many of the same challenges and opportunities that game designers do: they spend their days grappling with how to make curricula digestible for kids; they struggle to engage an often skeptical audience; they are frequently faced with staggering budgetary and technological constraints; and, mostly, they long to see kids engaged and excited about what they’re doing and their ability to do it.

Working at Classroom, Inc., I am fortunate to have many former classroom teachers as colleagues, including members of the Product Development team. This means I always have at least one teacher participating deeply in the design process as we create new learning games. We also have extraordinary access to see our programs being used in classrooms, so we stay very close to the environments in which our games will be implemented. Even so, I always learn something about being a better game designer every time I go out and talk to new teachers. Here’s some of what I picked up in just two short days in Troy:

1. Keep Focused on Outcomes
2. Remember, Every Kid is Different
3. Hack Your Toolset
4. Respect the Kids


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Rescooped by Charlotte L Weitze from Games, gaming and gamification in Higher Education
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Match Game Mechanics: An exhaustive survey

Match Game Mechanics: An exhaustive survey | C Weitze - Design of Serious Games | Scoop.it
In his paper Swap Adjacent Gems to Make Sets of Three, Jesper Juul defines matching tile games as “video games where the object of the player is to manipulate tiles on a grid in order to create matches” (We give a more precise definition below to suit our terminology and structure we use here.)

Juul says that one of the challenges that designers face is that casual gamers want to pick up and play these games immediately. There must be a level of familiarity without a steep learning curve. At the same time, games need to have enough uniqueness to stand out from the competition, and more importantly, enough to keep the player playing their game. Often these differences are subtle, such as Bejeweled introducing a timeless mode to its predecessors.

Because of this, the evolution of match games has occurred more incrementally than some other types of games, and it has resulted in many similar games (often labeled clones). More importantly for us, it makes match games easier to analyze than many other game genres.

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The Gamification of Education Infographic #gamification #edtech

The Gamification of Education Infographic #gamification #edtech | C Weitze - Design of Serious Games | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
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Brainy Gamer: Putting a newsgame to the test

Brainy Gamer: Putting a newsgame to the test | C Weitze - Design of Serious Games | Scoop.it
In the opening chapter of their book, Newsgames: Journalism at Play, co-authors Ian Bogost, Simon Ferrari, and Bobby Schweizer describe the game Cutthroat Capitalism and its origins as a 2009 Wired magazine piece. Cutthroat Capitalism, the print article, presented an economic analysis of Somali pirate activity in the Gulf of Aden, with colorful pages full of infographics, charts, and diagrams (many drawn in 8-bit pixel art style) illustrating the economic dimension of ransom piracy in the region
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In Serious Games, Analytics Are Everything! by Andrew Hughes : Learning Solutions Magazine

In Serious Games, Analytics Are Everything! by Andrew  Hughes : Learning Solutions Magazine | C Weitze - Design of Serious Games | Scoop.it
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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | C Weitze - Design of Serious Games | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
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UK gamers: more women play games than men, report finds - The Guardian

UK gamers: more women play games than men, report finds - The Guardian | C Weitze - Design of Serious Games | Scoop.it
The Guardian
UK gamers: more women play games than men, report finds
The Guardian
Based on interviews with 4,000 UK residents, the research asserts that women now account for 52% of the gaming audience, up from 49% three years ago.
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Institute of Play

Institute of Play | C Weitze - Design of Serious Games | Scoop.it
We bring together game design, rigorous research & interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development.
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#hangoutsonairUma Menon, Brendon Trombley, and Liza Stark

#hangoutsonairUma Menon, Brendon Trombley, and Liza Stark | C Weitze - Design of Serious Games | Scoop.it
#hangoutsonairUma Menon, Brendon Trombley, and Liza Stark - Institute of Play – Google+
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Credly Integration | BadgeOS

Credly Integration | BadgeOS | C Weitze - Design of Serious Games | Scoop.it
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10 Great Learning Game Design Links | The Upside Learning Blog

10 Great Learning Game Design Links | The Upside Learning Blog | C Weitze - Design of Serious Games | Scoop.it
Find list of 10 Great Learning Game Design Links - Resources for Designing Game Based Learning (GBL).
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A Gamified e-Learning Design Model to Promote and Improve Learning

A Gamified e-Learning Design Model to Promote and Improve Learning | C Weitze - Design of Serious Games | Scoop.it

Abstract

Gamification is a relatively new concept still not discussed extensively in academic studies and research. It has been defined as the use of gaming elements and mechanics in nongaming environments. While having multiple uses in commercial, military and medical sectors, gamification is using techniques similar to those in games to motivate and engage actions and behaviors. This paper takes a deeper look at techniques suitable for education and e-learning, and comes out with a model that describes the design of educational gamification. The application of gamification in e-learning has been done by following the framework proposed in this paper. This framework combines gamification processes and ordinary e-learning processes in one model called “Gamified e-learning design model” (GED). The ultimate goal of this paper is to expound and demonstrate through empirical means that applying the (GED) model when building elearning platform can improve the students’ participation, performance, and motivation, and thus it promotes learning. The result of the experiment is the demonstration that gamification can promote, engage and enhance learning. It has been proved by gathering data using questionnaires and by examining selected group of students that have experienced the gamified system used in testing. Although most of the results were positive, there is still a need for further research and testing for gamification use in learning applications. There is also a need for testing in bigger environment, involving larger amount of participants.Official Full-Text Publication: A Gamified e-Learning Design Model to Promote and Improve Learning on ResearchGate, the professional network for scientists.


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Stefanie Younger's curator insight, November 16, 2016 8:07 PM

Gamification in education! How to use games to motivate and engage students in education.

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How To Make Game Music

Learn how to expertly craft indie game soundtracks without any musical skill or knowledge what so ever. i share some of the best secrets and tricks to composing and producing in this video....


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Play to Learn: Great Sites on Gamification | Top5OnlineColleges.org

Play to Learn: Great Sites on Gamification | Top5OnlineColleges.org | C Weitze - Design of Serious Games | Scoop.it
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Play Play Learn

Play Play Learn | C Weitze - Design of Serious Games | Scoop.it
Play Play Learn provides educational resources and consulting services to connect games and learning, both in and out of the classroom, for all ages.
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Infographic on Creative Commons - What Can You Use? How do You Cite?

Infographic on Creative Commons - What Can You Use? How do You Cite? | C Weitze - Design of Serious Games | Scoop.it
Digital Literacy includes obeying copyright and fair use laws. I've written about this in my article, "How to Find License Free Content for School Projects" and it has been highlighted by Edutopia ...
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Learning, Education, and Games Book Series

Learning, Education, and Games Book Series | C Weitze - Design of Serious Games | Scoop.it
Charlotte L Weitze's insight:

Hi! soon this great book will be available for free download! Enjoy!

- By the way I have contributed to it by writing chapter 12: Developing Goals and Objectives for Gameplay and Learning. 

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Online Code Editor - Codeanywhere

Online Code Editor - Codeanywhere | C Weitze - Design of Serious Games | Scoop.it
Codeanywhere is a free online code editor with syntax highlighting and a FTP client
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▶ "What Not to Do With Native Americans In Games" - [06/13/2014] - YouTube

Manuel Marcano and Elizabeth LaPensée discuss how to thoughtfully include Native Americans in games, and what not to do. Manuel Marcano @CavalierGames http:/...
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A New iPad Game to Teach Argument

A New iPad Game to Teach Argument | C Weitze - Design of Serious Games | Scoop.it
Learn all about Mars Generation One: Argubot Academy, a new iOS tablet game from Educator Innovator partners GlassLab and the National Writing Project. This and more in the latest Educator Innovator newsletter.
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WordPress › BadgeOS « WordPress Plugins

Charlotte L Weitze's insight:

BadgeOS turns your site into an achievement and badging system. Easily create badges and set up the steps and achievements users complete to earn them

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Drupal - Goals Module - Gamification for your Drupal site.

A demonstration of the Goals Module for Drupal 7. This is a module that has been developed to enhance the capabilities of gamification on Drupal. It includes "Goals"…
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