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Rescooped by Fabien Cleenewerck from Gamified Health
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Gamification News You May Have Missed

BigDoor recaps gamification, customer loyalty and engagement news from the past week.

Via Andy Stafford
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L'actualité du marché du jeu.
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Rescooped by Fabien Cleenewerck from Gamification and gaming.
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Gamification – Monetization of Business Management 10 Tips in 1 Minute

Gamification – Monetization of Business Management 10 Tips in 1 Minute | BuzzGame | Scoop.it
Gamification is all the rage these days. In order to distill this down to something simple was the task at hand. Here are the briefly highlights after reviewing more than 100 documents, articles an...

Via Judith Abenhaim
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Rescooped by Fabien Cleenewerck from Gamification et ludification
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The making of Gamification Model Canvas | Game On! Lab

The making of Gamification Model Canvas | Game On! Lab | BuzzGame | Scoop.it
Gamification is not an exact science, nor is the creation of games, but rather a step-by-step process that considers the most important aspects in order to build solutions, validate and improve them in order to deliver success and effectiveness in results

Via Olivier Alzéari
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Olivier Alzéari's curator insight, January 15, 12:15 PM

illustration du concept sur le blog "Formation et e-learning"

(gamification avec Anna-Livia sur Ionisx #2)

Rescooped by Fabien Cleenewerck from iGeneration - 21st Century Education
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How To Really Make Gamification Work In School

How To Really Make Gamification Work In School | BuzzGame | Scoop.it
This article is exclusively for the subscribers of The Weekly Genius. Thanks for subscribing! Was this article sent to you by a colleague? Be sure to subscribe to get more articles. By Jimmy Leach Gamification is quite the thing in schools. You want to get ahead in your school? Then start gaming. Start using the sort of tactics usually found in gaming to increase engagement/addiction amongst consumers, and apply them to your grading. This way, so goes the theory, pupils, especially those struggl

Via Tom D'Amico (@TDOttawa)
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Rescooped by Fabien Cleenewerck from Gaming in the cloud
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Ubitus Celebrates One Million LTE Cloud Gaming Users

Ubitus Celebrates One Million LTE Cloud Gaming Users | BuzzGame | Scoop.it
TAIPEI, Feb. 26, 2013 /PRNewswire/ -- Ubitus Inc.( http://www.ubitus.net ), the worldwide technology leader in cloud gaming solutions, today announced its GameCloud(R) solution has empowered worldwide ...

Via Luc Bourcier
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Rescooped by Fabien Cleenewerck from Univers Transmedia
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One year in now media

A curation of the blog over at simonstaffans.com, together with interviews with some very sharp minds from different areas of the multiplatform storytelling fie

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univers transmedia's curator insight, January 7, 2013 12:41 PM

L'état de l'art de l'année Transmedia par Simon Staffans

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Game Mechanics in Gamification | Gamification in the Enterprise

Game Mechanics in Gamification | Gamification in the Enterprise | BuzzGame | Scoop.it
As gamification matures, so to should the language that we use to discuss it. One term that seems to get particularly abused, which we have borrowed from game design, is Game Mechanics.
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Video Game Puts Players in Shoes of Syrian Rebels - ABC News

Video Game Puts Players in Shoes of Syrian Rebels - ABC News | BuzzGame | Scoop.it
ABC News
Video Game Puts Players in Shoes of Syrian Rebels
ABC News
A new video game based on Syria's civil war challenges players to make the hard choices facing the country's rebels.
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Creative Tuesday

Creative Tuesday | BuzzGame | Scoop.it
Le Creative Tuesday est un événement mensuel dédié à l'économie créative numérique qui se déroule tous les derniers mardis du mois à Bordeaux. Commedans les "think tank",  notre objectif est de réunir des acteurs de ces secteurs créateurs de croissance pour mieux anticiper les problématiques futures et faire émerger de ces réunions des projets innovants. Manifestation itinérante, les Creative Tuesday sont l´occasion pour les professionnels de la création numérique en Aquitaine de se retrouver, de débattre et d´échanger en petit comité sur des sujets proposés autour d´un verre.   Le Creative Tuesday est gratuit et ouvert à tous !
La prochaine édition se déroule le mardi 27 novembre 2012

Edition # 21
Thème : Comment designer les produits et services des générations futures dans l'espace urbain par les données ouvertes, métadonnées et cartographie 3D ?    Date : mardi 27 novembre 2012,  dès 18H30.    Lieu : salle Terrasse 1 (T1), salle 2, à l'Hôtel de la Communauté urbaine de Bordeaux, rue Jean Fleuret à Bordeaux, [quartier Mériadeck]. Une grande passerelle de couleur orange avec « la Cub » inscrit en lettres blanches traverse la rue. Elle vous mènera à la lumière. Il suffit de s’y rendre dessous pour entrer dans le parking et utiliser les ascenseurs sur votre gauche. Appuyer sur le bouton T1 pour un embarquement immédiat et le début d’un voyage sur la « planète des données ». Notre quête commune peut commencer !
Accès : voir carte Google Maps ici.   Introduction : Jean-Dominique Lauwereins, Président de Bordeaux Games, Directeur Associé de BeTomorrow et Pamela Ferra-Cabrillat, directrice de la Direction du Numérique de la Cub, introduira le sujet et présentera les MétroLab. 

Intervenants  : 
- Aadel Benyoussef, ExcelerateSystems, Directeur France. Face à l'arrivée massive des données structurées et non structurées dans les projets OpenData, comment bénéficier de l’architecture du BigData ? Vous vous posez des questions sur les coûts, la complexité, les compétences et surtout quels avantages en tireraient les entreprises, les collectivités et les citoyens ? Excelerate Systems vous présente le BigData QuickStart, un accès immédiat à un environnement BigData fonctionnel dans le Cloud et des retours d'expériences internationaux. - Martin Hachet (INRIA/LABRI) dirige Potioc, une équipe de recherche Inria - Université de Bordeaux -, qui s'intéresse à la conception, au développement et à l'évaluation d'interfaces utilisateur 3D, notamment à destination du grand public. - Une brève présentation des travaux de Matthieu NOUCHER (Chercheur en Géographie / Géomatique au CNRS) pour illustrer les usages du laboratoire de recherche ADES des données issues de "Data laCub.fr et de l'Agglo3D.  - Sébastien Cart-Lamy de la Direction des Systèmes d’informations de la CUB (Ingénieur responsable des services de data.lacub.fr et expert en technologies SIG, présentera le site web data.lacub.fr associé à une démonstration de l’API cartographique de la Cub et la métropole en 3D.
Nombre de places : 70 personnes
Inscription ici : inscription@creativetuesday.org
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Are Tourism Organisations Geared Up For Gamification?

Are Tourism Organisations Geared Up For Gamification? | BuzzGame | Scoop.it
They should be. Google have launched the beta version of a new virtual reality Massive Multi-player Online Role-Playing Game (MMORPG) and its players will be coming to a destination near you.Traditionally, MMORPGs (like World of Warcraft) have had...
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Rescooped by Fabien Cleenewerck from Driving change - Accompagnement du changement
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La gamification pour accompagner le changement

La gamification pour accompagner le changement | BuzzGame | Scoop.it
Que peut apporter le jeu vidéo dans la problématique du changement, et notamment dans les ressources humaines ? C’est la question sur laquelle revient Olivier Mauco, spécialiste des jeux vidéo et docteur en science politique.

Et si votre DRH vous proposait une petite partie de jeu vidéo ? L’idée peut paraître à première vue surprenante mais les exemples de gamification dans les entreprises se multiplient. Explications.


Via Henri Lefèvre
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Rescooped by Fabien Cleenewerck from Digital Delights - Avatars, Virtual Worlds, Gamification
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What’s the Difference Between #Games and #Gamification?

What’s the Difference Between #Games and #Gamification? | BuzzGame | Scoop.it
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital...

Via Ana Cristina Pratas
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Game embraces digital with new Rewards mobile app

Game embraces digital with new Rewards mobile app | BuzzGame | Scoop.it

#Game Retail Ltd has continued its shift towards a #digital-focused business model with the launch of a new mobile loyalty app.

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2013 full of video games - St. Cloud Times

2013 full of video games - St. Cloud Times | BuzzGame | Scoop.it
2013 full of video gamesSt. Cloud TimesOne of the most talked-about games at the 2012 E3 video game expo was Sony's “The Last Of Us,” a new adventure from Naughty Dog (of “Uncharted” fame).
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Rescooped by Fabien Cleenewerck from Gamification et ludification
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5 erreurs à éviter en Gamification | My Serious Game

5 erreurs à éviter en Gamification | My Serious Game | BuzzGame | Scoop.it
L’institut Gartner nous met en effet en garde : en 2014, 80% des stratégies de gamification auront échoué. Voyons 5 erreurs à éviter pour garantir le succès de vos campagnes de ludification.

Via Olivier Alzéari
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Olivier Alzéari's curator insight, January 3, 2014 11:52 AM

5 erreurs à éviter pour garantir le succès de vos campagnes de ludification

Rescooped by Fabien Cleenewerck from Gamification et ludification
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Gamification - Qu'est-ce qui est fun ?

Gamification - Qu'est-ce qui est fun ? | BuzzGame | Scoop.it
didac2b

Via Olivier Alzéari
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Olivier Alzéari's curator insight, January 15, 12:22 PM

quelques items parmi les 43 du livre de Jon Radoff  illustrés par didac2b

Rescooped by Fabien Cleenewerck from Littératures numériques en Bibliothèque ?
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Art numérique – La Ville lisible (Jeffrey Shaw) - Gameblog.fr (Blog)

Art numérique – La Ville lisible (Jeffrey Shaw) - Gameblog.fr (Blog) | BuzzGame | Scoop.it
Art numérique – La Ville lisible (Jeffrey Shaw)Gameblog.fr (Blog)Avant même la littérature, et les fictions qui poussèrent l'histoire très loin dans sa complexité, il y avait le verbe. L'oralité avant l'écrit, simple matérialisation de la voix.

Via Alexandre Simonet
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Rescooped by Fabien Cleenewerck from Tr4ce Num3rique
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Les logiques participatives en muséologie aujourd’hui : enjeux et p...

Diaporama de mon intervention aux journées d'étude "Constructions mémorielles participatives" mardi 11 décembre 2012, In Flanders Fields Museum, Ypres, Belg

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Rescooped by Fabien Cleenewerck from Univers Transmedia
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Transmedia Synergies: Remediating Films and Video Games

Transmedia Synergies: Remediating Films and Video Games | BuzzGame | Scoop.it

Via univers transmedia
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Twitter / gzicherm: About to start a fun ...

RT @gzicherm: About to start a fun #gamification talk at one of my favorite companies, @nextjump! #fb http://t.co/8ATCICcp
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Microsoft shows IllumiRoom concept video at CES

Microsoft shows IllumiRoom concept video at CES | BuzzGame | Scoop.it
Microsoft's IllumiRoom projects games beyond the television screen.
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Rescooped by Fabien Cleenewerck from eTourism Trends and News
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New project: The Gamification of Tourism – A Future Trend | | eTourismLabeTourismLab

New project: The Gamification of Tourism – A Future Trend | | eTourismLabeTourismLab | BuzzGame | Scoop.it

Gamification uses gaming mechanism in a non-traditional gaming context. Its potential impact to generate brand awareness and encourage consumer engagement makes it popular in many businesses including tourism. According to WTM Report (2011), gamification is a major trend for the coming years in tourism. It represents a new industry frontier which this project will pioneer.


Via Roland Schegg
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Rescooped by Fabien Cleenewerck from Digital Delights - Avatars, Virtual Worlds, Gamification
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3 examples of gamification in healthcare marketing

3 examples of gamification in healthcare marketing | BuzzGame | Scoop.it
Here are three examples of how to integrate gamification into the marketing plan for your hospital or physician group.

Via Ana Cristina Pratas
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Rescooped by Fabien Cleenewerck from marketing stratégique du web mobile
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Infographie : #Gamification : une opportunité pour les annonceurs

Infographie : #Gamification : une opportunité pour les annonceurs | BuzzGame | Scoop.it
L'audience des jeux vidéos à explosé au cours des 10 dernières années de même que le temps passé sur les jeux.

Via Thierry Pires
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Taking #Gamification to the Next B2B Level

Taking #Gamification to the Next B2B Level | BuzzGame | Scoop.it
When thinking about gamification think outside badges and points and think of ways you can incorporate recognition in your own b2b marketing plan.

 

Even though gamification is much more than badges, many people continue to think of it as just that. So in order to challenge you to think outside the box about gamification, I am going to look at it through a scientific lens to show how the concept is rooted in a distinct human trait: the desire for recognition of our achievements.

 

Recognition:
Though there are altruistic acts that occur every day – there are a lot of acts that we do because we have to. What’s interesting though, is that even though we have to, we often want recognition for them. What’s even more interesting is that we will often judge others as not deserving recognition (e.g. it’s their job and they get paid for it – now they want a thank you too?) even though we ourselves think we are worthy of it.

 

What to Do:
Think about how you feel when you are recognized. Well guess what? That’s how most everyone else feels too. So think about this idea of recognition. How can you recognize your customers? Again – you are doing exceptional work that is deserving of their continued partnership – but that isn’t the point.

 

Even more, we are all inundated with so many messages on a daily basis – most of which come from non-human sources – and it is causing us to long for the days of human contact and social interaction. (That’s why social networks are so successful.) And if you can show that you are recognizing them, it adds back that idea of humanity that many people today are longing for.


It Works.
The fact is, gamification works. People like being able to see their points and badges add up. But the points and the badges are the end result of the larger issue: they like the recognition that recognizes their achievement. And they like it so much they keep coming back for more so it creates loyalty.

 

So again, when thinking about gamification think outside badges and points and think of ways you can incorporate recognition in your own b2b marketing plan. Maybe the answer is badges – but maybe it isn’t.

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How 'Gamification' Can Make Your Customer Service Worse | Wired Enterprise | Wired.com

How 'Gamification' Can Make Your Customer Service Worse | Wired Enterprise | Wired.com | BuzzGame | Scoop.it
Image: Flickr/MoreSatisfyingPhotos.com Abusive customers. Low pay. Tuberculosis infections. Customer support can be a miserable job. Software makers ha (Kan #gamification je klantenservice SLECHTER laten functioneren?
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