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TAIPEI, Feb. 26, 2013 /PRNewswire/ -- Ubitus Inc.( http://www.ubitus.net ), the worldwide technology leader in cloud gaming solutions, today announced its GameCloud(R) solution has empowered worldwide ...
Via Luc Bourcier
A curation of the blog over at simonstaffans.com, together with interviews with some very sharp minds from different areas of the multiplatform storytelling fie
Via univers transmedia
As gamification matures, so to should the language that we use to discuss it. One term that seems to get particularly abused, which we have borrowed from game design, is Game Mechanics.
ABC News Video Game Puts Players in Shoes of Syrian Rebels ABC News A new video game based on Syria's civil war challenges players to make the hard choices facing the country's rebels.
Le Creative Tuesday est un événement mensuel dédié à l'économie créative numérique qui se déroule tous les derniers mardis du mois à Bordeaux. Commedans les "think tank", notre objectif est de réunir des acteurs de ces secteurs créateurs de croissance pour mieux anticiper les problématiques futures et faire émerger de ces réunions des projets innovants. Manifestation itinérante, les Creative Tuesday sont l´occasion pour les professionnels de la création numérique en Aquitaine de se retrouver, de débattre et d´échanger en petit comité sur des sujets proposés autour d´un verre. Le Creative Tuesday est gratuit et ouvert à tous ! La prochaine édition se déroule le mardi 27 novembre 2012
Edition # 21 Thème : Comment designer les produits et services des générations futures dans l'espace urbain par les données ouvertes, métadonnées et cartographie 3D ? Date : mardi 27 novembre 2012, dès 18H30. Lieu : salle Terrasse 1 (T1), salle 2, à l'Hôtel de la Communauté urbaine de Bordeaux, rue Jean Fleuret à Bordeaux, [quartier Mériadeck]. Une grande passerelle de couleur orange avec « la Cub » inscrit en lettres blanches traverse la rue. Elle vous mènera à la lumière. Il suffit de s’y rendre dessous pour entrer dans le parking et utiliser les ascenseurs sur votre gauche. Appuyer sur le bouton T1 pour un embarquement immédiat et le début d’un voyage sur la « planète des données ». Notre quête commune peut commencer ! Accès : voir carte Google Maps ici. Introduction : Jean-Dominique Lauwereins, Président de Bordeaux Games, Directeur Associé de BeTomorrow et Pamela Ferra-Cabrillat, directrice de la Direction du Numérique de la Cub, introduira le sujet et présentera les MétroLab.
Intervenants : - Aadel Benyoussef, ExcelerateSystems, Directeur France. Face à l'arrivée massive des données structurées et non structurées dans les projets OpenData, comment bénéficier de l’architecture du BigData ? Vous vous posez des questions sur les coûts, la complexité, les compétences et surtout quels avantages en tireraient les entreprises, les collectivités et les citoyens ? Excelerate Systems vous présente le BigData QuickStart, un accès immédiat à un environnement BigData fonctionnel dans le Cloud et des retours d'expériences internationaux. - Martin Hachet (INRIA/LABRI) dirige Potioc, une équipe de recherche Inria - Université de Bordeaux -, qui s'intéresse à la conception, au développement et à l'évaluation d'interfaces utilisateur 3D, notamment à destination du grand public. - Une brève présentation des travaux de Matthieu NOUCHER (Chercheur en Géographie / Géomatique au CNRS) pour illustrer les usages du laboratoire de recherche ADES des données issues de "Data laCub.fr et de l'Agglo3D. - Sébastien Cart-Lamy de la Direction des Systèmes d’informations de la CUB (Ingénieur responsable des services de data.lacub.fr et expert en technologies SIG, présentera le site web data.lacub.fr associé à une démonstration de l’API cartographique de la Cub et la métropole en 3D. Nombre de places : 70 personnes Inscription ici : inscription@creativetuesday.org
They should be. Google have launched the beta version of a new virtual reality Massive Multi-player Online Role-Playing Game (MMORPG) and its players will be coming to a destination near you.Traditionally, MMORPGs (like World of Warcraft) have had...
Via GJ
Que peut apporter le jeu vidéo dans la problématique du changement, et notamment dans les ressources humaines ? C’est la question sur laquelle revient Olivier Mauco, spécialiste des jeux vidéo et docteur en science politique. Et si votre DRH vous proposait une petite partie de jeu vidéo ? L’idée peut paraître à première vue surprenante mais les exemples de gamification dans les entreprises se multiplient. Explications.
Via Henri Lefèvre
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital...
Via Ana Cristina Pratas
#Game Retail Ltd has continued its shift towards a #digital-focused business model with the launch of a new mobile loyalty app.
2013 full of video gamesSt. Cloud TimesOne of the most talked-about games at the 2012 E3 video game expo was Sony's “The Last Of Us,” a new adventure from Naughty Dog (of “Uncharted” fame).
Shadow Cities, a New #iPhone #VideoGame - Review http://t.co/xMITXkc (via @summify from @karrisaarinen, @vesterinen, and 3 others)...
Via Ana Valdés
Habit Design SF #11: Gamification vs. Behavior-Change Games
Tuesday, Oct 9, 2012, 6:00 PM
No location yet.
45 Habit Designers Attending
Come hear about the pros & cons of "gamification" from both the designer and user perspective as it relates to building sustainable habits beyond 100 days. Based on your RSVP responses, we'll invite some gamification solutions (if available) to briefly present their design process and share our personal experiences in having used or tested them pri...
Check out this Meetup →
Come hear about the pros & cons of "gamification" from both the designer and user perspective as it relates to building sustainable habits beyond 100 days. Based on your RSVP responses, (We're almost sold out!
Via Eduardo Martins
Suite au lancement de l’application « Où habitez-vous vraiment ? » le mois dernier, nous avons réalisé avec l’aide d’Hihio Productions un micro-trottoir pour tester les Rennais sur le vif.
Via Territoires & Co
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Diaporama de mon intervention aux journées d'étude "Constructions mémorielles participatives" mardi 11 décembre 2012, In Flanders Fields Museum, Ypres, Belg
Via z3zone
RT @gzicherm: About to start a fun #gamification talk at one of my favorite companies, @nextjump! #fb http://t.co/8ATCICcp
Microsoft's IllumiRoom projects games beyond the television screen.
Gamification uses gaming mechanism in a non-traditional gaming context. Its potential impact to generate brand awareness and encourage consumer engagement makes it popular in many businesses including tourism. According to WTM Report (2011), gamification is a major trend for the coming years in tourism. It represents a new industry frontier which this project will pioneer.
Via Roland Schegg
Here are three examples of how to integrate gamification into the marketing plan for your hospital or physician group.
Via Ana Cristina Pratas
L'audience des jeux vidéos à explosé au cours des 10 dernières années de même que le temps passé sur les jeux.
Via Thierry Pires
When thinking about gamification think outside badges and points and think of ways you can incorporate recognition in your own b2b marketing plan. Even though gamification is much more than badges, many people continue to think of it as just that. So in order to challenge you to think outside the box about gamification, I am going to look at it through a scientific lens to show how the concept is rooted in a distinct human trait: the desire for recognition of our achievements. Recognition: Though there are altruistic acts that occur every day – there are a lot of acts that we do because we have to. What’s interesting though, is that even though we have to, we often want recognition for them. What’s even more interesting is that we will often judge others as not deserving recognition (e.g. it’s their job and they get paid for it – now they want a thank you too?) even though we ourselves think we are worthy of it. What to Do: Think about how you feel when you are recognized. Well guess what? That’s how most everyone else feels too. So think about this idea of recognition. How can you recognize your customers? Again – you are doing exceptional work that is deserving of their continued partnership – but that isn’t the point. Even more, we are all inundated with so many messages on a daily basis – most of which come from non-human sources – and it is causing us to long for the days of human contact and social interaction. (That’s why social networks are so successful.) And if you can show that you are recognizing them, it adds back that idea of humanity that many people today are longing for.
It Works. The fact is, gamification works. People like being able to see their points and badges add up. But the points and the badges are the end result of the larger issue: they like the recognition that recognizes their achievement. And they like it so much they keep coming back for more so it creates loyalty. So again, when thinking about gamification think outside badges and points and think of ways you can incorporate recognition in your own b2b marketing plan. Maybe the answer is badges – but maybe it isn’t.
Via Tocquigny
Image: Flickr/MoreSatisfyingPhotos.com Abusive customers. Low pay. Tuberculosis infections. Customer support can be a miserable job. Software makers ha (Kan #gamification je klantenservice SLECHTER laten functioneren?
People love to play and this is no big secret. This is why gamification is a hot topic right now. More and more businesses are thinking of creative ways to bring the fun and passion of games into the real-life workplace.
Cities are the ground zero for digital innovation. The urbanization of the world now takes place in the digital era, where connectivity is a core feature of urban functions. Smart Cities are supposed to be networked cities where ICTs are a vehicle for community intelligence, for sustainable ecologic and social growth, as well as participatory actions and civic engagement. Technologies must be adaptable to urban environments, and the city must be hackable, changeable and suitable for digital/real participation, loosing –in quite reasonable terms – the the top-down schemes for urban planning and city management.
Via Beatrice Benne, David Hodgson
Ludomag.com publie un article questionnant les possibles évolutions des jeux sérieux ; plus proches des réseaux sociaux, pour toucher un public plus large mais aussi pour profiter de coûts d’édition amoindris (contrairement aux jeux sur consoles).
Via Territoires & Co
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