"Design thinking consists of four key elements: Defining the Problem, Creating and Considering Multiple Options, Refining Selected Directions, and Executing the Best Plan of Action.
An early example of design thinking would have been Edison’s invention of the light bulb. This invention carried with it a “human-centered design ethos,” meaning Edison was able to envision how people would want to use what he made, and then engineered toward that insight. He created an entirely new marketplace for his product, not just a single device modeled after preceding devices of similar use.
In education, design thinking empowers students to realize that they can create their own futures by borrowing frameworks from other areas, which allows them to design their own participation and experiences. For example, game designer Katie Salen has talked about her students experiencing video game design and implementing those principles into the classroom; she said her students interact within a framework that allows them to take on social challenges as designers..."