by Chris Suellentrop
"The video game culture has propelled the creation of escape rooms, immersive events that require audience members to solve puzzles and influence dramatic outcomes.
"In these live-action games — the creators insist that they are games first, rather than immersive theater — there are no Houdini-style bindings for the friends or strangers who agree to be trapped together, just puzzles to solve and codes to crack. And the door is opened after an hour even if the players are stumped."
Via Jim Lerman