Educational technology , Erate, Broadband and Connectivity
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Scott Nicholson: Meaningful Gamification: Motivating through Play instead of Manipulating through Re

Gamification is the use of game design concepts to create a layer on a real world setting. Typical gamification focuses on the use of rewards like points and badges to change the behavior of users, which can cause long-term damage to intrinsic motivation. Meaningful gamification is the use of design concepts from games and play to help people find personal connections to a real-world setting.

http://gamelab.mit.edu/event/guest-lecture-scott-nicholson/

 

http://www.twitch.tv/mitgamelab/c/3383085&utm_campaign=archive_export&utm_source=mitgam­elab&utm_medium=youtube


Via Kim Flintoff, davidgibson
Bonnie Bracey Sutton's insight:

zhis is excelent..

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Educational technology , Erate, Broadband and Connectivity
As we progress toward a deeply digital world of connectivity the issue of broadband deployment and projects is very important
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We Want Our Daughter to Love the Sciences. Should We Keep Her Away From Princesses?

We Want Our Daughter to Love the Sciences. Should We Keep Her Away From Princesses? | Educational technology , Erate, Broadband and Connectivity | Scoop.it
When my 4-year-old told me the other day that she was “ready for princesses,” part of me died. Not just because the day had finally arrived when that virulent meme had infected her, but also because of how utterly powerless I was to contain it. Let me be clear: These...
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