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How The iPhone 5S Could Be The Universal Remote For Your Life ~ readwrite

How The iPhone 5S Could Be The Universal Remote For Your Life ~ readwrite | Educational technology , Erate, Broadband and Connectivity | Scoop.it

by Dan Rowinski

 

"Take the just-announced iPhone 5S, for example. It will support both Bluetooth Smart and Wi-Fi Direct, and has capabilities built in to perform new functions such as AirDrop local sharing. Behind it stands Apple's thriving ecosystem, which will continue to churn out new apps that take advantage of those functions. All that makes the iPhone 5S not just Apple’s latest and greatest device, but one of the first devices available that has the potential to be a true universal remote."


Via Jim Lerman
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Jim Lerman's curator insight, September 13, 2013 9:54 AM

I agree with Rowinski. The advent of the 5S, combined with iOS7, places us clearly on the cusp of quantum leap ahead, as our phones move to become the unversal remotes for the very soon to arrive internet of things.

Educational technology , Erate, Broadband and Connectivity
As we progress toward a deeply digital world of connectivity the issue of broadband deployment and projects is very important
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Out of School Stem Learning Summit: National Academy of Sciences

Out of School Stem Learning Summit: National Academy of Sciences | Educational technology , Erate, Broadband and Connectivity | Scoop.it
By Bonnie Bracey Sutton Associate Editor What I liked about this summit was that it was representative of various places in the US and very diverse. It was interesting that all of the researchers u...
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After school learning projects of relevance.

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FREE QR Code Scavenger Hunt Library Edition for Book Week from Imaginative Teacher on TeachersNotebook.com (21 pages) - A fun activity to do for Book Week – A scavenger hunt in the library using Q...

FREE QR Code Scavenger Hunt Library Edition for Book Week from Imaginative Teacher on TeachersNotebook.com (21 pages)  - A fun activity to do for Book Week – A scavenger hunt in the library using Q... | Educational technology , Erate, Broadband and Connectivity | Scoop.it
FREE QR Code Scavenger Hunt Library Edition for Book Week from Imaginative Teacher on TeachersNotebook.com (21 pages) - A fun activity to do for Book Week – A scavenger hunt in the library using QR codes! This activity is designed to integrate technology and help students become more familiar with the areas of the library such as Fiction, Non Fiction, Senior Picture Fictio
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The Chromebook Lending Library is coming to campus

The Chromebook Lending Library is coming to campus | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Google for Education Blog: The Chromebook Lending Library is coming to campus http://t.co/Mq58uKFVwX via @googleforedu

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Rescooped by Bonnie Bracey Sutton from Coding in the Curriculum
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How To Start Integrating Coding Into Project Based Learning - from Kate Wilson

How To Start Integrating Coding Into Project Based Learning - from Kate Wilson | Educational technology , Erate, Broadband and Connectivity | Scoop.it
This post first appeared on Edudemic. True Project Based Learning (PBL) challenges students to acquire deeper knowledge of a concept by establishing connections outside their classroom. According t...

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Tara Linney's curator insight, September 14, 11:37 AM

Coding in PBL curriculum. The opportunities that it creates for students. 

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15+ Ways of Teaching Every Student to Code (Even Without a Computer)

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Guest blogger Vicki Davis, a computer science teacher and IT integrator, celebrates Computer Science Education Week with an extensive list of year-round resources for teaching students how to code.

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Tara Linney's curator insight, September 14, 1:17 PM

A few great ways to teach kids how to Code. I love how Vicki separates activities by age-appropriateness, towards the bottom of her post.

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$500K grant to connect immigrants, international students to economic ... - The Detroit News

$500K grant to connect immigrants, international students to economic ... - The Detroit News | Educational technology , Erate, Broadband and Connectivity | Scoop.it
$500K grant to connect immigrants, international students to economic ...
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MinecraftEdu: From game room to classroom

MinecraftEdu: From game room to classroom | Educational technology , Erate, Broadband and Connectivity | Scoop.it
An educational version of the wildly popular Minecraft take kids' passion for the game and directs it toward their educational experience.

Via John Evans, Suvi Salo
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Middle-School Dropout Codes Clever Chat Program That Foils NSA Spying | WIRED

Middle-School Dropout Codes Clever Chat Program That Foils NSA Spying | WIRED | Educational technology , Erate, Broadband and Connectivity | Scoop.it
The best hope of shielding your metadata from the NSA was invented by a middle-school dropout in his spare time.
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Four Common Core ‘flimflams’

Four Common Core ‘flimflams’ | Educational technology , Erate, Broadband and Connectivity | Scoop.it
A former Core supporter writes about four questionable arguments that current Core supporters are making.
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Constructivism in learning

Constructivism in learning | Educational technology , Erate, Broadband and Connectivity | Scoop.it
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3D Printing in the Classroom: An Insider's Perspective | Peter Suchmann | Inside3DP.com

3D Printing in the Classroom: An Insider's Perspective | Peter Suchmann | Inside3DP.com | Educational technology , Erate, Broadband and Connectivity | Scoop.it

I don’t have time to finish my curriculum and now you want me to learn WHAT? 3D Printing?

 

This is a common complaint that I have heard many times over my 30 years in the classroom. My own version went something like this: “You want me to become a better swimmer – but I just want to keep treading water so that I don’t drown”. Every teacher will understand and perhaps relate to this statement.

 

When one is dedicated to their students and to their profession, teaching is a very difficult job. It can be quite overwhelming learning new attendance systems, new grading systems, new presentation systems and new technologies. Adding to the stress of it all, there are also many changes teachers have to contend with such as new standards, new evaluation protocols and changing attitudes about teachers.

 

Over the years, I have seen many technologies come and go, change and improve. Early on I remember mimeograph machines, VHS tapes, laser disks, Net TV’s and then all the new computer and presentation systems that came and went over the years. All of this was necessary to my skillset and had to be learned on my own time.

 

Now that I am retired and working as a consultant and professional development provider, I find myself on the other side of the fence. I find myself saying to lots of teachers: “I know how difficult your job is, how little time you have, how stressed out you are, but here I am to make your job more enjoyable, more productive and more relevant to your students and their future career paths.”  Now, I am training teachers to accept, enjoy and master 3D digital design, scanning and printing as a useful and very promising teaching tool that they need to learn.

 

I am convinced that 3D printing is as important to current educational methods as the internet and the computer is and that the career paths it can promote are real and worth pursuing. I see the same old anguish on the teachers’ faces. Many are unsure how they will it as part of their curriculum and within their classroom. How will they find time to incorporate this new method of instruction? When will they learn the skills they need to become proficient at it so that they can teach their students with confidence and clarity?

 

I have always had an affinity for interdisciplinary projects, but I was always concerned about the shortage of planning time that enabled these kinds of experiences to occur naturally and comfortably. As a teacher of a Regents Science class, it was always a struggle to find new and exciting ideas that I could squeeze into the curriculum without sacrificing time for a required topic that had to be covered thoroughly for the all important exam at the end of the year.

 

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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc, Suvi Salo
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Shannon Resendez's curator insight, September 18, 9:20 AM

How to introduce 3D printing in the classroom.

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Facebook Working on Private Sharing App, Report Says

Facebook Working on Private Sharing App, Report Says | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Facebook is reportedly working on a new app designed to encourage private content sharing — by making the process even more personal.
Via ICTPHMS
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Rescooped by Bonnie Bracey Sutton from Learning*Education*Technology
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Free Technology for Teachers: Google Maps Engine Lite Renamed "My Maps"

Free Technology for Teachers: Google Maps Engine Lite Renamed "My Maps" | Educational technology , Erate, Broadband and Connectivity | Scoop.it

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Four research tools for project-based learning

Four research tools for project-based learning | Educational technology , Erate, Broadband and Connectivity | Scoop.it
New research tools can help students learn in a project-based learning environment.
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Free Student Software Downloads | Autodesk Education Community

Free Student Software Downloads | Autodesk Education Community | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Unlock your creative potential with free access to 3D design software from Autodesk. Free software downloads available to students, educators, educational institutions.
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When Schools Can't Get Online

When Schools Can't Get Online | Educational technology , Erate, Broadband and Connectivity | Scoop.it
About 70 percent of America's elementary schools still rely on slow Internet connections. But in rural areas, the challenges—and costs—make getting broadband particularly complicated.
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Rescooped by Bonnie Bracey Sutton from Coding in the Curriculum
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Intermediate Level Projects with Scratch: Random Shapes On Demand!

Intermediate Level Projects with Scratch: Random Shapes On Demand! | Educational technology , Erate, Broadband and Connectivity | Scoop.it
The Scratch series continues with an intermediate lesson in which fifth graders and older students learn how to create code for generating and naming polygons.

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Tara Linney's curator insight, September 14, 1:03 PM

Intermediate Projects with Scratch.

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Screen Sizes, Infographics + Wearable Tech

Screen Sizes, Infographics + Wearable Tech | Educational technology , Erate, Broadband and Connectivity | Scoop.it
What's the future of information design? Dig into how data visualization, infographics and wearable tech are shaping and reshaping the world of design.
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How Virtual Reality Meets Real Life Learning With Mobile Games

How Virtual Reality Meets Real Life Learning With Mobile Games | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
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MzTeachuh: Websites for Special Education

MzTeachuh: Websites for Special Education | Educational technology , Erate, Broadband and Connectivity | Scoop.it

Via Skip Zalneraitis, Suvi Salo
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Wisdom in the Age of Information and the Importance of Storytelling in Making Sense of the World: An Animated Essay ~ brain pickings

Wisdom in the Age of Information and the Importance of Storytelling in Making Sense of the World: An Animated Essay ~ brain pickings | Educational technology , Erate, Broadband and Connectivity | Scoop.it

by Maria Popova

 

"For my part in the 2014 Future of Storytelling Summit, I had the pleasure of collaborating with animator Drew Christie — the talent behind that wonderful short film about Mark Twain and the myth of originality — on an animated essay that I wrote and narrated, exploring a subject close to my heart and mind: the question of how we can cultivate true wisdom in the age of information and why great storytellers matter more than ever in helping us make sense of an increasingly complex world. It comes as an organic extension of the seven most important life-learnings from the first seven years of Brain Pickings. Full essay text below — please enjoy."


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Raquel Oliveira's curator insight, September 16, 8:13 PM

excelente animacao sobre a era da informacao que nao garante conehcimento e sabedoria...

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CODAP | The Concord Consortium

CODAP | The Concord Consortium | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Our civilization now rests on a data foundation. A vast industry has grown up to turn raw data into useful information, and nearly every career on which a young person embarks requires data literacy.
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Five iPad Apps for Learning to Create Music

Five iPad Apps for Learning to Create Music | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Last week's post about Piano Maestro prompted a couple of people to write to me with questions about other apps for helping students learn to play music. Here are some iPad apps for that purpose. C...

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The U.S. Presidency | Classroom Resources | PBS Learning Media

The U.S. Presidency | Classroom Resources | PBS Learning Media | Educational technology , Erate, Broadband and Connectivity | Scoop.it
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Games in the Classroom Reading List – ProfHacker - Blogs - The Chronicle of Higher Education

Last week on Twitter, I was asked for some recommendation for critical readings on games and learning. There are lots of enthusiasts for games in the classroom out there (myself included, of course) and tons of great places to start if you’re interested in learning more about bringing games into education. These are only the tip of the iceberg–there’s a particularly rich conversation in game studies surrounding serious and persuasive games, which is decidedly interwoven with educational games.

Here are a few books I suggest for getting started:

Games, Learning, and Society: Learning and Meaning in the Digital Age. Edited by Constance Steinkuehler, Kurt Squire, and Sasha Barab. If you’re looking for one book to get started on games and pedagogy, this is at the top of my list. The included roster of designers and scholars covers a lot of the field of games and learning, and since it’s a fairly recent volume it’s valuable for both its insight into recent practices and assessment and a sense of historical perspective on games and education. This is definitely more valuable as a critical framework than for application.

Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Kurt Squire. As an accessible introduction to games for education, Kurt Squire’s book is helpful both for entering the general discourse and finding some ways to get started with games. It’s not a hefty read, which makes it a great starting point. His discussions of teaching with Civilization are particularly valuable for thinking about the different layers of expertise and learning that get involved when you bring complex games into the classroom.

What Video Games Have to Teach Us About Learning and Literacy.James Paul Gee. It’s impossible to write a list like this without including Gee’s landmark work that dove into the world of video games and considered their potential. While it’s outdated now, the revised edition looks at some games that are still popular (like World of Warcraft) and a lot of the thoughts on games as spaces for deep learning are still quite relevant. However, the work is definitely more anecdotal than evidence-driven, and it’s certainly more theory than practice.

Digital Games and Learning: Research and Theory. Nicola Whitton.Whitton’s recent critical work (priced rather dauntingly in hardcover, but reasonably in paperback) is a rich exploration of the many forms games can take: experimental spaces, explorable worlds, motivational tools, learning technologies, and many more possibilities are examined. It’s particularly valuable for thinking about games not as a broad category but as a wide range of genres and mechanics with very different educational potential and value.

The Art of Failure. Jesper Juul. Juul’s critical works on games are all valuable, but his work on failure is particularly relevant to educators: willfully and repeatedly failing is an essential part of gaming, and one that often seems less desirable (or even impossible) in traditional learning environments. While his book isn’t particularly related to games as educational spaces, it’s a great study of why we persist in the face of frustration and incompetence.

If you’re looking for something less dense, Natalie recently collected links to a number of great ProfHacker posts on games.

Have your own favorite reads on games and learning? Share them in the comments!


Via Charles Tiayon, Suvi Salo
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Charles Tiayon's curator insight, September 16, 8:42 PM

Last week on Twitter, I was asked for some recommendation for critical readings on games and learning. There are lots of enthusiasts for games in the classroom out there (myself included, of course) and tons of great places to start if you’re interested in learning more about bringing games into education. These are only the tip of the iceberg–there’s a particularly rich conversation in game studies surrounding serious and persuasive games, which is decidedly interwoven with educational games.

Here are a few books I suggest for getting started:

  • Games, Learning, and Society: Learning and Meaning in the Digital Age. Edited by Constance Steinkuehler, Kurt Squire, and Sasha Barab. If you’re looking for one book to get started on games and pedagogy, this is at the top of my list. The included roster of designers and scholars covers a lot of the field of games and learning, and since it’s a fairly recent volume it’s valuable for both its insight into recent practices and assessment and a sense of historical perspective on games and education. This is definitely more valuable as a critical framework than for application.

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Kurt Squire. As an accessible introduction to games for education, Kurt Squire’s book is helpful both for entering the general discourse and finding some ways to get started with games. It’s not a hefty read, which makes it a great starting point. His discussions of teaching with Civilization are particularly valuable for thinking about the different layers of expertise and learning that get involved when you bring complex games into the classroom.

  • What Video Games Have to Teach Us About Learning and Literacy.James Paul Gee. It’s impossible to write a list like this without including Gee’s landmark work that dove into the world of video games and considered their potential. While it’s outdated now, the revised edition looks at some games that are still popular (like World of Warcraft) and a lot of the thoughts on games as spaces for deep learning are still quite relevant. However, the work is definitely more anecdotal than evidence-driven, and it’s certainly more theory than practice.

  • Digital Games and Learning: Research and Theory. Nicola Whitton.Whitton’s recent critical work (priced rather dauntingly in hardcover, but reasonably in paperback) is a rich exploration of the many forms games can take: experimental spaces, explorable worlds, motivational tools, learning technologies, and many more possibilities are examined. It’s particularly valuable for thinking about games not as a broad category but as a wide range of genres and mechanics with very different educational potential and value.

  • The Art of Failure. Jesper Juul. Juul’s critical works on games are all valuable, but his work on failure is particularly relevant to educators: willfully and repeatedly failing is an essential part of gaming, and one that often seems less desirable (or even impossible) in traditional learning environments. While his book isn’t particularly related to games as educational spaces, it’s a great study of why we persist in the face of frustration and incompetence.

If you’re looking for something less dense, Natalie recently collected links to a number of great ProfHacker posts on games.

Have your own favorite reads on games and learning? Share them in the comments!

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Daily Report: Regulators Reconsider Mobile Broadband's Net Neutrality Exemption

Daily Report: Regulators Reconsider Mobile Broadband's Net Neutrality Exemption | Educational technology , Erate, Broadband and Connectivity | Scoop.it
A round-table discussion will examine whether to change a 2010 policy that excluded cellular companies from rules that prevent Internet providers from slowing down or blocking websites and apps.
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