by Evan Hill
"Its no secret that our current organization of Genres in games is broken. This article will try and examine the core problems of this messy convention and provide tools to think about the problems in new ways.
"The fundamental issue with our contemporary Genre Labeling is the absolute lack of meaningful clarity. Such clarity is important because categorization has intrinsic importance and meaning. We categorize objects in order to interrelate them with other objects, or more simply to we do it in order to THINK about them.
"When a system of categorization is muddled and unclear the thinking surrounded what is being categorized becomes just as unclear. What we use to categorize games with is what we implicitly say is the most important parts of the medium and right now our system says the most important thing about a game is how the camera works and whether or not it has guns.
"Players an’t tell anything from a normal label like “Shooter”. Spec Ops the Line and Borderlands 2are both “Shooters” under modern classification, When in reality the only things the two games have in common is that they both have guns in them and were both made with the Unreal Engine."
Via Jim Lerman