Educational technology , Erate, Broadband and Connectivity
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Educational technology , Erate, Broadband and Connectivity
As we progress toward a deeply digital world of connectivity the issue of broadband deployment and projects is very important
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Rescooped by Bonnie Bracey Sutton from Linking Literacy & Learning: Research, Reflection, and Practice
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What’s More Effective: Gamification or Game-based Learning?

What’s More Effective: Gamification or Game-based Learning? | Educational technology , Erate, Broadband and Connectivity | Scoop.it
The world of learning and development is changing dramatically and at long last, learning managers are discovering where the real key to success lies. It’s not about robust reporting or compliance (although they’re also pretty important) – if you want your learning programme to deliver great results, you need to focus on the people taking the learning content – the learners themselves.

Learner engagement is everything. As more and more L&D professionals realise this, the appetite for solutions that encourage engagement has increased enormously. Enter our friends gamification and game-based learning! With so many priorities vying for your attention, you probably don’t want to spend weeks and months choosing between the two approaches. You want to know which one will work better and we’re only too happy to help you out!

Via Miloš Bajčetić, WebTeachers, Dean J. Fusto
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Helen Teague's curator insight, March 4, 9:57 AM
"learner engagement is everything"
Ricard Garcia's curator insight, March 9, 7:37 AM
Not everyone knows the difference!! A must read for many!
Ramon Pavia's curator insight, March 11, 2:04 AM
Not everyone knows the difference!! A must read for many!
Rescooped by Bonnie Bracey Sutton from Techy Stuff
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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas, Patty Ball
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Ajo Monzó's curator insight, April 27, 2014 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 2014 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 2014 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

Rescooped by Bonnie Bracey Sutton from Eclectic Technology
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Game-Based Learning - A Look at Why & How to use in your Classroom

Game-Based Learning - A Look at Why & How to use in your Classroom | Educational technology , Erate, Broadband and Connectivity | Scoop.it

“No TV until you finish that level.”

Can you imagine? Recent research shows that video games, once considered public school enemy number one, might just be one of our greatest assets in delivering an effective education.


Via Beth Dichter
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Beth Dichter's curator insight, June 15, 2013 11:47 PM

If you are considering implementing some game-based learning next year, or you would like read about why game-based learning is being used in classrooms check out this post. A wide range are discussed including:

* How game-based learning works

* The hidden learning that may take when playing games

* Results of a survey from teachers whom use game-based learning in their classroom

* The potential drawbacks