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Educational technology , Erate, Broadband and Connectivity
As we progress toward a deeply digital world of connectivity the issue of broadband deployment and projects is very important
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Teachers Surveyed on Using Games in Class

Teachers Surveyed on Using Games in Class | Educational technology , Erate, Broadband and Connectivity | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Via Beth Dichter, Suvi Salo
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Beth Dichter's curator insight, June 9, 2014 9:17 PM

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/

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Playful Learning.com

Playful Learning.com | Educational technology , Erate, Broadband and Connectivity | Scoop.it

Playful Portal

Bonnie Bracey Sutton's insight:

This is a beta site -portal for those of us interested in Gaming.

Slightly awesome and interesting in a community of teachers,learners, developers.. etc. Many games.... and more coming.

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Bonnie Bracey Sutton's comment, October 16, 2013 3:46 AM
Welcome to Playful Learning, a nationwide initiative that invites us to innovate through the use of games in education. PlayfulLearning.com is a free online portal designed for teachers to explore, discover, and use games for learning. Built collaboratively by the people who use it, our growing community is connecting teachers across the nation to discuss ideas, practices, innovations, and spread a new culture of learning in person and online.
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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Educational technology , Erate, Broadband and Connectivity | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas, Patty Ball
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Ajo Monzó's curator insight, April 27, 2014 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 2014 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 2014 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

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Game-Based Learning - A Look at Why & How to use in your Classroom

Game-Based Learning - A Look at Why & How to use in your Classroom | Educational technology , Erate, Broadband and Connectivity | Scoop.it

“No TV until you finish that level.”

Can you imagine? Recent research shows that video games, once considered public school enemy number one, might just be one of our greatest assets in delivering an effective education.


Via Beth Dichter
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Beth Dichter's curator insight, June 15, 2013 11:47 PM

If you are considering implementing some game-based learning next year, or you would like read about why game-based learning is being used in classrooms check out this post. A wide range are discussed including:

* How game-based learning works

* The hidden learning that may take when playing games

* Results of a survey from teachers whom use game-based learning in their classroom

* The potential drawbacks

Nancy Jones's curator insight, June 19, 2013 10:03 AM

I strongly believe this is a valuable tool for certain types of learning.

Ryan McDonough's curator insight, July 7, 2014 8:02 AM

Providing the pros and cons of game-based-learning, they portray gaming in a positive light. The value of gaming is stated throughout, pinpointing engagement factors and citing statistics to back up their claims. As an avid gamer myself, I don't need stats to prove anything. I know how addicting they can be. If kids can learn when they don't even realize they're learning, it is referred to as "hidden learning". That's the key. If games like Portal  can be played without kids thinkng they're educational games, then that's good news for parents and educators alike. The fact of the matter is Portal is a very challenging puzzle game that requires careful planning and attention to move up levels.