Brainfriendly, motivating stuff for ESL EFL learners
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Brainfriendly, motivating stuff for ESL EFL learners
Brainfriendly, motivating stuff for ESL EFL learners
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Rescooped by Aulde de Barbuat from EDTECH - DIGITAL WORLDS - MEDIA LITERACY
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"Edward Snowden's not the story. The fate of the internet is" | The Guardian - ICT

"Edward Snowden's not the story. The fate of the internet is" | The Guardian - ICT | Brainfriendly, motivating stuff for ESL EFL learners | Scoop.it

"[...] They [Snowden's revelations] tell us, for example, that no US-based internet company can be trusted to protect our privacy or data. The fact is that Google, Facebook, Yahoo, Amazon, Apple and Microsoft are all integral components of the US cyber-surveillance system. Nothing, but nothing, that is stored in their "cloud" services can be guaranteed to be safe from surveillance or from illicit downloading by employees of the consultancies employed by the NSA. That means that if you're thinking of outsourcing your troublesome IT operations to, say, Google or Microsoft, then think again. [...]"


Via Monica Mirza
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Monica Mirza's curator insight, August 1, 2013 7:43 AM

The article highlights a critical issue : Snowden's being focused on by the media -he well deserves it !-...  yet, we'd better delve further into the internet's future to check how it is managed on our behalf...

Rescooped by Aulde de Barbuat from Looks - Photography - Images & Visual Languages
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Body Image – The Internet and Video Games | MediaSmarts

Body Image – The Internet and Video Games | MediaSmarts | Brainfriendly, motivating stuff for ESL EFL learners | Scoop.it

"Digital media such as the Internet and video games have become increasingly important in the lives of children and youth. [...] nearly all the media they consume, from TV shows to toys, have Web pages, virtual worlds, video games or other digital spinoffs associated with them."


Via Monica Mirza
Aulde de Barbuat's insight:

Very clever, interesting analysis:Thanks

 

Example: "players can be just as insecure about their virtual bodies as they are about their real ones: as one writer puts it, "instead of providing an escape from our bodies, virtual worlds have tended to encourage a meticulous scrutiny and obsessive fascination with our bodies." Virtual bodies reinforce gender stereotypes

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