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Cinematic Gaming And Beyond - NATURAL RECORDS STUDIOS

Cinematic Gaming And Beyond - NATURAL RECORDS STUDIOS | CGI Animation and Gaming | Scoop.it
The procedure of animation is long and complicated. NRS's Cinematic Gaming style procedure of preparing as well as application, all fixated narration.
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Virtual Reality and Storytelling: What Happens When Art and Technology Collide?

Virtual Reality and Storytelling: What Happens When Art and Technology Collide? | CGI Animation and Gaming | Scoop.it
Virtual reality is changing the face of entertainment, and I can see a future when I will find myself inside VR listening to some psych-rock while meditating on an asteroid.
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15 Startups Not Named Magic Leap Raising AR/VR Mega-Rounds

15 Startups Not Named Magic Leap Raising AR/VR Mega-Rounds | CGI Animation and Gaming | Scoop.it

The funding landscape in AR/VR has been defined by large rounds to the exceptionally well-funded Florida-based startup Magic Leap, which has raised nearly $1.4B in venture funding. After raising massive Series B ($542M) and Series C ($780M) rounds, the stealth AR company’s financings tend to distort industry funding trends.

To identify well-capitalized AR/VR startups that aren’t named Magic Leap, we used CB Insights data to see which companies are raising big financing rounds and building war chests to help build out the AR/VR ecosystem, which some theorize could become the next major computing platform.


Topping the list of big AR/VR rounds was Laguna Beach, California-based NextVR, which focuses on virtual reality broadcasts of live events. NextVR recently raised an $80M Series B round.

The next biggest deal went to Palo Alto-based cinematic VR platform Jaunt. The company raised a $65M Series C in September of 2015.

In third was UK-based Blippar, which produces a mobile AR visual search app. Blippar last raised a $54M Series D in March of 2016.


Via Jeff Domansky
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Jeff Domansky's curator insight, August 24, 9:22 PM

CB insights always has valuable perspectives on venture capital, startups, disruptors and industries ready to grow. This report looks at 15 startups in the artificial reality/virtual reality space and it's fascinating.

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The birth of virtual reality as an art form | Chris Milk

Chris Milk uses innovative technologies to make personal, interactive, human stories. In this talk, he traces his relationship to music and art, from th
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Mercedes-Benz 2017 Advertisement - Virtual Reality

Climb aboard The 2017 S-Class Cabriolet Mercedes builds a big convertible worthy of the S-Class name. Climb aboard The 2017 S-Class Cabriolet built wit
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The birth of virtual reality as an art form

The birth of virtual reality as an art form | CGI Animation and Gaming | Scoop.it
Chris Milk uses innovative technologies to make personal, interactive, human stories.
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VR beyond gaming: The many other ways VR is being used

VR beyond gaming: The many other ways VR is being used | CGI Animation and Gaming | Scoop.it
VR has been around a long time and it isn't going anywhere.
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The Future of Learning — Learning {Re}imagined | #LEARNing2LEARN #ModernEDU 

The Future of Learning - Learning {Re}imagined - Medium
It’s as if we agreed that the purpose of education was simply content distribution and testing, and therefore we don’t really need skilled teachers. We could actually offload that to technology.


In my opinion, that’s wrong. I think there’s much more to teaching and learning than that and I think we should allow much more freedom in the say that technology is used in the classroom and we should be able to use technology to amplify our ability to learn and our ability to teach rather than effectively imprison us.

 

For example, in testing, in examinations, in 2016 why are students not allowed to take their computer connected to the internet into the examination room? Why are they not allowed to share their answers with their colleagues? Why are they not allowed to phone their mother or phone a subject specialist? Why do we suddenly pretend that the twenty-first century never happened when a child enters an examination room?

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/03/04/learning-to-learn-preparation-for-better-learning-how-to/

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/12/19/teaching-was-yesterday-today-is-coaching-the-learners-students-for-learning-to-learn/

 

https://gustmees.wordpress.com/?s=PracTICE

 


Via Gust MEES
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Gust MEES's curator insight, May 28, 8:43 AM
It’s as if we agreed that the purpose of education was simply content distribution and testing, and therefore we don’t really need skilled teachers. We could actually offload that to technology.


In my opinion, that’s wrong. I think there’s much more to teaching and learning than that and I think we should allow much more freedom in the say that technology is used in the classroom and we should be able to use technology to amplify our ability to learn and our ability to teach rather than effectively imprison us.

 

For example, in testing, in examinations, in 2016 why are students not allowed to take their computer connected to the internet into the examination room? Why are they not allowed to share their answers with their colleagues? Why are they not allowed to phone their mother or phone a subject specialist? Why do we suddenly pretend that the twenty-first century never happened when a child enters an examination room?

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/03/04/learning-to-learn-preparation-for-better-learning-how-to/

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/12/19/teaching-was-yesterday-today-is-coaching-the-learners-students-for-learning-to-learn/

 

https://gustmees.wordpress.com/?s=PracTICE

 

Tony Guzman's curator insight, May 31, 2:45 PM
This blog entry and video interview pose an interesting question: why do we send students to school? To what end? A question well worth considering regardless of the student's age. Thoughts?
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Suit up for future of VR

Suit up for future of VR | CGI Animation and Gaming | Scoop.it
Current VR technology can transport your eyes and ears to virtual worlds, but it's always had trouble with the rest of your body.
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Google launches Tilt Brush app for virtual reality painting

Google launches Tilt Brush app for virtual reality painting | CGI Animation and Gaming | Scoop.it
Google's virtual reality painting app, Tilt Brush, has gone on sale amid hopes it will help push VR products into the mainstream.
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What if young people designed their own learning?

What if young people designed their own learning? | CGI Animation and Gaming | Scoop.it
Our education system fails to amplify students' creativity and interest in learning. To continue along the current path is increasingly unscientific, unjustifiable and plain dull.

Via Peter Mellow, Suvi Salo, Ivon Prefontaine
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Ivon Prefontaine's curator insight, May 11, 10:43 AM
It is important to include students in their learning. The challenge is that many teachers feel excluded so what does that mean?
David W. Deeds's curator insight, May 11, 6:23 PM

Cool stuff! Thanks to Juan Doming.

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Virtual Reality is Finally Here: HTC Vive Review (& Giveaway)

Virtual Reality is Finally Here: HTC Vive Review (& Giveaway) | CGI Animation and Gaming | Scoop.it
The HTC Vive for Steam VR redefines gaming, and more besides. It's the closest thing to a Holodeck I've ever seen. And it's absolutely incredible.
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The world’s first virtual reality cinema has opened in Amsterdam

The world’s first virtual reality cinema has opened in Amsterdam | CGI Animation and Gaming | Scoop.it
The VR Cinema gives movie-goers an immersive experience via Samsung Gear VR, headphones, and 360 degree chairs.
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Why Virtual Reality Games Will Be a Technological Revolution

Why Virtual Reality Games Will Be a Technological Revolution | CGI Animation and Gaming | Scoop.it
Is virtual reality the future of gaming? They might be, if controllers like this are anything to go by. 
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Virtual Reality Reshapes Thrill Rides, Sports Training and Architectural Design

Virtual Reality Reshapes Thrill Rides, Sports Training and Architectural Design | CGI Animation and Gaming | Scoop.it
Companies are integrating virtual reality into real offerings for their customers. Expect to see more uses as VR market grows rapidly.
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If the future of video games is VR, it needs to stop making us feel sick

If the future of video games is VR, it needs to stop making us feel sick | CGI Animation and Gaming | Scoop.it
E3 2016 saw a range of virtual reality demos, from Resident Evil to Star Trek. But with problems from motion sickness to uncertainty over formats, is the industry floundering?
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What the Rise of Virtual Reality Means for Marketers

What the Rise of Virtual Reality Means for Marketers | CGI Animation and Gaming | Scoop.it
The rise of virtual reality offers marketers an exciting new channel to reach audiences. Learn which campaigns are doing it right.
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What Virtual Reality Will Mean for Advertising

What Virtual Reality Will Mean for Advertising | CGI Animation and Gaming | Scoop.it
Virtual Reality is going mainstream. Here's what marketers need to know about this game-changing technology.
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Virtual reality tipped to shake up Formula 1 coverage

Virtual reality tipped to shake up Formula 1 coverage | CGI Animation and Gaming | Scoop.it
Virtual reality has been tipped by Formula 1 board member Sir Martin Sorrell to transform coverage of the championship and provide a potential added revenue stream
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Virtual Reality: It's not just for gamers anymore

Virtual Reality: It's not just for gamers anymore | CGI Animation and Gaming | Scoop.it
Digital Photography Review: All the latest digital camera reviews and digital imaging news. Lively discussion forums. Vast samples galleries and the largest database of digital camera specifications.
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Tony Robbins and Bob Carr Join Forces to Change the World One Child at a Time

Tony Robbins and Bob Carr Join Forces to Change the World One Child at a Time | CGI Animation and Gaming | Scoop.it

Bob Carr and Tony Robbins are both highly successful individuals, but this is not all they share in common: they both possess a strong desire to make a difference in deserving children’s lives, like someone did for them. For Bob Carr (commonly known as “Roc”), it was a $250 college scholarship he received from the Lockport Women’s Club that showed him someone believed in him and sent him a message no one had ever sent him before: You’re worth it; go to college no matter what it takes. Tony Robbins recounts a similar scenario of a stranger knocking on his door to deliver a Thanksgiving dinner to his family, which couldn’t afford it themselves.


Via Bob Frazier
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Bob Frazier's curator insight, May 29, 6:06 PM

Talk about the Dynamic Duo! Thanks guys... For a weekly recap of restaurant management ideas, news, articles and info, subscribe to the free Restaurant Weekly Recap at http://pos-advicenewsletter.com/  and for a list of the top 10 restaurant POS systems visit http://restaurantsoftwarelist.com/top-10-restaurant-pos-systems/ 

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Teach-U: VR uses virtual reality to let anyone learn piano or drums

Teach-U: VR uses virtual reality to let anyone learn piano or drums | CGI Animation and Gaming | Scoop.it
NYU Shanghai students Sean Kelly and Sam Shi wanted to use VR to help increase access to information. Over the weekend at the TechCrunch Disrupt Hackathon in..
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Why Virtual Reality is the ultimate storytelling tool for marketers

Why Virtual Reality is the ultimate storytelling tool for marketers | CGI Animation and Gaming | Scoop.it
Dominic Collins knows a thing or two about the power of new technology.
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Learning Trend Fatigue: The Missing Discussion About Education

Learning Trend Fatigue: The Missing Discussion About Education | CGI Animation and Gaming | Scoop.it
Why Teachers Are Sometimes Leery Of The Next Big Thing  by Terry Heick It's pretty clear--and frustrating--that in lieu of the incredibl

Via Ivon Prefontaine
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Ivon Prefontaine's curator insight, April 15, 11:35 AM
Teachers want time to learn and become comfortable with new ideas and tools. They want choice on what goes on in classrooms. Too often, we treat teachers as if they do not exist and can be bypassed.
David W. Deeds's curator insight, April 15, 8:47 PM

Just more excuses! ;)

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MIPTV report: What does virtual reality mean for TV? - MIPBlog

MIPTV report: What does virtual reality mean for TV? - MIPBlog | CGI Animation and Gaming | Scoop.it
401556   111SharesAbove: managing director Matthias Puschmann of VAST MEDIA, Kay Meseberg, head of 360/VR at Arte; Thomas Wallner, president and co-founder of Deep Inc.; and Stéphane Rituit, co-founder of Felix & Paul Studios.
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