"The use of technology in the classroom is becoming more mainstream than ever. From using it as a way to gain resources and inspiration for lessons to leveraging the relationships with others in your Professional Learning Network (PLN) to find pen pals for your students..."
I've pointed to the Everything is a Remix series previously; it's a series of short documentaries by Kirby Ferguson, discussing how newly created work (music, movies, etc.) is influenced by existing work -- and ultimately, how our systems of...
Grâce aux hangouts, vous pouvez retrouver jusqu'à 9 personnes en chat vidéo en face à face... à face. Ensemble, vous pouvez regarder des vidéos YouTube, vous déguiser ou même dessiner avec vos enfants.
The Center for Game Science focuses on solving hard problems facing humanity today in a game based environment. Most of these problems are thus far unsolvable by either people alone or by computer-only approaches. The Center for Science pursues solutions with a computational and creative symbiosis of humans and computers.
"The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0."
As iPads are increasingly infiltrating our educational systems the question of the pedagogical implications ensuing from the use of these mobile gadgets in the classroom come to the surface. Some do look at them as an added distraction and that learning can be more focused without students having access to them during the class. Traditionalists do advocate this view and are , in fact, against the " over-digitization " of education. To these people I say what John Dewy once said " If we teach today as we thought yesterday, we rob our children of tomorrow "