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Wonder

Wonder | Blogs to Follow | Scoop.it
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This COETAIL blog is full of great tech and useful ideas!

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» This I Believe: Putting it all together | Jonathan Chambers | The Articulator |

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Gamifying My Class

Gamifying My Class | Blogs to Follow | Scoop.it
How I've Created My "Game" Sites & Prepare My Classes For Their "inStructural" Transformation = Altering the Structure of Instruction
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Rescooped by Kate Hall from Educational technology , Erate, Broadband and Connectivity
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Video Games that Foster Global Empathy: Real Lives and Quandary

Video Games that Foster Global Empathy: Real Lives and Quandary | Blogs to Follow | Scoop.it

by Rukmini Banerjee

 

"Real Lives is a simulation game developed by Bob Runyan and Ashoka Fellow Parag Mankeekar that allows players to inhabit the lives of individuals around the world. This game enables us to perceive the world through the eyes of another person within a context that is considerably different from our own and to undergo experiences that this individual is likely to have within his or her social setting, based on statistically accurate realities and events.

 

"Through the different characters and simulations that comprise Real Lives, players can experience what life could be like for a person living in another country in a wide variety of areas including education, employment, marriage, family, diseases, and natural disasters. As the game progresses, the character ages, and the game uses static graphics to convey information about the life of a character. Not only does the software use real-world data to determine the probability of events in the lives of the various characters, but all information regarding the country’s history, culture, and socio-economic conditions is also gathered from reliable Internet sources, to which links are provided within the game.

 

"Real Lives strives to foster and hone “the cognitive, affective, and communicative components of global empathy.” Through the simulations and the information provided, players are encouraged to make decisions or act instinctively and are also able to see what the consequences of such actions or decisions might be."


Via Jim Lerman, Bonnie Bracey Sutton
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When, And How, To Let Learners Struggle « Annie Murphy Paul

When, And How, To Let Learners Struggle « Annie Murphy Paul | Blogs to Follow | Scoop.it
Kate Hall's insight:

Brilliant and practical

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Rescooped by Kate Hall from Eclectic Technology
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Should Student Work Be Public On the Web?

Should Student Work Be Public On the Web? | Blogs to Follow | Scoop.it

"10+ years ago, filters and blocking tools were banning access to most blogs and web publishing services in schools around the world."


Via Beth Dichter
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Beth Dichter's curator insight, November 23, 2013 9:45 PM

But times have changed. Many resources that were blocked in the past are not being used by teachers on a daily basis. This post explores if the same should be true for student work. Is it time to allow student work to be public on the web?

Does an authentic audience improve student writing? Will students try harder if they share their work? These are two of the questions explored in this post. Along with the Pros of Posting Online this post includes the following areas:

* Tips for Allowing Public Posting

* Let Students Know

* Have and Review Guidelines and Rules (including sample guidelines)

* Get Parent Permission (including 18 examples)

* Encourage Sharing and Commenting

* Give Students Freedom

* Be Public Without Fear of the Public

* Don't Stress Over Moderating Everything

What are your thoughts? Do you think that your students would be more engaged if they were allowed to write to a larger audience of their peers and receive feedback from them? There are a number of comments on the original post and you may also learn from these responses.

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A #ChristmasCarol by @CharlesDickens - Tweeting the novel Part 1

A #ChristmasCarol by @CharlesDickens - Tweeting the novel Part 1 | Blogs to Follow | Scoop.it
Last year I ran a twitter play of The Merchant Of Venice called The Merchant Of Twitter. This year I decided to do the same with Charles Dickens' novella, A Christmas Carol. In this introduction I ...
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Video Games Are Teaching Our Kids to Succeed in the 21st Century

Video Games Are Teaching Our Kids to Succeed in the 21st Century | Blogs to Follow | Scoop.it
The trick to creating a compelling learning game is to start with the objective of creating a great game, and then make the learning part of what the player does in the game to achieve their goal.
Kate Hall's insight:

How can we do this more in the classroom?

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