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Rescooped by Gianfranco D'Aversa from Create, Innovate & Evaluate in Higher Education
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5 Tips For Making Your Class As Addictive As A Game

5 Tips For Making Your Class As Addictive As A Game | Better teaching, more learning | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them.

Via Alfredo Corell
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Alfredo Corell's curator insight, February 2, 8:55 AM
  1. The Appointment Dynamic: Be Here At This Time, Get a Prize
  2. The Failure Dynamic: Fail Early, Fail Often
  3. The Flexibility Dynamic: Provide Multiple Paths to Success
  4. The Progression Dynamic: Scaffold and Recognize Progress
  5. The Construction Dynamic: Build Something That Matters
Rescooped by Gianfranco D'Aversa from 21st Century Tools for Teaching-People and Learners
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20 Apps (Games) for Play-based Learning

20 Apps (Games) for Play-based Learning | Better teaching, more learning | Scoop.it

Via Gust MEES
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Gust MEES's curator insight, January 21, 2013 12:11 PM

A MUST have for 21st Century Learning with fun...

 

I still remember Teachers saying "Learning doesn't have to be FUN" :((( OLD Mentality guys and some are even sitting on decisive positions in the communes!!! :((( Back2School ;)

 

 

 

Rescooped by Gianfranco D'Aversa from 21st Century Learning and Teaching
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A Must-Have Guide To Gaming In The Classroom - with an interesting Infographic

A Must-Have Guide To Gaming In The Classroom - with an interesting Infographic | Better teaching, more learning | Scoop.it

Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom.


Via Ana Cristina Pratas, Gust MEES
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Rescooped by Gianfranco D'Aversa from Creative teaching and learning
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How Games Can Save The World

How Games Can Save The World | Better teaching, more learning | Scoop.it

"If games can be useful in getting us to buy more stuff, why can’t they also help us to build new skills and lead happier, more productive lives ..."

©


Via Leona Ungerer
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Rescooped by Gianfranco D'Aversa from 21st Century Learning and Teaching
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Educational Videos and Games for Kids about Science, Math, Social Studies and English

Educational Videos and Games for Kids about Science, Math, Social Studies and English | Better teaching, more learning | Scoop.it

Kids science, math, social studies, history, geography and other educational videos, lessons, quizzes and educational games for K-12 grade kids that make learning fun and interesting.

 

Read more, a MUST:

http://www.neok12.com/

 


Via Gust MEES
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Rescooped by Gianfranco D'Aversa from Technology Advances
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Better teaching, more learning | Scoop.it

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 


Via Dennis T OConnor, Lynnette Van Dyke
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