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The 6 Most Important Technologies To Impact Teaching and Learning in the Next 5 Years -- Campus Technology

The 6 Most Important Technologies To Impact Teaching and Learning in the Next 5 Years -- Campus Technology | Better teaching, more learning | Scoop.it
Virtual assistants, flipped classrooms and "the quantified self" are three of the six technological developments that will have a significant impact on higher education within the next five years, according to the NMC Horizon Report: 2014 Higher Education Edition, released by the New Media Consortium and Educause Monday.

Via Lee Hall, Frank J. Klein
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Different Types of Game-Enhanced Learning Infographic

Different Types of Game-Enhanced Learning Infographic | Better teaching, more learning | Scoop.it
The Different Types of Game-Enhanced Learning Infographic provides a brief overview of theses concepts including game-theory, game-based learning and gamification.

Via Suvi Salo, Bonnie Bracey Sutton
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Rescooped by Gianfranco D'Aversa from Create, Innovate & Evaluate in Higher Education
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5 Tips For Making Your Class As Addictive As A Game

5 Tips For Making Your Class As Addictive As A Game | Better teaching, more learning | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them.

Via Alfredo Corell
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Alfredo Corell's curator insight, February 2, 11:55 AM
  1. The Appointment Dynamic: Be Here At This Time, Get a Prize
  2. The Failure Dynamic: Fail Early, Fail Often
  3. The Flexibility Dynamic: Provide Multiple Paths to Success
  4. The Progression Dynamic: Scaffold and Recognize Progress
  5. The Construction Dynamic: Build Something That Matters
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How 10 Colleges Are Using Game-Based Learning Right Now

How 10 Colleges Are Using Game-Based Learning Right Now | Better teaching, more learning | Scoop.it

One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe.

 

If you’re interested in using games in the classroom, where should you start? We strongly recommend checking out the following 10 colleges and see what they’re doing. Then build on that and take your game-based learning to the next level! Get it? Levels? Video game joke?

 

Read more, very interesting...:

http://edudemic.com/2012/10/colleges-game-based-learning/

 


Via Gust MEES
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