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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Learning & Mind & Brain | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Beth Dichter
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Beth Dichter's curator insight, November 18, 2014 9:58 PM

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 2014 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.

Rescooped by Miloš Bajčetić from Eclectic Technology
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Teachers Surveyed on Using Games in Class

Teachers Surveyed on Using Games in Class | Learning & Mind & Brain | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Via Beth Dichter
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Beth Dichter's curator insight, June 9, 2014 9:17 PM

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/

Rescooped by Miloš Bajčetić from The 21st Century
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A Beautiful Visual on The Importance of Games in Learning

A Beautiful Visual on The Importance of Games in Learning | Learning & Mind & Brain | Scoop.it

Games are very important for learning and James Paul Gee has empirically proved this in his wonderful book " What Video Games Have to Teach Us about Learning and Literacy". Gee argues that games,particularly video games,  require the players to learn and think in ways at which they are not adept. He further states that games provide a life enhancing experience for learners and they also revolutionize the routinized ways of learning through fusing learning and play.


Via Dr. Susan Bainbridge
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edilberto quispe's curator insight, November 18, 2013 7:13 AM

La importancia de los juegos en la educación

Anna Cole's curator insight, November 20, 2013 6:29 AM

I had to zoom this to read it, but it was well worth it!

Agora Abierta's curator insight, January 1, 2014 4:17 PM

La importancia del juego para el aprendizaje: es algo natural

Rescooped by Miloš Bajčetić from the plastic brain
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Brain fitness can include playing training games on computers

Brain fitness can include playing training games on computers | Learning & Mind & Brain | Scoop.it
In decades past, if someone mentioned the word "fitness," he or she was probably talking about calisthenic routines performed in a spandex body suit. Today, the term "fitness" is as likely to encompass the body as it is the mind.

Via iPamba
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Rescooped by Miloš Bajčetić from TRENDS IN HIGHER EDUCATION
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Game Learning

Game Learning | Learning & Mind & Brain | Scoop.it

A brief overview of the revolution.


Via Alberto Acereda, Ph.D.
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