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Understanding Mobile User Experience: the 3 Modes of #Mobile Usage

Understanding Mobile User Experience: the 3 Modes of #Mobile Usage | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Mobile Web Platform for Mobile Commerce and Mobile Websites...

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Best Practices in Instructional Design  & Use of Learning Technologies
Practical approaches & best practices in using cutting-edge learning technologies & design that is relevant to learning professionals & educators. You are most welcome to contribute relevant ideas, or links to your blog, published articles & books, or invitations to your public learning events.
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iLearn Technology » Bloom’s Taxonomy: Bloomin’ Peacock

iLearn Technology » Bloom’s Taxonomy: Bloomin’ Peacock | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Creative visual "Bloomin' Digital Peacock" that aligns to Bloom’s Taxonomy.

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Kamakshi Rajagopal's comment, April 12, 2013 10:07 AM
Hi Joelle, we are conducting an experiment on Scoop.IT pages on education at the Open Universiteit (NL). Would you like to participate? Sign up here: http://bit.ly/14QR9oa
Agora Abierta's curator insight, November 1, 2013 5:45 AM

Good Peacock!

Anita Chelius Freyer's curator insight, June 11, 10:44 AM

Super graphic!

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From #eLearning to bLearning – The Future of Blended #Learning in Corporate Training

From #eLearning to bLearning – The Future of Blended #Learning in Corporate Training | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Consider this scenario: a sales manager is returning from a client meeting.


Via L. García Aretio, michel verstrepen
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The 6-step guide to flipping your classroom - Daily Genius | #learning

The 6-step guide to flipping your classroom - Daily Genius | #learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

The handy graphic below synthesizes the overwhelming to-do list of flipping your classroom into 6 easy steps that make the whole process a little less daunting


Via Nik Peachey, Anne Whaits
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juandoming's curator insight, July 18, 2:10 AM

add your insight...

Mary Starry's curator insight, July 18, 7:38 AM

Six basic, but important, steps to take when flipping your class., with an info graphic  for visualization.

Carlos Rodrigues Cadre's curator insight, July 19, 11:10 AM

adicionar a sua visão ...

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A BIG LIST of apps, programs and websites for teaching coding and #game design - ICT in Practice

A BIG LIST of apps, programs and websites for teaching coding and #game design - ICT in Practice | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

#Big list of apps, programsand websites for teaching coding and game design


Via Chris Carter
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Chris Carter's curator insight, July 18, 11:27 AM

@Yasemin Allsop is doing impressive things in UK for coding. Please consider following.

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Easy Sketch Pro - Whiteboard screencasting | #elearning #mlearning #education

Easy Sketch Pro - Whiteboard screencasting | #elearning #mlearning #education | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
JoelleYalin's insight:

Easy Sketch Pro is a very easy to use doodling or screencasting application. It's advertised as a marketing tool but is Ideal for educators and learning professionals. Price through this link is $35 (Yes, for the app that you download. No need for additional add-ons unless you want them). 

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Web Ink Now: 8 tips to make your YouTube video go viral | #elearning

Web Ink Now: 8 tips to make your YouTube video go viral | #elearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Have you seen Will It Blend? It's a crazy series of videos by Blendtec, a small blender manufacturer. The series has been seen by millions of people. My favorite is Will It Blend? – iPhone. If you haven't seen it...
JoelleYalin's insight:

Additional tips on creating your own educational videos.

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The #game machine | #gamification #elearning

The #game machine | #gamification #elearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Your questions and answers go in - a fantastic interactive learning game comes out! Make a wide range of interactive learning games for FREE using the

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Arnie Rotenberg's curator insight, June 1, 5:12 AM

This is really fun and exciting, and easy to use.

niftyjock's curator insight, June 1, 3:20 PM

mmmm I shall give it a go

Gary Harwell's curator insight, June 2, 9:19 AM

great stuff

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Social media guidelines for teachers | #elearning


Via Karen Bonanno, Steve Yuen
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Karen Bonanno's curator insight, May 31, 2:09 PM

These social media guidelines are designed to help staff engage in conversations or interactions using digital media for official, professional and personal use. 

Patricia Stitson's curator insight, June 1, 7:54 AM

I am a bit obsessed by the phenomena of social learning and the many implications it carries with it.  This article provides some valuable insight into how to be reputable digital citizen by being very conscious about the story we tell about ourselves online.

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A Must See Visual Featuring The 5 Levels of Student Engagement ~ Educational Technology and #Mobile #Learning

A Must See Visual Featuring The 5 Levels of Student Engagement ~ Educational Technology and #Mobile #Learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

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7 Easy Steps to Calculating the ROI of Your Social Media (Infographic) | #elearning

7 Easy Steps to Calculating the ROI of Your Social Media (Infographic) | #elearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

There are a number of highly complex—and, sometimes, downright convoluted—methods for calculating the Return on Investment (ROI) of your social media efforts.


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Achieving Success with Blended #Learning | #elearning


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KiwiBelma's curator insight, May 2, 3:45 AM

"Achieving Success with Blended Learning"

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Grab Math Tools iPad App While It's Free ~ Educational Technology and #Mobile #Learning

Grab Math Tools iPad App While It's Free  ~ Educational Technology and #Mobile #Learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

"I just learned from Tony Vincent that Math Tools iPad app is now free for a limited time. It used to cost $4.99. Math Tools is a great Math app that is designed specifically to cater to the math needs of kids and preschoolers. Math Tools comprises a collection of familiar math learning tools that allow young learners to:
 

 

Learn to count Practice addition, subtraction, multiplication, division and times tables Develop an understanding of number ideas and number values Create number bonds Learn to use and practice multibase and number bond theories Challenge themselves through setting numbers and operations to create complex equations"


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Francois Adoue's curator insight, May 2, 8:08 AM

Les maths par mobile learning ! 

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No Courses, No Classrooms, No Grades — Just #Learning

No Courses, No Classrooms, No Grades — Just #Learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
A Boston area innovation studio for middle and high school students is bucking the traditional school model for what students love best: hands-on learning.

Via Susan Bainbridge, renee fountain
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Acharya Narmaada K.R.Das's curator insight, May 3, 12:24 AM
In India too This sort of Create Learning has begun .Know Books know Tension ,Know Born/Orthopedic problems.Each Country /State In World should agree .Education is only to teach Basic's But Innovatory Learning sure help over all / Malty functional ,Is for sure. Love & Blessings.
Ra's curator insight, May 3, 1:54 AM

Divorce your school from bells and national standards drive n data production in favour of connections. developing problem based learning requires questioning the structure that our schools operate within. Counter. Culture. 

AleksBlumentals's curator insight, May 5, 11:50 PM

Learning by doing has always been a pattern to master a craft. This is particularly true for the  new-normal which cannot simply be taught as it is not there yet. 

What i mean is that the higher skill of entrepreneurship must be mastered in the same way: by doing, but with an OS that enables better results 

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10 Things That Learners Pay Attention To (And How to Use Them in #eLearning)

10 Things That Learners Pay Attention To (And How to Use Them in #eLearning) | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

"Even more than other types of education, eLearning must struggle to attract learners' attention: the Internet is full of distractions, and adult learners are both busier and more free to indulge in distractions. Helping students to pay attention is a primary concern of training professionals, so here are some optimal methods to win the attention game in eLearning."


Via Beth Dichter, michel verstrepen
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ManufacturingStories's curator insight, July 18, 2:29 PM

For more resources on Advanced Manufacturing and STEM Education visit http://bit.ly/1640Tbl

Alfredo Corell's curator insight, July 19, 9:26 AM

What is it that help students pay attention?

* Problem solving

* Comparisons

* Visuals

* Questions

* Emotions

* Stories

* Contrast

* Controversy

* Brevity

* Lists

Jon Altuna's curator insight, July 19, 1:30 PM

Thank you!!

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Must Read Report: The Internet’s Latest Disruption – Knowledge | #learning

Must Read Report: The Internet’s Latest Disruption – Knowledge | #learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Know or die: risk and opportunity of Knowledge 2.0


Via Guillaume Decugis, Marylene Delbourg-Delphis
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Jeff Domansky's curator insight, July 19, 12:47 PM

Scoop.it co-founder Marc Rougier shares the company's research report and his valuable insight into the risks and opportunities of Knowledge 2.0 for organizations.


The implications are particularly important for internal communications and employee engagement. Recommended reading 9/10

Jordi Carrió Jamilà's curator insight, July 19, 11:34 PM

Conocer o morir: riesgos y oportunidades del Conocimiento 2.0

Margaret Driscoll, Learning Organization Librarian's curator insight, Today, 8:08 AM
Guillaume Decugis's insight:

"Content curation is about sharing knowledge. By carefully selecting the right content and placing it in the right context, content curators transform information into knowledge. 

 

@Marc Rougier's post comes back on the results of our extensive survey on the status of knowledge sharing in the enterprise which measured how knowledge became a strategic asset for the enterprise - yet one that is largely underserved in terms of tools or platforms to manage its dissemination properly. 


"While there is consensus on the importance of sharing knowledge within organizations, current systems have not adapted to third-party content."


Here's how you can prepare your company to Knowledge 2.0."

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Image App Bonanza: 10 Apps to Spice Up Your Content | #elearning

Image App Bonanza: 10 Apps to Spice Up Your Content | #elearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
According to ContentPlus UK, articles with images get 94% more views than those without. We have become scanners, racing through online posts and sifting for useful information.

Via Rami Kantari, Lee Hall, Mark E. Deschaine, PhD
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Training in Business's curator insight, July 18, 1:38 AM

Image App Bonanza: 10 Apps to Spice Up Your Content 

Lee Hall's curator insight, July 18, 6:34 AM

Use images when you are trying to get to students to write too. Research shows they write more when they have an image to view.

Darleana McHenry's curator insight, July 18, 10:13 AM

I want to improve my presentations with visuals and teach students to do the same.

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Create, Engage, Assess through #Mobile Devices. | Interactive Lessons | #mlearning #Education | iPads in the #Classroom

Create, Engage, Assess through #Mobile Devices. | Interactive Lessons | #mlearning #Education | iPads in the #Classroom | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
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Teachers Surveyed on Using #Games in Class | #gamification

Teachers Surveyed on Using #Games in Class | #gamification | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Via Beth Dichter, Chris Carter
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Beth Dichter's curator insight, June 9, 6:17 PM

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/

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Here Are Ten Tips To Create A Viral Video | #elearning

Here Are Ten Tips To Create A Viral Video | #elearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
You don't need to hire Justin Bieber.
JoelleYalin's insight:

Tips for creating your videos with or for your learners.

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What Game Based Learning Can Do for Student Achievement (EdSurge News) | #gamification

What Game Based Learning Can Do for Student Achievement (EdSurge News) | #gamification | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Like its devotees, gaming has come a long way. And more than ever before, we understand that different students learn in different ways. Providing a multi-layered approach is essential for ensuring that everyone is learning.


Via Nik Peachey
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Nik Peachey's curator insight, June 1, 12:44 AM

Good article with some good game suggestions.

Joe Pereira's curator insight, June 2, 5:44 AM

A nice little article with a few good game suggestions to use in the classroom, although it is extremely disappointing not see any paser-based IF mentioned when they've included 'Gone Home' and 'Myst', described as a 'first-person puzzle game'. Both these games are a direct graphical evolution of the standard text adventure. One thing I don't like in the article though, is the author's decision to discuss both the topics of Digital Game-based learning and Gamification. I don't think Gamification should be discussed at all with educators, when real video games can be used for learning, instead of game-like concepts.

 

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Rise of the Professional Educator | #learning

Rise of the Professional Educator | #learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Are you a teacher? Why did you become a principal? Why would you want to be a superintendent? The above questions are asked of educators every single day by people outside of the educational field....

 

Learn more:

 

https://gustmees.wordpress.com/2013/01/23/is-your-professional-development-up-to-date/https://gustmees.wordpress.com/2012/07/28/how-to-prepare-for-giving-a-good-course/https://gustmees.wordpress.com/?s=quality

 


Via Gust MEES, Susan Oxnevad
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cioccas's curator insight, May 23, 3:31 PM

So true, so necessary for all to read and follow!

Mónica Silakowicz's curator insight, May 25, 11:48 AM

El artículo lista 5 aspectos que los docentes deben afianzar para ser vistos como profesionales: estar actualizados, ser activos participantes, aspirar a altos standards y ser apasionados de la educación.

mindy kim's curator insight, July 11, 3:08 PM

... Change and innovation start with the individuals... development, growth, leaders==> building the future.

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Classcraft - Make #learning an adventure | #elearning #gamification

Classcraft - Make #learning an adventure | #elearning #gamification | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Via Ana Cristina Pratas
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niftyjock's curator insight, June 1, 3:19 PM

Any evidence that it improves learning? 

Peg Gillard's curator insight, June 2, 5:53 PM

Looks promising!

Kim Flintoff's comment, June 3, 11:32 PM
Not sure how much of a distinction is drawn between "gamification" and a glorified token reward system...
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Adobe Voice: free iPad app for creating narrated videos with images | PCWorld | #mlearning #mobile

Adobe Voice: free iPad app for creating narrated videos with images | PCWorld | #mlearning #mobile | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Users can make narrated, image-based videos in minutes
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Teachers Visual Guide to Blended Learning ~ Educational Technology and #Mobile #Learning | #elearning

Teachers Visual Guide to Blended Learning ~ Educational Technology and #Mobile #Learning | #elearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Blended learning , like BYOD and Flipped learning, is an educational concept that has gained much prominence with the massive uptake of web 2.0 technologies.


Via Anna Hu , D Fowler, michel verstrepen
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Sue Walsh's curator insight, March 15, 2:21 PM

This is very good. As it says, start from the bottom. Academic vision, resourcing and strong unwavering sponsorship are key.

Tom Nixon's curator insight, March 15, 9:06 PM

If you build it, they will come. This is how to build it!

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3 Significant Benefits Of Social #Learning - te@chthought

3 Significant Benefits Of Social #Learning - te@chthought | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

"Technology influences education. It’s a bit late to discuss how social media and technology may reshape learning and schools. The train has already departed and so we can observe some changes taking place. There are plenty of ways to go about it–social learning networks currently offer first class tickets to the “next-gen” learning."


Via Ana Cristina Pratas, John Evans
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ZAP s.a.'s curator insight, May 2, 6:31 AM

This post explains how digital learning produces positive impact in students. This learning process represents the digital behavior of a new user.

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The future of workplace #learning - WA today | 70-20-10

The future of workplace #learning - WA today | 70-20-10 | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
The future of workplace learning WA today The 70:20:10 learning model has gained significant momentum internationally, where 70 per cent is informal, on the job, experience-based learning, 20 per cent is applied through coaching and mentoring and...
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