If you use PaaS to host your application, you often end up with lots of small "containers", and with each instance of your app running in another virtual machine. As a result, the instances don't share memory.
By way of background, Android’s initial streaming strategy centered around the Flash player, which worked acceptably well until Adobe pulled the plug on updating the Flash player for Android and other platforms. This left Google in the lurch, which it tried to fill by adding support for HTTP Live Streaming (HLS), starting officially with Android 3.0+. This approach, implemented well, would be very attractive to producers who are already serving HLS streams to iOS devices, which support HLS natively.
Want to experience the fame, fortune, or at least fun of making your own apps? Online learning hub SlideRule has sifted through many of the best free courses in Android app development to create this comprehensive curriculum.
In this week’s post we’ll dive into the fundamentals of garbage collection (GC) in V8 and how it holds the “keys to the kingdom” in the optimization of Node applications. We will also look at some tools to triage GC and memory management issues in V8.