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“Each year we see games like Warlords that treat its story as just something on a list. There’s no real forethought, no serious decision if the game needs a story. The devs see the storyline as just another market value, an integer within the big complicated tallying of what it takes to make the most money possible when creating a videogame. This is the very first key issue I think we need to fix. Are we trying to tell a story or sell a game? If you’re trying to just sell a game then go to some other website. If not, then I think it’s time we laid out some solid ground rules for all games to follow from this point onwards.
So if we look at some basic English literature we see that all good stories normally have a beginning, middle and end (it doesn’t necessarily need to be displayed in that order).”