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Recently I have been speaking to a range of audiences about how social media technologies and practices can be used inside an organisation. The use of social media inside an organisation is more commonly being referred to as social business.
Via Tony Fish
What does twitter tell us about our social unconscious? Studies are just beginning to scratch the surface of the meaning behind the cacophony of noise we humans put online, but what might be the meaning behind this collective activity?
Via Aaron Balick
Don’t Play GamesWith Me!promises and pitfalls ofgameful designSebastian Deterding (@dingstweets)web directions @media, London, May 27, 2011cb...
Via Diogo Pacheco
The App Center is expected to be rolled out globally in "the coming weeks", said Facebook's Aaron Brady in a post on the network's developer blog. "All developers should start preparing today to make sure their app is included for the launch," he wrote. However, Mr Brady said the store was not designed to compete head-on with the likes of Apple's App Store and Google Play. "The App Center is designed to grow mobile apps that use Facebook - whether they're on iOS, Android or the mobile web," he wrote.
Via Gary Hayes
When you lose yourself inside the world of a fictional character while reading a story, you may actually end up changing your own behavior and thoughts to match that of the character, a new study suggests.
TED Talks Simon Sinek has a simple but powerful model for inspirational leadership all starting with a golden circle and the question "Why?" His examples include Apple, Martin Luther King, and the Wright brothers ...
TED Talks After mapping humans' intricate social networks, Nicholas Christakis and colleague James Fowler began investigating how this information could better our lives.
Stunning new visuals of the brain reveal a deceptively simple pattern of organization in the wiring of this complex organ. With the global structure of brain region-t0-region communication mapped out, and revealing a simplistic structure, the potential to understand what goes wrong in brain injury should be aided greatly. These crude maps, for the moment, should at least give us a refreshing view on how the different regions might function together. I can't wait to see what new angles in research come out of this connectome project.
Via Carlos Thomas
A new study surveyed 92 college students during their first semester at school, who had a Facebook profile picture that could be coded for smile intensity, and followed them for 3.5 years.
Via Dimitris Agorastos
http://www.youtube.com/watch?v=mAnKvo-fPs0
Memory Blindness: watch this from min 1:18sec... Memory blindness is an interesting area. Around 75% of us don’t take onboard anything like the data we thought we do. We're clearly not Jason Bourne! But the relevance of this topic is the misunderstanding of what goes into digital experiences. If we can not take on-board/absorb the very basic data why are our websites, services, info all screaming large amounts of data at us? Think ebay, Amazon etc... they all have to seriously re-think their interfaces and UX. My best advice; design sites like they were APPs. Namely simple simple simple! Afterall our conscious minds really are not as smart as we like to think they are. (… oh, and yes the sub conscious is. So this is where persuasive websites can subtly and powerfully influence our actions ensuring maximum value and conversions .. lots of tricks available, more of this later).
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The Nature of Consciousness: How the Internet Could Learn to Feel “The average human brain has a hundred billion neurons and synapses on the order of a hundred trillion or so. But it’s not just sheer...
Via Carlos Thomas
The Nature of Consciousness: How the Internet Could Learn to Feel “The average human brain has a hundred billion neurons and synapses on the order of a hundred trillion or so. But it’s not just sheer...
Via Carlos Thomas
TED Talks The recent generations have been bathed in connecting technology from birth, says futurist Don Tapscott, and as a result the world is transforming into one that is far more open and transparent.
The eighth annual Games for Change symposium, conducted in New York City, June 20-22 at New York University's Skirball Center, showcased the major players and initiatives of the emerging social impact gaming movement. An authentic and functional execution of media convergence, social impact gaming fuses gaming, online interactivity and social media to achieve positive real world outcomes; so naturally, Games for Change included a keynote address from former US Vice President Al Gore. Asi Burak, creator of the groundbreaking game Peacemaker and co-president of Games for Change with Michelle Byrd, maintains, "Featuring Vice President Al Gore as the festival's keynote set the tone that games are mainstream and that games for social change and learning make all the sense in the world." Gore clearly concurred, observing that "People need play, and the potential of gaming combined with social interchange media is huge. The question is, Can games change unsatisfying reality?"
Via Gary Hayes
Sight, a short, science fiction film by Israeli student filmmakers is a brilliant take on the emerging world of augmented reality (AR)—the technology behind Google's goofy glasses. The video comes out at an interesting time for AR, just after Google’s “Glass Explorers” have received their welcome letters and amid suggestions through patent activity that Apple may be at work on its own “iGlasses.” What May-raz and Lazo have done is to take consumer AR to its logical, and terrifying, conclusion based on what is happening in the present moment. Their ideas are not wholly original, but they are beautifully executed. A post about the film on VentureBeat points out the similarity of many aspects of the scenario to a particular Star Trek: Original Series episode. And in terms of Google Glass, Lazo wrote in an email to VentureBeat, “The Google Glass video just came out about a day or two after we started work on Sight. It was pretty cool; it kind of gave us an affirmation that we’re on the right path.”
Via Gary Hayes
Don’t Play GamesWith Me!promises and pitfalls ofgameful designSebastian Deterding (@dingstweets)web directions @media, London, May 27, 2011cb...
Via Diogo Pacheco
Researchers in Norway have published a new psychological scale to measure Facebook addiction, the first of its kind worldwide.
Video: How Coca-Cola makes you think, then act differently to engage you with their brand ...
TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Kids like to play games, but can games also make them want to learn?
"[Facebook is] great to get decent reach, but to change the way people interact with a brand overnight is just unrealistic."...
Via Martin Talks
Powerful influence through gaming principles
simple, powerful, infectious ... change people's habits for the better.
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