behavioural psychology
51
“Tech changes by the second, people haven't for millenium”
Curated by Roger Gorman
380 Views
Scoop.it Score 51
Visitors Loading...
Created Aug 1, 2011
Created by Roger Gorman
Updated May 17
Posts 32
Followers 16
Reactions 9
Filter

Or select a Tag
Suggest
Follow
www.slideshare.net - May 17, 7:12 PM

Don't Play Games With Me! Promises and Pitfalls of Gameful Design

Don’t Play GamesWith Me!promises and pitfalls ofgameful designSebastian Deterding (@dingstweets)web directions @media, London, May 27, 2011cb...


Via Diogo Pacheco
Share
1
www.medicalnewstoday.com - May 11, 3:59 AM

Facebook Addiction: how it's affecting us...

Researchers in Norway have published a new psychological scale to measure Facebook addiction, the first of its kind worldwide.
Share
0
www.forbes.com - May 10, 4:31 AM

Hug Me: Coca-Cola Introduces Gesture Based Marketing in Singapore - Forbes

Video: How Coca-Cola makes you think, then act differently to engage you with their brand ...

Share
1
www.ted.com - April 13, 4:09 AM

Jane McGonigal: Gaming can make a better world | Video on TED.com

TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Share
0
mashable.com - April 13, 4:04 AM

How Social Media & Game Mechanics Can Motivate Students

Kids like to play games, but can games also make them want to learn?
Share
0
adage.com - February 3, 10:04 AM

Study: Only 1% of Facebook 'Fans' Engage With Brands | Digital - Advertising Age

"[Facebook is] great to get decent reach, but to change the way people interact with a brand overnight is just unrealistic."...

Via Martin Talks
Share
0
November 1, 2011 12:12 PM
Powerful influence through gaming principles

simple, powerful, infectious ... change people's habits for the better.

Share
1
www.wired.co.uk - September 20, 2011 10:14 AM

Gamers solve scientist-stumping enzyme puzzle (Wired UK)

Thousands of gamers playing a crowd-sourced, citizen science project called Foldit have solved a puzzle that's stumped biochemists for more than a decade...
Share
0
www.ted.com - August 1, 2011 6:54 PM

"Paul Bloom: The origins of pleasure". How silly are we?! But knowing this helps us structure value systems....

TED Talks Why do we like an original painting better than a forgery?
Share
0
bps-research-digest.blogspot.com - September 11, 2011 7:05 AM

Has the Internet become an external hard drive for the brain?

Last year's annual question posed by Edge was "How is the Internet changing the way you think?" Several psychologists answered that it was becoming an extension of their minds.

Via David McGavock
Share
0
thenextweb.com - September 5, 2011 3:10 PM

The next trend in social media? Real life gamification

Fresh out of Brazil is a new Facebook App that turns your relationship status into a game. The app has been developed by the toothpaste brand ‘Close Up Toothpaste’ and is part ... (The next trend in social media?


Via Diogo Pacheco
Share
0
annenbergonlinecommunities.com - August 30, 2011 5:42 AM

Archive: Games solving Learning Crises. Interview - James Paul Gee | USC Annenberg Online Communities

I see game design and learning design (what a good professional teacher does) as inherently similar activities. The principles of "good games" and of "good learning" are the same, by and large. This is so, of course, because games are just well designed problem-solving spaces with feedback and clear outcomes and that is the most essential thing for real, deep, and consequential learning. These principles include (among others): making clear what identity the learning requires; making clear why anyone would want to do such learning; making clear how the learning will function to lead to problem solving and mastery; making the standards of achievement high and clear, but reachable with persistence; early successes; a low cost of failure that encourages exploration, risk taking, and trying out new styles; lots of practice of basic skills inside larger goal-based and motivating activities; creating and then challenging routine mastery at different levels to move learners upwards; using information and texts "just in time" and "on demand"; performance before competence (doing as a way of learning and being); getting learners to think like designers and to be able themselves to design; encouraging collaboration and affiliation with what is being learned as part of an identity and passion one shares with others; good mentoring by other people, as well as smart tools and technologies.


Via Gary Hayes
Share
0
www.fastcompany.com - August 30, 2011 5:40 AM

Can Life Be As Browsable As The Web? Junaio Augmented Reality Creators Metaio Thinks So | Fast Company

Metaio just transformed its Junaio Augmented Reality browser into a highly useful tool. Its new Scan function recognizes a range of real things--from pictures to QR codes to product barcodes--so it can supply extra info to its users about what it's looking at. This suggests a near future wherein everything from product demos to store offers could be delivered using AR.
Junaio's 3.0 release is a big transformation for the software--it included limited object recognition powers for about a year, but the new system is far more sophisticated. As well as relying on the usual AR sensor suite of GPS (to tell the software where the smartphone is on the planet), compass, and gyros to work out what angle the phone's camera is looking, it also uses feature tracking to give it a better idea of the objects in its field of view. As long as one of Junaio's channels or databases or the platforms of its developer partners has information on the object, it'll pop up on screen.


Via Gary Hayes
Share
0
www.bbc.com - May 11, 4:09 AM

IPO ready ... what else can we expect from FBook?

The App Center is expected to be rolled out globally in "the coming weeks", said Facebook's Aaron Brady in a post on the network's developer blog.

"All developers should start preparing today to make sure their app is included for the launch," he wrote.

However, Mr Brady said the store was not designed to compete head-on with the likes of Apple's App Store and Google Play.

"The App Center is designed to grow mobile apps that use Facebook - whether they're on iOS, Android or the mobile web," he wrote.


Via Gary Hayes
Share
0
www.psypost.org - May 11, 3:58 AM

‘Losing yourself’ in a fictional character can affect your real life

When you lose yourself inside the world of a fictional character while reading a story, you may actually end up changing your own behavior and thoughts to match that of the character, a new study suggests.
Share
0
www.ted.com - April 13, 4:09 AM

Simon Sinek: How great leaders inspire action | Video on TED.com

TED Talks Simon Sinek has a simple but powerful model for inspirational leadership all starting with a golden circle and the question "Why?" His examples include Apple, Martin Luther King, and the Wright brothers ...
Share
1
www.ted.com - April 13, 4:08 AM

Nicholas Christakis: How social networks predict epidemics | Video on TED.com

TED Talks After mapping humans' intricate social networks, Nicholas Christakis and colleague James Fowler began investigating how this information could better our lives.
Share
0
www.msnbc.msn.com - April 13, 4:00 AM

Spectacular brain images reveal surprisingly simple structure

Stunning new visuals of the brain reveal a deceptively simple pattern of organization in the wiring of this complex organ.

 

With the global structure of brain region-t0-region communication mapped out, and revealing a simplistic structure, the potential to understand what goes wrong in brain injury should be aided greatly. These crude maps, for the moment, should at least give us a refreshing view on how the different regions might function together.

 

I can't wait to see what new angles in research come out of this connectome project. 


Via Carlos Thomas
Share
0
www.psychologytoday.com - November 15, 2011 5:36 PM

What Your Facebook Picture Reveals About You

A new study surveyed 92 college students during their first semester at school, who had a Facebook profile picture that could be coded for smile intensity, and followed them for 3.5 years.


Via Dimitris Agorastos
Share
0
November 1, 2011 11:26 AM
http://www.youtube.com/watch?v=mAnKvo-fPs0

Memory Blindness: watch this from min 1:18sec...     Memory blindness is an interesting area. Around 75% of us don’t take onboard anything like the data we thought we do. We're clearly not Jason Bourne! But the relevance of this topic is the misunderstanding of what goes into digital experiences. If we can not take on-board/absorb the very basic data why are our websites, services, info all screaming large amounts of data at us? Think ebay, Amazon etc... they all have to seriously re-think their interfaces and UX. My best advice; design sites like they were APPs. Namely simple simple simple! Afterall our conscious minds really are not as smart as we like to think they are. (… oh, and yes the sub conscious is. So this is where persuasive websites can subtly and powerfully influence our actions ensuring maximum value and conversions .. lots of tricks available, more of this later).

Share
2
www.ted.com - September 11, 2011 8:21 AM

Stuart Brown says play is more than fun | Video on TED.com

TED Talks A pioneer in research on play, Dr. Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age.
Share
0
bps-research-digest.blogspot.com - September 11, 2011 7:06 AM

BPS Research Digest: Why is a touch on the arm so persuasive?

Comments:Research into the persuasive nature of touchhttp://ow.ly/5DhY8 #psych #neuropsych - Heather McQuaidTags: psych, neuropsychby: Heather McQuaid...

Via David McGavock
Share
0
www.youtube.com - September 11, 2011 6:48 AM

Ape and man ... insight into apes gives us more knowledge about our own minds

A fascinating 7 mins video of how man and ape think. You'll learn that chimps actually have better short term memory than man and works out practical solutions faster than us. Perhaps our evolution is less about the 0.2% difference in DNA and more that we mimic in a different way!

Share
0
blogs.psychcentral.com - August 30, 2011 5:44 AM

5 Ways to Use Positive Psychology in Practice - PsychCentral.com (blog)

5 Ways to Use Positive Psychology in PracticePsychCentral.com (blog)Positive psychology is something that caught my attention because I got tired of focusing solely on illness and dysfunction.
Share
0
singularityhub.com - August 30, 2011 5:41 AM

Geocaching – The GPS-based Treasure Hunt That Five Million People Are Playing (video) | Singularity Hub

Ten years after Ulmer’s first geocache 5 million geocachers around the world have logged more than 1.3 million caches on multiple websites. When the hobby celebrated its 10th anniversary last year there were nearly 600 separate commemorative events on six different continents – geocaching on Antarctica is one thing, partying there is another. More than 350 of those events were in the US. Geocaching has been covered by tons of local and online media and a few major ones. The Washington Post recently ran a TechCrunch article about the GeoMate Jr., a GPS device made simple so that five year olds with geocaching aspirations can join the fun. Much of the time, however, the hobby makes headlines because some non-geoacher mistook an oddly-placed ammo box of trinkets as something dangerous. Go figure.
So what’s so interesting about finding a slingshot? PRNewswire quotes Bryan Roth, one of the co-founders of geocaching.com, the global online headquarters: “People love treasure hunts. Just look at the popularity of the ‘Pirates of the Carribean’ and ‘Indiana Jones’ movies. …we’re able to deliver treasure hunting to everyone in a way that combines technology, outdoor recreation and a global community.” And, with a one-time cost of the GPS at about $100 it’s about as cheap as hobbies come. Says Roth, “Geocaching is accessible to everyone.” It gets even cheaper if you have an iPhone and maybe even more fun. The Geocaching app costs just $10 and locates the nearest geocache wherever you are with the push of a button.


Via Gary Hayes
Share
0
1 2 Next